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Standards Mapping

for New York K-1 Computer Science and Digital Fluency

30

Standards in this Framework

19

Standards Mapped

63%

Mapped to Course

Standard Lessons
K-1.IC.1
Identify and discuss how tasks are accomplished with and without computing technology.
  1. 5.3 Impacts of Technology in Our World
K-1.IC.2
Identify and explain classroom and home rules related to computing technologies.
K-1.IC.3
Identify computing technologies in the classroom, home, and community. 
  1. 5.3 Impacts of Technology in Our World
K-1.IC.4
Identify public and private spaces in our daily lives.
  1. 8.2 Passwords
K-1.IC.6
With teacher support, identify different ways people interact with computers and computing devices.
  1. 8.1 Computer Basics
K-1.IC.7
Identify multiple jobs that use computing technologies.
K-1.CT.1
Identify and describe one or more patterns (found in nature or designed), and examine the patterns to find similarities and make predictions.
  1. 8.8 Machine Learning: What is a Blorg?
K-1.CT.2
Identify different kinds of data that can be collected from everyday life.
  1. 8.4 Basic Data and Programming
  2. 8.8 Machine Learning: What is a Blorg?
K-1.CT.3
Identify ways to visualize data, and collaboratively create a visualization of data.
  1. 8.4 Basic Data and Programming
  2. 8.6 Digital Research 1: Guided Research
  3. 8.7 Research Presentations
K-1.CT.4
Identify a problem or task and discuss ways to break it into multiple smaller steps.
  1. 1.5 Scout Adventures 4: Scout Explores the Forest
  2. 1.6 Scout Adventures 5: Scout and Bluebird Help
  3. 1.7 Scout Adventures 6: Scout Celebrates with Friends
  4. 2.2 Events
  5. 2.7 Introduction to Debugging
  6. 3.3 Introduction to Repeat Loops
  7. 4.1 Introduction to Message Events
  8. 4.2 Message Events: Simon Says
  9. 4.3 Debugging
  10. 6.1 Grid: Solving Mazes
  11. 6.3 Grid: Arctic Animation
  12. 7.1 About Me Project
  13. 7.3 Space Travel Project
  14. 8.4 Basic Data and Programming
  15. 8.7 Research Presentations
K-1.CT.5
Recognize that the same task can be described at different levels of detail.
K-1.CT.6
Follow an algorithm to complete a task.
  1. 2.2 Events
  2. 2.3 Sequences: Digital Responsibilities
  3. 2.5 Grow and Shrink Blocks in Motion
  4. 2.6 Introduction to the Wait Block
  5. 3.1 CodeHS Coding Card Game: Loops
  6. 3.2 CodeHS Coding Card Game: Loops 2
  7. 3.3 Introduction to Repeat Loops
  8. 3.4 Loops: Catching Butterflies
  9. 3.5 Loops: Predator and Prey
  10. 3.6 Forever Loop Dance Party
  11. 4.1 Introduction to Message Events
  12. 4.2 Message Events: Simon Says
  13. 4.4 Create an Original Story Animation
  14. 4.5 Speed Block: Bouncy Ball
  15. 5.1 Pages: Create a Tapping Game
  16. 5.2 Create a Mini Golf Game
  17. 5.4 Digital Greeting Card
  18. 6.1 Grid: Solving Mazes
  19. 6.2 End Block: Program a Race
  20. 6.3 Grid: Arctic Animation
  21. 7.1 About Me Project
  22. 7.2 River Crossing Game
  23. 7.3 Space Travel Project
  24. 8.7 Research Presentations
K-1.CT.7
Identify terms that refer to different concrete values over time.
K-1.CT.8
Identify a task consisting of steps that are repeated, and recognize which steps are repeated.
  1. 2.7 Introduction to Debugging
  2. 3.1 CodeHS Coding Card Game: Loops
  3. 3.2 CodeHS Coding Card Game: Loops 2
  4. 3.3 Introduction to Repeat Loops
  5. 3.4 Loops: Catching Butterflies
  6. 3.5 Loops: Predator and Prey
  7. 3.6 Forever Loop Dance Party
  8. 4.3 Debugging
K-1.CT.9
Identify and fix (debug) errors within a simple algorithm.
  1. 2.2 Events
  2. 2.7 Introduction to Debugging
  3. 3.3 Introduction to Repeat Loops
  4. 4.3 Debugging
  5. 4.4 Create an Original Story Animation
  6. 4.5 Speed Block: Bouncy Ball
  7. 6.1 Grid: Solving Mazes
  8. 6.2 End Block: Program a Race
  9. 7.2 River Crossing Game
  10. 7.3 Space Travel Project
  11. 8.4 Basic Data and Programming
  12. 8.7 Research Presentations
K-1.CT.10
Collaboratively create a plan that outlines the steps needed to complete a task.
  1. 3.1 CodeHS Coding Card Game: Loops
  2. 3.2 CodeHS Coding Card Game: Loops 2
  3. 5.4 Digital Greeting Card
  4. 7.1 About Me Project
K-1.NSD.1
Identify ways people provide input and get output from computing devices.
  1. 8.1 Computer Basics
K-1.NSD.2
Identify basic hardware components that are found in computing devices.
  1. 8.1 Computer Basics
K-1.NSD.3
Identify basic hardware and/or software problems.
K-1.NSD.4
Identify how protocols/rules help people share information over long distances.
K-1.NSD.5
Identify physical devices that can store information.
K-1.CY.1
Identify reasons for keeping information private.
  1. 8.2 Passwords
K-1.CY.2
Identify simple ways to help keep accounts secure.
  1. 8.2 Passwords
K-1.CY.4
Decode a word or short message using a simple code.
  1. 8.2 Passwords
K-1.CY.5
Identify when it is appropriate to open and/or click on links or files.
K-1.DL.1
Identify and explore the keys on a keyboard.
K-1.DL.2
Communicate and work with others using digital tools.
K-1.DL.3
Conduct a basic search based on a provided keyword.
K-1.DL.4
Use a least one digital tool to create a digital artifact.
  1. 2.4 Hide and Seek Game
  2. 2.6 Introduction to the Wait Block
  3. 3.4 Loops: Catching Butterflies
  4. 3.5 Loops: Predator and Prey
  5. 4.4 Create an Original Story Animation
  6. 4.5 Speed Block: Bouncy Ball
  7. 5.1 Pages: Create a Tapping Game
  8. 5.2 Create a Mini Golf Game
  9. 5.4 Digital Greeting Card
  10. 6.2 End Block: Program a Race
  11. 6.3 Grid: Arctic Animation
  12. 7.1 About Me Project
  13. 7.2 River Crossing Game
  14. 7.3 Space Travel Project
  15. 8.4 Basic Data and Programming
K-1.DL.7
Identify actions that promote good digital citizenship and those that do not.
  1. 8.3 Online Etiquette
  2. 8.5 Giving Credit Through Attributions