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Elementary Standards Mapping

for Ohio 1 Computer Science

31

Standards in this Framework

Standard Lessons
CS.D.1.a
Operate commonly used devices and their components to perform a variety of tasks.
    Input Devices
    Data Storage and Variables
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
CS.HS.1.a
With guidance, describe and use hardware and software necessary for accomplishing a task.
    Computer Basics
    Ozobot® Programming 1: Introduction
    Introduction to LEGO® Spike Essential
    Introduction to Coding with LEGO® SPIKE Essential
    Introduction to Kibo®
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design for Changing Weather
    Mouse Practice
    Keyboard Introduction
    Types of Software
    Introduction to Word Processing
    Exploring Word Processing
    Introduction to Presentations
CS.T.1.a
With guidance, use problem solving strategies to troubleshoot a problem.
    Computer Detectives: Computer Problems
NI.N.1.a
Create a list of ways information can be shared electronically to gain a deeper understanding of how information is transmitted (e.g., email, social media).
    Networks and the Internet
NI.N.1.b
Recognize that computing devices can be connected to retrieve information from the global community.
    Networks and the Internet
NI.C.1.a
Identify and use secure practices (e.g., passwords) to protect private information.
    Passwords
    Keeping Information Safe
    Password Protectors
    Responsible Digital Citizens
NI.C.1.b
Identify, use and discuss examples of how devices can be used with good and bad intentions.
    Responsible Digital Citizens
    Exploring Responsible Technology Use
NI.IOT.1.a
Identify what smart devices are and how they connect to the internet.
    Networks and the Internet
NI.IOT.1.b
Recognize how devices connect and exchange data over the internet to demonstrate how information is shared.
    Data Storage with Symbols
DA.DCS.1.a
With guidance, collect and organize data to retrieve for later use.
    Advanced Data and Programming
    Basic Data and Programming Project
    Data Storage with Symbols
DA.DCS.1.b
With guidance, demonstrate how data can be collected and stored in a variety of ways.
    Advanced Data and Programming
    Basic Data and Programming Project
    Data Storage with Symbols
DA.VC.1.a
Organize and present data in various formats to make observations
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Data Storage with Symbols
DA.IM.1.a
Create and explain a model of an object or process that includes patterns and key elements.
    Data Patterns and Predictions
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
ATP.A.1.a
With guidance, model a real-world process by constructing and following step-by-step directions (i.e., algorithms) to complete tasks.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
ATP.VDR.1.a
Categorize a group of items (e.g., numbers, symbols or pictures) based on the attributes or actions of each item, with or without a computing device.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
ATP.CS.1.a
With guidance, model a sequence of instructions (i.e., program) that includes repetition (i.e., loops) to solve a problem or express ideas.
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Who Keeps Us Safe?
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Digital Flashcards
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Changes in the Environment
    Phonics: Digraphs
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    Combining Shapes
    River Crossing Game
    Racing Game
    Create a Map
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Garden Project
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
ATP.M.1.a
With guidance, break down (i.e., decompose) a series of steps and separate the necessary from the unnecessary steps to create a precise sequence of instructions to solve a problem or express an idea.
    Sequences (Unplugged)
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Properties of Matter
    Animal Life Cycles
    Events
    Loops Part 2
    Counting with Mazes
    Research Presentations
    Storytelling Animations
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Loops
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Debugging
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Forever Loop Dance Party
    End Block: Program a Race
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Introduction to Debugging
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Programming a Cycle
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Creating Algorithms
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
ATP.PD.1.a
With guidance, plan and create an artifact to illustrate thoughts, ideas and problems in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).
    Storytelling Animations
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Create an Original Story Animation
    Pages: Dragon Story
ATP.PD.1.b
With guidance, identify and fix (i.e., debug) a multi-step process that includes sequencing.
    Maze Game Project
    Events
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Forever Loop Dance Party
    Code Block Review
    End Block: Program a Race
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Introduction to Debugging
    Events (Alpine UT updates)
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Ozobot® Cycle
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Garden Project
    Debugging: Events and Motion
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
AI.P.1.a
With guidance and support, recognize sensors on computers, robots and intelligent appliances to understand their function, such as motion, pressure/touch, temperature, proximity, light, sound, moisture or gases.
    Ozobot® Programming 1: Introduction
    Introduction to LEGO® Spike Essential
    Introduction to Coding with LEGO® SPIKE Essential
    Introduction to Kibo®
    Kibo®: Communicating Across Distances (Light and Sound)
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design for Changing Weather
    Kibo®: Adding and Subtracting
    What Can AI Do?
    How AI Helps Us
AI.P.1.b
With guidance and support, use intelligent agents to help answer simple questions.
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: What is a Blorg?
    The Sorting Game
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
AI.RR.1.a
Use a decision tree to make a decision.
    Sorting with Decision Trees
AI.ML.1.a
With guidance and support, discuss how a classifier recognizes drawings to gain an understanding of how machine learning works.
    Machine Learning: AutoDraw
AI.NI.1.a
Using recognition software, identify attributes that computers use for identification to explain how computers recognize humans.
    Training AI Using Data
    Machine Learning: What is a Blorg?
    What Can AI Do?
    How AI Helps Us
AI.SI.1.a
Identify AI applications that are used in daily lives to predict AI use in the future.
    What Can AI Do?
    How AI Helps Us
AI.SI.1.b
Discuss if computers and other technology are good or bad to create a working construct.
IC.Cu.1.a
Discuss different technologies and their impact on everyday life.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
IC.Cu.1.b
Identify how people use and are impacted by many types of technologies in their daily work and personal lives.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
IC.SI.1.a
With guidance, describe safe and responsible behaviors for the use of information and technology.
    Impacts of Technology in Our World
    Minecraft: Education Edition® Basic Gameplay
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
    Exploring Responsible Technology Use
IC.SLE.1.a
With guidance, discuss appropriate and ethical uses of technology to guide informed decisions.
    Positive Online Behavior
    Responsible Digital Citizens
    Exploring Responsible Technology Use
IC.SLE.1.b
Discuss examples of appropriate and inappropriate behavior online, including cyberbullying, and the steps to keep yourself and others safe and out of harm's way.
    Online Etiquette
    Positive Online Behavior
    Responsible Digital Citizens