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Standards Mapping

for Mississippi K-2 College and Career Readiness Standards for Computer Science

19

Standards in this Framework

19

Standards Mapped

100%

Mapped to Course

Standard Lessons
CS.1A.1
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
  1. Kindergarten Computer Science
  2. 2.2 Scout Adventures 1: Introducing Scout
  3. 2.3 Scout Adventures 2: Scout Starts Exploring
  4. 2.4 Scout Adventures 3: Scout Meets a Friend
  5. 2.5 Scout Adventures 4: Scout Explores the Forest
  6. 2.6 Scout Adventures 5: Scout and Bluebird Help
  7. 2.7 Scout Adventures 6: Scout Celebrates with Friends
  8. 1st Grade Computer Science
  9. 1.2 Scout Adventures 1: Introducing Scout
  10. 1.3 Scout Adventures 2: Scout Starts Exploring
  11. 1.4 Scout Adventures 3: Scout Meets a Friend
  12. 1.5 Scout Adventures 4: Scout Explores the Forest
  13. 1.6 Scout Adventures 5: Scout and Bluebird Help
  14. 1.7 Scout Adventures 6: Scout Celebrates with Friends
  15. 2nd Grade Computer Science
  16. 6.7 Machine Learning: AutoDraw
CS.1A.2
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 8.2 Mouse Practice
  4. 8.3 Keyboard Introduction
  5. 1st Grade Computer Science
  6. 8.1 Computer Basics: Exploration
  7. 2nd Grade Computer Science
  8. 6.1 Computer Basics: Connections
CS.1A.3
Describe basic hardware and software problems using accurate terminology.
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 1st Grade Computer Science
  4. 8.1 Computer Basics: Exploration
  5. 2nd Grade Computer Science
  6. 6.1 Computer Basics: Connections
NI.1A.1
Explain what passwords are and why we use them.
  1. 1st Grade Computer Science
  2. 8.2 Keeping Information Safe
NI.1A.2
Students should understand that computers connect them to people, places, and things around the world.
  1. 2nd Grade Computer Science
  2. 6.3 Exploring Computer Networks
DA.1A.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
  1. 2nd Grade Computer Science
  2. 6.2 Managing Data Storage and Files
DA.1A.2
Collect and present the same data in various visual formats.
  1. 1st Grade Computer Science
  2. 8.4 Basic Data and Programming
  3. 2nd Grade Computer Science
  4. 6.4 Data Patterns and Predictions
  5. 6.5 Advanced Data and Programming
DA.1A.3
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
  1. 2nd Grade Computer Science
  2. 6.4 Data Patterns and Predictions
AP.1A.1
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
  1. Kindergarten Computer Science
  2. 1.1 Sequences (Unplugged)
  3. 1.2 Coding Card Game: Sequences
  4. 1.3 Coding Card Game: Sequences 2
  5. 1.4 Acting with Events
  6. 1.5 Computational Thinking: Morning Routines
  7. 3.3 Sequences: Snowball Fight
  8. 3.5 Weather and Seasons
  9. 5.6 Bowling Game
  10. 1st Grade Computer Science
  11. 1.8 Computational Thinking: Evening Routines
  12. 2nd Grade Computer Science
  13. 1.7 Computational Thinking: School Day Routines
  14. 5.5 Design an Adventure Game
AP.1A.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
  1. 2nd Grade Computer Science
  2. 7.3 Variables: Keeping Score
AP.1A.3
Develop programs with sequences and simple loops to express ideas or address a problem.
  1. Kindergarten Computer Science
  2. 1.2 Coding Card Game: Sequences
  3. 1.3 Coding Card Game: Sequences 2
  4. 1.7 Unplugged Introduction to ScratchJr: Part 2
  5. 3.2 Introduction to Events
  6. 3.5 Weather and Seasons
  7. 3.6 Introduction to Show and Hide Blocks
  8. 3.8 Growing Garden
