Please enable JavaScript to use CodeHS

Standards Mapping

for North Carolina 3-5 Computer Science

26

Standards in this Framework

24

Standards Mapped

92%

Mapped to Course

Standard Lessons
35.CS.01
Evaluate the features available on digital devices to perform a variety of classroom tasks.
  1. 4th Grade Computer Science
  2. 4.4 Create a Drawing App
35.CS.02
Model how computer hardware and software work together as a system to accomplish tasks.
35.CS.03
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
  1. 3rd Grade Computer Science
  2. 8.2 Computer Detectives: Hardware and Software Problems
35.NI.01
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
  1. 5th Grade Computer Science
  2. 8.5 Networks, Packets, and the Internet
35.NI.02
Explain your digital footprint and how personal information can be protected.
  1. 3rd Grade Computer Science
  2. 8.4 Strong Usernames and Passwords
35.DA.01
Identify the type of data encoded in a file based on file extension.
  1. 5th Grade Computer Science
  2. 8.2 Data Storage
35.DA.02
Illustrate the process of file management and version control.
  1. 5th Grade Computer Science
  2. 8.2 Data Storage
35.DA.03
Organize and present collected data visually to highlight relationships and support a claim.
  1. 3rd Grade Computer Science
  2. 8.5 Research: Effective Keywords
  3. 4th Grade Computer Science
  4. 8.2 Research: Informational Programs
  5. 8.5 Programming and Data Project
  6. 5th Grade Computer Science
  7. 8.3 Using Digital Tools to Create Line Graphs
35.DA.04
Communicate using data to highlight or predict outcomes.
  1. 4th Grade Computer Science
  2. 8.2 Research: Informational Programs
35.AP.01
Create multiple algorithms for the same task to determine which is the most accurate and efficient.
  1. 3rd Grade Computer Science
  2. 3.5 Loops: Falling Objects
  3. 4th Grade Computer Science
  4. 2.3 Creating Algorithms
35.AP.02
Create programs that use variables to store and modify data.
  1. 3rd Grade Computer Science
  2. 5.2 Introduction to Comparison Operators
  3. 5.3 I-Spy with Lists
  4. 5.4 Race Track Game
  5. 7.1 Digital Pet Project
  6. 4th Grade Computer Science
  7. 5.1 Pong Game
  8. 5.2 Scout's Quest: Variables
  9. 5.4 Lists: Spelling Bee
  10. 6.1 Introduction to Clones
  11. 7.1 Program an AI Chatbot
  12. 7.2 Click-a-Mole
  13. 7.3 Code Tunes
  14. 8.4 3D Design: Codeblocks
  15. 5th Grade Computer Science
  16. 4.3 Operators: Coin Flip
  17. 5.1 Variables in Dance
  18. 5.2 Game Mechanics with Comparison Operators
  19. 5.3 Lists: Shopping with Scout
  20. 5.4 Pinball Game Project
  21. 6.1 Clones: Throwing Acorns Game
  22. 6.3 Classes and Objects in Games
  23. 7.1 Game Design Project
  24. 7.2 House Design with Area and Perimeter
  25. 7.3 Design an App
35.AP.03
Construct programs that include sequences.
  1. 3rd Grade Computer Science
  2. 1.2 Scout's Scratch Expedition Part 1
  3. 1.3 Scout's Scratch Expedition Part 2
  4. 1.4 Scout's Scratch Expedition Part 3
  5. 1.5 Scout's Scratch Expedition Part 4
  6. 1.6 Scratch Drawing Tools
  7. 2.1 Sequences: Parallel Programming
  8. 2.2 Events
  9. 2.3 Costumes, Backdrops, and Animations
  10. 2.4 Broadcast Messages: Marco Polo
  11. 2.5 Creative Storytelling
  12. 3.4 Animating Poetry
  13. 4.5 Platform Game Design
  14. 5.1 Variables
  15. 5.2 Introduction to Comparison Operators
  16. 5.3 I-Spy with Lists
  17. 5.4 Race Track Game
  18. 6.1 Introduction to Functions
  19. 6.2 Functions Dance Project
  20. 7.1 Digital Pet Project
  21. 4th Grade Computer Science
  22. 1.2 Introduction to Computer Science and Scratch
  23. 1.3 The Coordinate Plane
  24. 2.1 Events: Dot in Space
  25. 2.2 Choose Your Own Path: Elements of Culture
  26. 2.3 Creating Algorithms
  27. 2.4 Pair Programming: Create a Band
  28. 2.5 Broadcast Messages: Tell a Joke
  29. 3.1 Loops: Catch the Ball
  30. 4.1 Game Effects
  31. 4.4 Create a Drawing App
  32. 5.1 Pong Game
  33. 5.2 Scout's Quest: Variables
  34. 5.4 Lists: Spelling Bee
  35. 6.1 Introduction to Clones
  36. 6.3 Scout's Quest: Functions with Boolean Inputs
  37. 6.4 Scout's Quest: Functions with Number Inputs
