Standards in this Framework
Standard | Lessons |
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3.1(A)
Apply mathematics to problems arising in everyday life, society, and the workplace. |
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3.1(B)
Use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution. |
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3.1(C)
Select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems. |
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3.1(D)
Communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate. |
micro:bit®: Graphing Points on a Coordinate Plane |
3.1(E)
Create and use representations to organize, record, and communicate mathematical ideas. |
micro:bit®: Graphing Points on a Coordinate Plane |
3.1(F)
Analyze mathematical relationships to connect and communicate mathematical ideas. |
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3.1(G)
Display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication. |
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3.2(A)
Compose and decompose numbers up to 100,000 using objects, pictorial models, and expanded notation. |
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3.2(B)
Describe the mathematical relationships found in the base-10 place value system through the hundred thousands place. |
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3.2(C)
Represent a number on a number line and use relative size to round whole numbers. |
micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals |
3.2(D)
Compare and order whole numbers up to 100,000 using the symbols >, <, or =. |
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3.3(A)
Represent fractions with denominators of 2, 3, 4, 6, and 8 using concrete objects and pictorial models. |
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3.3(B)
Determine the corresponding fraction given a specified point on a number line. |
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3.3(C)
Explain that a unit fraction 1/b represents one part of a whole that is partitioned into b equal parts. |
Unit Fractions with Variables |
3.3(D)
Compose and decompose a fraction a/b with a numerator greater than zero and less than or equal to b. |
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3.3(E)
Solve problems involving partitioning an object among two or more recipients using pictorial representations. |
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3.3(F)
Represent equivalent fractions using a variety of objects and pictorial models, including number lines. |
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3.3(G)
Explain that two fractions are equivalent if they represent the same portion of a whole. |
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3.3(H)
Compare two fractions having the same numerator or denominator by reasoning about their sizes. |
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3.4(A)
Solve one-step and two-step problems involving addition and subtraction within 1,000 using place value and properties of operations. |
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3.4(B)
Round to the nearest 10 or 100 or use compatible numbers to estimate solutions. |
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3.4(C)
Determine the value of a collection of coins and bills. |
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3.4(D)
Determine the total number of objects when equally-sized groups of objects are combined or arranged in arrays up to 10 by 10. |
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3.4(E)
Represent multiplication facts using repeated addition, equal groups, arrays, area models, and number lines. |
Animating Sprites with Multiplication Multiplication Quiz Game Animating Sprites with Factors |
3.4(F)
Recall facts to multiply up to 10 by 10 with automaticity and recall the corresponding division facts. |
Animating Sprites with Multiplication Multiplication Quiz Game Animating Sprites with Factors |
3.4(G)
Use strategies and algorithms, including the standard algorithm, to multiply a two-digit number by a one-digit number. |
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3.4(H)
Determine the number of objects in each group when a set is partitioned into equal shares. |
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3.4(I)
Determine if a number is even or odd using divisibility rules. |
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3.4(J)
Determine a quotient using the relationship between multiplication and division. |
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3.4(K)
Solve one-step and two-step problems involving multiplication and division within 100 using objects, pictorial models, or properties of operations. |
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3.5(A)
Represent one- and two-step problems involving addition and subtraction using pictorial models, number lines, and equations. |
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3.5(B)
Represent and solve multiplication and division problems within 100 using arrays, strip diagrams, and equations. |
Animating Sprites with Multiplication Multi-digit Multiplication and Conditionals Multiplication Quiz Game Animating Sprites with Factors |
3.5(C)
Describe a multiplication expression as a comparison, such as 3 × 24 represents 3 times as much as 24. |
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3.5(D)
Determine the unknown whole number in a multiplication or division equation when the unknown is a missing factor or product. |
Evaluate Algebraic Equations Animating Sprites with Factors |
3.5(E)
Represent real-world relationships using number pairs in a table and verbal descriptions. |
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3.6(A)
Classify and sort two- and three-dimensional figures, including cones, cylinders, spheres, triangular and rectangular prisms, and cubes. |
Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles |
3.6(B)
Recognize rhombuses, parallelograms, trapezoids, rectangles, and squares as quadrilaterals and draw examples of quadrilaterals that do not belong to any of these subcategories. |
Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles |
3.6(C)
Determine the area of rectangles with whole number side lengths using multiplication. |
House Design with Area and Perimeter |
3.6(D)
Decompose composite figures formed by rectangles into non-overlapping rectangles to determine the total area. |
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3.6(E)
Decompose congruent two-dimensional figures into equal parts and express the area of each part as a unit fraction of the whole. |
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3.7(A)
Represent fractions of halves, fourths, and eighths as distances from zero on a number line. |
Unit Fractions with Variables |
3.7(B)
Determine the perimeter of a polygon or a missing length when given perimeter and remaining side lengths. |
Modeling Perimeter with Finch Robot® |
3.7(C)
Solve problems involving addition and subtraction of time intervals in minutes. |
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3.7(D)
Determine when it is appropriate to use measurements of liquid volume or weight. |
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3.7(E)
Determine liquid volume or weight using appropriate units and tools. |
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3.8(A)
Summarize a data set with multiple categories using a frequency table, dot plot, pictograph, or bar graph with scaled intervals. |
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3.8(B)
Solve one- and two-step problems using categorical data represented with a frequency table, dot plot, pictograph, or bar graph with scaled intervals. |
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3.9(A)
Explain the connection between human capital/labor and income. |
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3.9(B)
Describe the relationship between the availability or scarcity of resources and how that impacts cost. |
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3.9(C)
Identify the costs and benefits of planned and unplanned spending decisions. |
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3.9(D)
Explain that credit is used when wants or needs exceed the ability to pay and that it is the borrower's responsibility to pay it back, usually with interest. |
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3.9(E)
List reasons to save and explain the benefit of a savings plan, including for college. |
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3.9(F)
Identify decisions involving income, spending, saving, credit, and charitable giving. |
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