  9. 5.1 Introduction to Speed Blocks
  10. 5.2 Animal Sounds
  11. 5.3 Transportation Speeds and Sounds
  12. 5.4 All About Me!
  13. 5.6 Bowling Game
  14. 6.1 Loops
  15. 6.2 Loops: Frog and Rabbit
  16. 6.3 Forever Loops: Fireworks
  17. 6.4 Loops: Play in the Park
  18. 7.1 Chicken Crossing Game
  19. 7.2 Wildlife Scene Project
  20. 1st Grade Computer Science
  21. 2.2 Events
  22. 2.5 Grow and Shrink Blocks in Motion
  23. 2.6 Introduction to the Wait Block
  24. 2.8 Careers in CS: Coding for Fashion-Retail
  25. 3.1 Coding Card Game: Loops
  26. 3.2 Coding Card Game: Loops 2
  27. 3.3 Introduction to Repeat Loops
  28. 3.4 Loops: Catching Butterflies
  29. 3.5 Loops: Predator and Prey
  30. 3.6 Forever Loop Dance Party
  31. 4.1 Introduction to Message Events
  32. 4.2 Message Events: Simon Says
  33. 4.4 Create an Original Story Animation
  34. 4.5 Speed Block: Bouncy Ball
  35. 5.1 Pages: Create a Tapping Game
  36. 5.2 Create a Mini Golf Game
  37. 5.4 Digital Greeting Card
  38. 6.1 Grid: Solving Mazes
  39. 6.2 End Block: Program a Race
  40. 6.3 Grid: Arctic Animation
  41. 7.1 About Me Project
  42. 7.2 River Crossing Game
  43. 8.6 Guided Research
  44. 2nd Grade Computer Science
  45. 1.3 Events
  46. 1.4 Introduction to Repeat Loops
  47. 1.5 Forever Loop Dance Party
  48. 1.6 Introduction to Message Events
  49. 2.4 Careers in CS: Litter Free Communities
  50. 3.1 Message Events: Scout Plays in the Forest
  51. 3.2 Programming a Cycle
  52. 3.3 Pages: Scout's Travels
  53. 4.1 Loops: Follow the Path
  54. 4.3 Making a Timer
  55. 4.4 Two-Step Dance & Feedback
  56. 4.5 Algorithms: Connecting a Path
  57. 4.6 Original Story Animations - Fiction Story
  58. 5.1 Code Block Review
  59. 5.2 Racing Game
  60. 5.3 Moving Targets Game
  61. 5.4 Maze Game Project
  62. 5.5 Design an Adventure Game
  63. 6.5 Advanced Data and Programming
  64. 6.6 Choice Research
  65. 7.1 Coding Card Game: Conditionals
  66. 7.2 Coding Card Game: Conditionals 2
  67. 7.5 ScratchJr to Scratch: Events and Loops
AP.1A.4
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
  1. Kindergarten Computer Science
  2. 1.1 Sequences (Unplugged)
  3. 1.6 Unplugged Introduction to ScratchJr: Part 1
  4. 1.7 Unplugged Introduction to ScratchJr: Part 2
  5. 3.3 Sequences: Snowball Fight
  6. 3.4 Events: Submarine Sequences
  7. 4.3 Using the Go To Page Block
  8. 5.1 Introduction to Speed Blocks
  9. 5.3 Transportation Speeds and Sounds
  10. 5.4 All About Me!
  11. 5.5 Debugging: Events and Motion
  12. 5.6 Bowling Game
  13. 6.1 Loops
  14. 6.2 Loops: Frog and Rabbit
  15. 6.3 Forever Loops: Fireworks
  16. 6.4 Loops: Play in the Park
  17. 7.2 Wildlife Scene Project
  18. 1st Grade Computer Science
  19. 2.2 Events
  20. 2.7 Introduction to Debugging
  21. 2.8 Careers in CS: Coding for Fashion-Retail
  22. 3.3 Introduction to Repeat Loops
  23. 3.6 Forever Loop Dance Party
  24. 4.1 Introduction to Message Events
  25. 4.2 Message Events: Simon Says
  26. 4.3 Debugging
  27. 4.5 Speed Block: Bouncy Ball
  28. 4.6 Garden Project
  29. 6.1 Grid: Solving Mazes
  30. 6.2 End Block: Program a Race
  31. 7.1 About Me Project
  32. 8.4 Basic Data and Programming
  33. 2nd Grade Computer Science
  34. 1.3 Events
  35. 1.4 Introduction to Repeat Loops
  36. 1.5 Forever Loop Dance Party
  37. 1.6 Introduction to Message Events
  38. 2.1 Debugging: Events and Sequences
  39. 2.2 Introduction to the Grid
  40. 2.3 Tap-a-Mole Game
  41. 2.4 Careers in CS: Litter Free Communities
  42. 3.1 Message Events: Scout Plays in the Forest