  38. 6.5 Flower Garden Functions Project
  39. 7.1 Program an AI Chatbot
  40. 7.2 Click-a-Mole
  41. 7.3 Code Tunes
  42. 8.4 3D Design: Codeblocks
  43. 5th Grade Computer Science
  44. 1.2 Introduction to Computer Science and Scratch
  45. 1.3 The Coordinate Plane
  46. 1.4 Scratch Drawing Tools
  47. 2.1 Events: Traveling with Scout
  48. 3.1 Creating Turtle Graphics
  49. 4.2 Plan a Quest
  50. 4.3 Operators: Coin Flip
  51. 5.1 Variables in Dance
  52. 5.2 Game Mechanics with Comparison Operators
  53. 5.3 Lists: Shopping with Scout
  54. 5.4 Pinball Game Project
  55. 6.1 Clones: Throwing Acorns Game
  56. 6.2 Clones in Games
  57. 6.3 Classes and Objects in Games
  58. 7.1 Game Design Project
  59. 7.2 House Design with Area and Perimeter
  60. 7.3 Design an App
35.AP.04
Construct programs using simple loops.
  1. 3rd Grade Computer Science
  2. 1.4 Scout's Scratch Expedition Part 3
  3. 3.1 Loops (Unplugged)
  4. 3.2 Loops
  5. 3.3 Debugging: Events and Loops
  6. 3.4 Animating Poetry
  7. 3.5 Loops: Falling Objects
  8. 4.5 Platform Game Design
  9. 4th Grade Computer Science
  10. 2.4 Pair Programming: Create a Band
  11. 3.1 Loops: Catch the Ball
  12. 4.1 Game Effects
  13. 6.1 Introduction to Clones
  14. 8.4 3D Design: Codeblocks
  15. 5th Grade Computer Science
  16. 3.1 Creating Turtle Graphics
  17. 3.2 Animation Loops Project
  18. 5.4 Pinball Game Project
  19. 6.1 Clones: Throwing Acorns Game
35.AP.05
Construct programs that implement conditionals.
  1. 3rd Grade Computer Science
  2. 4.1 Introduction to Conditionals
  3. 4.2 Conditionals: Color Sense
  4. 4.3 Conditionals: Changing Effects
  5. 4.4 Complex Conditionals: Balloon Game
  6. 4.5 Platform Game Design
  7. 5.2 Introduction to Comparison Operators
  8. 7.1 Digital Pet Project
  9. 4th Grade Computer Science
  10. 4.1 Game Effects
  11. 4.2 Create a Maze
  12. 4.3 Conditionals: Underwater Exploration
  13. 4.4 Create a Drawing App
  14. 4.5 Scout's Quest: Conditionals
  15. 4.6 Complex Conditionals: Chase the Star
  16. 5.3 Conditionals: Flying Bird
  17. 6.1 Introduction to Clones
  18. 6.2 Snake Game
  19. 5th Grade Computer Science
  20. 4.1 Conditionals: Mazes
  21. 4.3 Operators: Coin Flip
  22. 5.2 Game Mechanics with Comparison Operators
  23. 5.4 Pinball Game Project
  24. 6.1 Clones: Throwing Acorns Game
  25. 6.2 Clones in Games
35.AP.06
Decompose problems into smaller, manageable, subproblems to facilitate the program development process.
  1. 3rd Grade Computer Science
  2. 1.2 Scout's Scratch Expedition Part 1
  3. 1.3 Scout's Scratch Expedition Part 2
  4. 1.4 Scout's Scratch Expedition Part 3
  5. 1.5 Scout's Scratch Expedition Part 4
  6. 2.1 Sequences: Parallel Programming
  7. 2.4 Broadcast Messages: Marco Polo
  8. 3.4 Animating Poetry
  9. 6.2 Functions Dance Project
  10. 7.1 Digital Pet Project
  11. 4th Grade Computer Science
  12. 2.1 Events: Dot in Space
  13. 2.2 Choose Your Own Path: Elements of Culture
  14. 2.4 Pair Programming: Create a Band
  15. 2.5 Broadcast Messages: Tell a Joke
  16. 4.2 Create a Maze
  17. 6.4 Scout's Quest: Functions with Number Inputs
  18. 6.5 Flower Garden Functions Project
  19. 5th Grade Computer Science
  20. 2.1 Events: Traveling with Scout
  21. 3.1 Creating Turtle Graphics
  22. 4.2 Plan a Quest
  23. 4.3 Operators: Coin Flip
  24. 5.2 Game Mechanics with Comparison Operators
  25. 5.4 Pinball Game Project
  26. 6.2 Clones in Games
  27. 6.3 Classes and Objects in Games
  28. 7.1 Game Design Project
  29. 7.2 House Design with Area and Perimeter
  30. 7.3 Design an App
35.AP.07
Modify, remix, or incorporate portions of an existing program into one's own work.
  1. 3rd Grade Computer Science
  2. 3.4 Animating Poetry
  3. 3.5 Loops: Falling Objects
  4. 6.2 Functions Dance Project
  5. 7.1 Digital Pet Project
  6. 4th Grade Computer Science
  7. 2.2 Choose Your Own Path: Elements of Culture
  8. 4.1 Game Effects
  9. 8.4 3D Design: Codeblocks
  10. 5th Grade Computer Science
  11. 3.2 Animation Loops Project
  12. 4.2 Plan a Quest
  13. 5.2 Game Mechanics with Comparison Operators
  14. 6.2 Clones in Games
  15. 6.3 Classes and Objects in Games
