Standards in this Framework
Standard | Lessons |
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CS.D.1.a
Operate commonly used devices and their components to perform a variety of tasks. |
Data Storage and Variables Welcome to CodeHS! Get Organized with Files Data Storage with Symbols |
CS.HS.1.a
With guidance, describe and use hardware and software necessary for accomplishing a task. |
Ozobot® Programming 1: Introduction Introduction to LEGO® Spike Essential Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® LEGO® SPIKE Essential: Design a Moving Statue LEGO® SPIKE Essential: Design for Changing Weather Mouse Practice Keyboard Introduction Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations |
CS.T.1.a
With guidance, use problem solving strategies to troubleshoot a problem. |
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NI.N.1.a
Create a list of ways information can be shared electronically to gain a deeper understanding of how information is transmitted (e.g., email, social media). |
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NI.N.1.b
Recognize that computing devices can be connected to retrieve information from the global community. |
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NI.C.1.a
Identify and use secure practices (e.g., passwords) to protect private information. |
Keeping Information Safe Password Protectors Responsible Digital Citizens |
NI.C.1.b
Identify, use and discuss examples of how devices can be used with good and bad intentions. |
Exploring Responsible Technology Use |
NI.IOT.1.a
Identify what smart devices are and how they connect to the internet. |
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NI.IOT.1.b
Recognize how devices connect and exchange data over the internet to demonstrate how information is shared. |
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DA.DCS.1.a
With guidance, collect and organize data to retrieve for later use. |
Basic Data and Programming Project Data Storage with Symbols |
DA.DCS.1.b
With guidance, demonstrate how data can be collected and stored in a variety of ways. |
Basic Data and Programming Project Data Storage with Symbols |
DA.VC.1.a
Organize and present data in various formats to make observations |
Data Patterns and Predictions Basic Data and Programming Project Data Storage with Symbols |
DA.IM.1.a
Create and explain a model of an object or process that includes patterns and key elements. |
Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
ATP.A.1.a
With guidance, model a real-world process by constructing and following step-by-step directions (i.e., algorithms) to complete tasks. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
ATP.VDR.1.a
Categorize a group of items (e.g., numbers, symbols or pictures) based on the attributes or actions of each item, with or without a computing device. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
ATP.CS.1.a
With guidance, model a sequence of instructions (i.e., program) that includes repetition (i.e., loops) to solve a problem or express ideas. |
Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Digital Flashcards Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
ATP.M.1.a
With guidance, break down (i.e., decompose) a series of steps and separate the necessary from the unnecessary steps to create a precise sequence of instructions to solve a problem or express an idea. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
ATP.PD.1.a
With guidance, plan and create an artifact to illustrate thoughts, ideas and problems in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer). |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Create an Original Story Animation Pages: Dragon Story |
ATP.PD.1.b
With guidance, identify and fix (i.e., debug) a multi-step process that includes sequencing. |
Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops |
AI.P.1.a
With guidance and support, recognize sensors on computers, robots and intelligent appliances to understand their function, such as motion, pressure/touch, temperature, proximity, light, sound, moisture or gases. |
Introduction to LEGO® Spike Essential Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) LEGO® SPIKE Essential: Design a Moving Statue LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting What Can AI Do? How AI Helps Us |
AI.P.1.b
With guidance and support, use intelligent agents to help answer simple questions. |
Machine Learning: AutoDraw Machine Learning: What is a Blorg? The Sorting Game What Can AI Do? Sorting with Decision Trees How AI Helps Us |
AI.RR.1.a
Use a decision tree to make a decision. |
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AI.ML.1.a
With guidance and support, discuss how a classifier recognizes drawings to gain an understanding of how machine learning works. |
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AI.NI.1.a
Using recognition software, identify attributes that computers use for identification to explain how computers recognize humans. |
Machine Learning: What is a Blorg? What Can AI Do? How AI Helps Us |
AI.SI.1.a
Identify AI applications that are used in daily lives to predict AI use in the future. |
How AI Helps Us |
AI.SI.1.b
Discuss if computers and other technology are good or bad to create a working construct. |
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IC.Cu.1.a
Discuss different technologies and their impact on everyday life. |
Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? How AI Helps Us |
IC.Cu.1.b
Identify how people use and are impacted by many types of technologies in their daily work and personal lives. |
Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? How AI Helps Us |
IC.SI.1.a
With guidance, describe safe and responsible behaviors for the use of information and technology. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Password Protectors Positive Online Behavior Responsible Digital Citizens Exploring Responsible Technology Use |
IC.SLE.1.a
With guidance, discuss appropriate and ethical uses of technology to guide informed decisions. |
Responsible Digital Citizens Exploring Responsible Technology Use |
IC.SLE.1.b
Discuss examples of appropriate and inappropriate behavior online, including cyberbullying, and the steps to keep yourself and others safe and out of harm's way. |
Positive Online Behavior Responsible Digital Citizens |