  43. 3.2 Programming a Cycle
  44. 4.1 Loops: Follow the Path
  45. 4.2 Debugging: Message Events and Loops
  46. 4.3 Making a Timer
  47. 4.6 Original Story Animations - Fiction Story
  48. 5.3 Moving Targets Game
  49. 5.5 Design an Adventure Game
  50. 6.5 Advanced Data and Programming
AP.1A.5
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
  1. Kindergarten Computer Science
  2. 5.1 Introduction to Speed Blocks
  3. 5.3 Transportation Speeds and Sounds
  4. 5.4 All About Me!
  5. 7.1 Chicken Crossing Game
  6. 1st Grade Computer Science
  7. 2.5 Grow and Shrink Blocks in Motion
  8. 7.1 About Me Project
  9. 7.2 River Crossing Game
  10. 2nd Grade Computer Science
  11. 4.6 Original Story Animations - Fiction Story
AP.1A.6
Give attribution when using the ideas and creations of others while developing programs.
  1. 1st Grade Computer Science
  2. 8.5 Giving Credit Through Attributions
  3. 8.6 Guided Research
  4. 2nd Grade Computer Science
  5. 6.6 Choice Research
AP.1A.7
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
  1. Kindergarten Computer Science
  2. 3.3 Sequences: Snowball Fight
  3. 3.4 Events: Submarine Sequences
  4. 5.5 Debugging: Events and Motion
  5. 5.6 Bowling Game
  6. 6.1 Loops
  7. 7.1 Chicken Crossing Game
  8. 7.2 Wildlife Scene Project
  9. 1st Grade Computer Science
  10. 2.2 Events
  11. 2.7 Introduction to Debugging
  12. 3.3 Introduction to Repeat Loops
  13. 3.6 Forever Loop Dance Party
  14. 4.3 Debugging
  15. 4.4 Create an Original Story Animation
  16. 4.5 Speed Block: Bouncy Ball
  17. 4.6 Garden Project
  18. 6.1 Grid: Solving Mazes
  19. 6.2 End Block: Program a Race
  20. 7.2 River Crossing Game
  21. 2nd Grade Computer Science
  22. 1.3 Events
  23. 1.4 Introduction to Repeat Loops
  24. 1.5 Forever Loop Dance Party
  25. 2.1 Debugging: Events and Sequences
  26. 2.3 Tap-a-Mole Game
  27. 4.2 Debugging: Message Events and Loops
  28. 4.3 Making a Timer
  29. 5.1 Code Block Review
  30. 5.3 Moving Targets Game
  31. 5.4 Maze Game Project
  32. 5.5 Design an Adventure Game
  33. 6.5 Advanced Data and Programming
AP.1A.8
Using correct terminology, describe steps taken and choices made during the iterative process of program development.
  1. Kindergarten Computer Science
  2. 5.5 Debugging: Events and Motion
  3. 7.2 Wildlife Scene Project
  4. 1st Grade Computer Science
  5. 2.7 Introduction to Debugging
  6. 4.3 Debugging
  7. 4.6 Garden Project
  8. 8.4 Basic Data and Programming
  9. 2nd Grade Computer Science
  10. 2.3 Tap-a-Mole Game
  11. 5.4 Maze Game Project
  12. 5.5 Design an Adventure Game
  13. 6.5 Advanced Data and Programming
IC.1A.1
Compare how people live and work before and after the implementation or adoption of new computing
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 1st Grade Computer Science
  4. 2.8 Careers in CS: Coding for Fashion-Retail
  5. 5.3 Impacts of Technology in Our World
  6. 8.1 Computer Basics: Exploration
  7. 2nd Grade Computer Science
  8. 2.4 Careers in CS: Litter Free Communities
  9. 6.1 Computer Basics: Connections
IC.1A.2
Work respectfully and responsibly with others online.
  1. 1st Grade Computer Science
  2. 2.3 Sequences: Digital Responsibilities
  3. 5.3 Impacts of Technology in Our World
  4. 8.2 Keeping Information Safe
  5. 8.3 Responsible Digital Citizens
IC.1A.3
Keep login information private and log off devices appropriately.
  1. 1st Grade Computer Science
  2. 8.2 Keeping Information Safe
  3. 8.3 Responsible Digital Citizens