Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for Texas K Science TEKS

39

Standards in this Framework

Standard Lessons
K.1(A)
Ask questions and define problems based on observations or information from text, phenomena, models, or investigations.
    Comparing Organisms
    How Living Things Survive
    LEGO® SPIKE Essential: Design for Changing Weather
    Training AI Using Data
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
    Changing Environments with Bee-Bot®
K.1(B)
Use scientific practices to plan and conduct simple descriptive investigations and use engineering practices to design solutions to problems.
    Designing Solutions from Nature
    LEGO® SPIKE Essential: Design for Changing Weather
    Preventing Erosion
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
K.1(C)
Identify, describe, and demonstrate safe practices during classroom and field investigations as outlined in Texas Education Agency-approved safety standards.
K.1(D)
Use tools (e.g., hand lenses, goggles) to observe, measure, test, and compare.
K.1(E)
Collect observations and measurements as evidence.
    Weather and Seasons
K.1(F)
Record and organize data using pictures, numbers, words, symbols, and simple graphs.
K.1(G)
Develop and use models to represent phenomena, objects, and processes or design a prototype for a solution to a problem.
    Comparing Organisms
    Designing Solutions from Nature
    Animal Life Cycles
K.2(A)
Identify basic advantages and limitations of models such as their size, properties, and materials.
K.2(B)
Analyze data by identifying significant features and patterns.
    Data Patterns and Predictions
K.2(C)
Use mathematical concepts to compare two objects with common attributes.
    Properties of Matter
    Comparing Length with Bee-Bot®
    Comparing Length with Code & Go® Robot Mouse
K.2(D)
Evaluate a design or object using criteria to determine if it works as intended.
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
K.3(A)
Develop explanations and propose solutions supported by data and models.
    Designing Solutions from Nature
    LEGO® SPIKE Essential: Design for Changing Weather
    Preventing Erosion
K.3(B)
Communicate explanations and solutions individually and collaboratively in a variety of settings and formats.
K.3(C)
Listen actively to others' explanations to identify important evidence and engage respectfully in scientific discussion.
K.4(A)
Explain how science or an innovation can help others.
    Designing Solutions from Nature
    LEGO® SPIKE Essential: Design for Changing Weather
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
K.4(B)
Identify scientists and engineers (e.g., Isaac Newton, Mae Jemison) and explore their roles.
K.5(A)
Identify and use patterns to describe phenomena or design solutions.
    Comparing Organisms
    Sun and Moon, Day and Night
    VEX 123®: Patterns of Living Things
K.5(B)
Investigate and predict cause-and-effect relationships in science.
    Changing Landforms
    Types of Motion
    Push and Pull with Bee-Bot®
    Push and Pull with Code & Go® Robot Mouse
K.5(C)
Describe the properties of objects in terms of relative size (scale) and relative quantity.
    Properties of Matter
K.5(D)
Examine the parts of a whole to define or model a system.
    Animal Life Cycles
    Ozobot® Cycle
K.5(E)
Identify forms of energy and properties of matter.
    Properties of Matter
    Sound and Pitch
K.5(F)
Describe the relationship between the structure and function of objects, organisms, and systems.
    Comparing Organisms
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Seed Dispersal
K.5(G)
Describe how factors or conditions can cause objects, organisms, and systems to either change or stay the same.
    How Living Things Survive
    Adaptations and Survival: Camouflage
    Needs of Plants
    Changes in the Environment
    Needs of Living Things with Bee-Bot®
    LEGO® SPIKE Essential: Design for Changing Weather
    Needs of Living Things with Code & Go® Robot Mouse
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse
K.6
Identify and record observable physical properties of objects, including shape, color, texture, and material.
    Properties of Matter
K.7
Describe and predict how a magnet interacts with various materials and how magnets can be used to push or pull.
    Types of Motion
    Push and Pull with Bee-Bot®
    Push and Pull with Code & Go® Robot Mouse
K.8(A)
Communicate the idea that objects can only be seen when a light source is present and compare the effects of different amounts of light on the appearance of objects.
    Light and Shadows
    Kibo®: Communicating Across Distances (Light and Sound)
K.8(B)
Demonstrate and explain that light travels through some objects and is blocked by other objects, creating shadows.
    Light and Shadows
    Kibo®: Communicating Across Distances (Light and Sound)
K.9(A)
Identify, describe, and predict the patterns of day and night and their observable characteristics.
    Phases of the Moon
    Sun and Moon, Day and Night
K.9(B)
Observe, describe, and illustrate the Sun, Moon, stars, and objects in the sky such as clouds.
    Phases of the Moon
    Sun and Moon, Day and Night
K.10(A)
Describe and classify rocks by the observable properties of size, shape, color, and texture.
    Preventing Erosion
K.10(B)
Observe and describe weather changes from day to day and over seasons.
    Weather and Seasons
    Seasons with Bee-Bot®
    Weather with Bee-Bot®
    LEGO® SPIKE Essential: Design for Changing Weather
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
K.10(C)
Identify evidence that supports the idea that air is all around us and demonstrate that wind is moving air using items such as a windsock, pinwheel, or ribbon.
K.11
Observe and generate examples of practical uses for rocks, soil, and water.
    Preventing Erosion
K.12(A)
Observe and identify the dependence of plants on air, sunlight, water, nutrients in the soil, and space to grow.
    How Living Things Survive
    Living and Nonliving
    Needs of Plants
    Needs of Living Things with Bee-Bot®
    Seed Dispersal
    Needs of Living Things with Code & Go® Robot Mouse
K.12(B)
Observe and identify the dependence of animals on air, water, food, space, and shelter.
    How Living Things Survive
    Adaptations and Survival: Camouflage
    Living and Nonliving
    Communities Modify Their Environment
    Changes in the Environment
    Needs of Living Things with Bee-Bot®
    Seed Dispersal
    Needs of Living Things with Code & Go® Robot Mouse
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse
K.13(A)
Identify the structures of plants, including roots, stems, leaves, flowers, and fruits.
    Needs of Plants
    VEX 123®: Patterns of Living Things
K.13(B)
Identify different structures that animals have for interaction with their environment such as seeing, hearing, moving, and grasping objects.
    Comparing Organisms
    How Living Things Survive
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Changes in the Environment
    VEX 123®: Patterns of Living Things
    Seed Dispersal
K.13(C)
Identify and record the changes from seed, seedling, plant, flower, and fruit in a simple plant life cycle.
    Animal Life Cycles
    Needs of Plants
K.13(D)
Identify ways that young plants resemble the parent plant.