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Elementary Standards Mapping

for Texas 5 Technology Applications

30

Standards in this Framework

Standard Lessons
5.1.A
decompose a real-world problem into smaller, manageable subproblems using graphic organizers such as learning maps, concept maps, or other representations of data;
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Wave Generator
    Unit Converter
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The US Government
    Seasonal Project (Fall): Gathering Apples Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Punctuation Game
    State Project
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Create a Maze
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
5.1.B
identify patterns in real-world problems and make predictions based on the pattern
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    Our Words Have Power (Cyberbullying)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Naming Numbers Game
    Fossils and Past Environments
    Punctuation Game
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Training AI Using Data
    Scout's Scratch Expedition Part 1
    Create a Maze
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    micro:bit® Butterfly Migration Simulator
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
5.1.C
design and create an outline collaboratively that documents a problem, possible solutions, and an expected timeline for the development of a coded solution
    Plan a Quest
    Design an App
5.1.D
compare multiple algorithms for the same task and determine which algorithm is the most appropriate for that task
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
5.2.A
use variables within a program to store and modify data;
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Functions: Paint by Numbers
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Functions: About Me
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
5.2.B
use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    Punctuation Game
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Events: Dot in Space
    Functions: Paint by Numbers
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
5.2.C
analyze a code and how the code may be reused to develop new or improved programs
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Loops: Falling Objects
    Loops: Sphero® Underwater Exploration
    Conditionals: Sphero® Shark Race
5.3.A
takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies
    Design an App
5.3.B
apply an appropriate design process that includes components to generate multiple solutions for an authentic problem and develop original products
    Platform Game Design
    Multiple Algorithms
    LEGO® SPIKE Essential: Design a Moving Statue
    3D Design: Keyboard Accommodations
    LEGO® SPIKE Essential: Design a Car Sensor
    Design an App
    Game Design Project
    Game Design Project
5.4.A
demonstrates an understanding that technology is dynamic and impacts different communities. The student is expected to predict how emerging technologies may impact different communities
    Training AI Using Data
    Technology Timeline
5.5.A
identify and collect quantitative and qualitative data with digital tools
    Research: Informational Programs
    Scale of Planets in the Solar System
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.5.B
identify keyword(s), Boolean operators, and limiters within provided search strategies
    Research: Effective Keywords
5.6.A
uses data to answer questions. The student is expected to use digital tools to analyze and transform data and make inferences to answer questions.
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.7.A
communicates data through the use of digital tools to inform an audience. The student is expected to use digital tools to communicate and display data using appropriate visualization to inform an intended audience.
    Using Digital Tools to Create Line Graphs
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.8.A
identify the components of a digital footprint such as online activity, game use, or social media platforms
    Digital Identity
5.8.B
describe appropriate digital etiquette for addressing different audiences such as peers, teachers, and other adults
    Digital Identity
5.8.C
apply appropriate digital etiquette for collaborating with different audiences such as peers, teachers, and other adults
    Online Collaboration
5.9.A
demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology
    Giving Credit Through Attributions
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Cybersecurity Policies and Laws
5.9.B
describe the purpose of copyright law and the possible consequences for inappropriate use of digital content
    Giving Credit Through Attributions
5.9.C
create citations for digital forms of media with assistance
    Productivity Software Inquiry Project
5.10.A
discuss cybersecurity strategies such as using a secured internet connection to protect digital information
    Strong Usernames and Passwords
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
5.10.B
discuss how data collection technology is used to track online navigation and identify strategies to maintain digital privacy and security
    Training AI Using Data
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
5.10.C
discuss and identify how interactions can escalate online and explain ways to stand up to cyberbullying, including advocating for self and others
    Our Words Have Power (Cyberbullying)
5.11.A
identify file types for text, graphics, and multimedia files
    Data Storage
5.11.B
perform software application functions, including inserting or deleting text and images and formatting tools or options.
    Introduction to Google Docs™
    Introduction to Microsoft Word™
    Introduction to Google Slides™
    Introduction to Microsoft PowerPoint™
    Productivity Software Inquiry Project
5.12.A
describe and evaluate operating systems, learning management systems, virtual systems, and network systems such as internet, intranet, wireless network, and short-range wireless technology
    Networks, Packets, and the Internet
5.12.B
organize files using appropriate naming conventions and folder structures
5.12.C
demonstrate proper touch keyboarding techniques with increasing speed and accuracy and ergonomic strategies such as correct hand and body positions
5.12.D
demonstrate keyboard or other input device shortcuts with fluency
    Introduction to Google Docs™
    Introduction to Microsoft Word™
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
5.12.E
use help sources to research application features and solve software issues
    Computer Detectives: Hardware and Software Problems