  16. 8.9 Giving Credit Through Attributions
35.AP.08
Apply an iterative process to the development of a program by including diverse perspectives and considering user preferences.
  1. 3rd Grade Computer Science
  2. 4.5 Platform Game Design
  3. 7.1 Digital Pet Project
  4. 4th Grade Computer Science
  5. 2.4 Pair Programming: Create a Band
  6. 5th Grade Computer Science
  7. 4.2 Plan a Quest
  8. 6.2 Clones in Games
  9. 6.3 Classes and Objects in Games
  10. 7.1 Game Design Project
  11. 7.3 Design an App
35.AP.09
Give appropriate attribution when creating or remixing programs while respecting intellectual property rights.
  1. 5th Grade Computer Science
  2. 8.9 Giving Credit Through Attributions
35.AP.10
Identify and debug erros in an algorithm or program to ensure it runs as intended.
  1. 3rd Grade Computer Science
  2. 1.2 Scout's Scratch Expedition Part 1
  3. 1.3 Scout's Scratch Expedition Part 2
  4. 1.4 Scout's Scratch Expedition Part 3
  5. 1.5 Scout's Scratch Expedition Part 4
  6. 1.6 Scratch Drawing Tools
  7. 2.1 Sequences: Parallel Programming
  8. 2.3 Costumes, Backdrops, and Animations
  9. 2.4 Broadcast Messages: Marco Polo
  10. 3.2 Loops
  11. 3.3 Debugging: Events and Loops
  12. 3.5 Loops: Falling Objects
  13. 4.5 Platform Game Design
  14. 6.1 Introduction to Functions
  15. 6.2 Functions Dance Project
  16. 7.1 Digital Pet Project
  17. 4th Grade Computer Science
  18. 1.3 The Coordinate Plane
  19. 2.1 Events: Dot in Space
  20. 2.2 Choose Your Own Path: Elements of Culture
  21. 2.4 Pair Programming: Create a Band
  22. 2.5 Broadcast Messages: Tell a Joke
  23. 3.1 Loops: Catch the Ball
  24. 4.2 Create a Maze
  25. 5.1 Pong Game
  26. 5.2 Scout's Quest: Variables
  27. 6.3 Scout's Quest: Functions with Boolean Inputs
  28. 6.4 Scout's Quest: Functions with Number Inputs
  29. 6.5 Flower Garden Functions Project
  30. 7.1 Program an AI Chatbot
  31. 7.2 Click-a-Mole
  32. 7.3 Code Tunes
  33. 5th Grade Computer Science
  34. 1.3 The Coordinate Plane
  35. 1.4 Scratch Drawing Tools
  36. 2.1 Events: Traveling with Scout
  37. 3.1 Creating Turtle Graphics
  38. 3.2 Animation Loops Project
  39. 4.2 Plan a Quest
  40. 4.3 Operators: Coin Flip
  41. 5.1 Variables in Dance
  42. 5.4 Pinball Game Project
  43. 6.2 Clones in Games
  44. 6.3 Classes and Objects in Games
  45. 7.1 Game Design Project
  46. 7.2 House Design with Area and Perimeter
  47. 7.3 Design an App
35.AP.11
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
  1. 4th Grade Computer Science
  2. 2.4 Pair Programming: Create a Band
35.AP.12
Describe choices made during program development using code comments, presentations, and demonstrations.
  1. 3rd Grade Computer Science
  2. 4.5 Platform Game Design
  3. 4th Grade Computer Science
  4. 8.3 3D Design: Recreate an Animal
  5. 8.5 Programming and Data Project
  6. 5th Grade Computer Science
  7. 6.3 Classes and Objects in Games
  8. 7.3 Design an App
35.IC.01
Compare computing technologies that have changed the world and how they both influence and are influenced by cultural practices.
35.IC.02
Explore the tools that can be used to improve accessibility and usability of technology products for the diverse needs and wants of users.
  1. 3rd Grade Computer Science
  2. 8.1 How Computing Systems Work
  3. 5th Grade Computer Science
  4. 7.3 Design an App
  5. 8.4 3D Design: Keyboard Accommodations
35.IC.03
Seek diverse perspectives with collaboration for the purpose of improving computational artifacts.
  1. 3rd Grade Computer Science
  2. 4.5 Platform Game Design
  3. 7.1 Digital Pet Project
  4. 4th Grade Computer Science
  5. 8.3 3D Design: Recreate an Animal
  6. 5th Grade Computer Science
  7. 7.3 Design an App
  8. 8.4 3D Design: Keyboard Accommodations
35.IC.04
Exhibit positive digital citizenship and social responsibility in online interactions.
  1. 5th Grade Computer Science
  2. 8.8 Online Collaboration
35.IC.05
Utilize public domain or creative commons media, and refrain from copying or using material created by others without permission.
  1. 5th Grade Computer Science
  2. 8.9 Giving Credit Through Attributions