Standards in this Framework
Standard | Lessons |
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K.1.A
Identify a problem or task such as making a sandwich and break it down (decompose) into smaller pieces. |
Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Pong Game Create a Maze Loops: Follow the Path Speed Block: Bouncy Ball Click-a-Mole Message Events: Scout Plays in the Forest Program an AI Chatbot Functions: Paint by Numbers Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Code Tunes Bowling Game All About Me! Introduction to Repeat Loops Functions: About Me Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Computational Thinking: Design an Obstacle Course CS Innovators: Grace Hopper Careers in CS: Coding for Fashion-Retail Computational Thinking: Design a School Computational Thinking: Design a Neighborhood AI Chatbots Making a Timer |
K.1.B
Identify simple patterns and make predictions based on the patterns. |
Patterns and Music Data Patterns and Predictions Basic Data and Programming What Can Data Tell Us? |
K.1.C
Identify algorithms (step-by-step instructions) using a sequential process such as first, next, then, and last. |
Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.2
Create a sequence of code with or without technology such as solving a maze using drag-and-drop programming or creating step-by-step directions for student movement to a specific location |
CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Racing Game Create a Map 3D Shapes Digital Greeting Card Naming Numbers Game Functions: Paint by Numbers Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Acting with Events Functions: About Me Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race Two-Step Dance & Feedback |
K.3.A
Practice personal skills, including following directions, needed to successfully implement design processes. |
LEGO® SPIKE Essential: Design a Moving Statue Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.3.B
Use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance |
Introduction to Coding with LEGO® SPIKE Essential LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Chicken Crossing Game Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse |
K.4.A
Communicate an understanding that data is information collected about people, events, or objects such as computer searches and weather patterns. |
Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Introduction to Research Choice Research What Can Data Tell Us? |
K.4.B
Communicate with adult assistance the idea that digital devices can search for and retrieve information. |
Digital Research 1: Guided Research Digital Research 2: Choice Research Guided Research Introduction to Research Choice Research |
K.5
Identify and demonstrate responsible behavior within a digital environment. |
Our Responsibilities Minecraft: Education Edition® Basic Gameplay Training AI Using Data Machine Learning: AutoDraw Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Positive Online Behavior Introduction to Responsible Technology Use |
K.6.A
Demonstrate acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP). |
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K.6.B
Communicate an understanding that all digital content has owners. |
Guided Research Introduction to Research Choice Research |
K.7.A
Identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices. |
Online Etiquette Keeping Information Safe Positive Online Behavior |
K.7.B
Identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information. |
Online Etiquette Keeping Information Safe Positive Online Behavior |
K.8.A
Use a variety of applications, devices, and online learning environments to engage with content. |
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K.8.B
Identify basic computer hardware, including a variety of input and output devices, and software using accurate terminology. |
Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations Introduction to Spreadsheets Exploring Spreadsheets Computer Basics: Introduction |
K.8.C
Perform software application functions such as opening an application and modifying, printing, and saving digital artifacts using a variety of developmentally appropriate digital tools and resources. |
Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations Introduction to Spreadsheets Exploring Spreadsheets |
K.8.D
Practice ergonomically correct keyboarding techniques and developmentally appropriate hand and body positions. |
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K.8.E
Identify, locate, and practice using keys on the keyboard, including letters, numbers, and special keys such as space bar and backspace. |
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