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Standards Mapping

for Mississippi K-2 College and Career Readiness Standards for Computer Science

19

Standards in this Framework

19

Standards Mapped

100%

Mapped to Course

Standard Lessons
CS.1A.1
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
  1. Kindergarten Computer Science
  2. 2.2 Scout Adventures 1: Introducing Scout
  3. 2.3 Scout Adventures 2: Scout Starts Exploring
  4. 2.4 Scout Adventures 3: Scout Meets a Friend
  5. 2.5 Scout Adventures 4: Scout Explores the Forest
  6. 2.6 Scout Adventures 5: Scout and Bluebird Help
  7. 2.7 Scout Adventures 6: Scout Celebrates with Friends
  8. 1st Grade Computer Science
  9. 1.2 Scout Adventures 1: Introducing Scout
  10. 1.3 Scout Adventures 2: Scout Starts Exploring
  11. 1.4 Scout Adventures 3: Scout Meets a Friend
  12. 1.5 Scout Adventures 4: Scout Explores the Forest
  13. 1.6 Scout Adventures 5: Scout and Bluebird Help
  14. 1.7 Scout Adventures 6: Scout Celebrates with Friends
  15. 8.8 3D Design: Introduction
  16. 2nd Grade Computer Science
  17. 6.3 Machine Learning: AutoDraw
  18. 6.8 3D Design: Create a Bubble Wand
CS.1A.2
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 8.2 Mouse Practice
  4. 8.3 Keyboard Introduction
  5. 1st Grade Computer Science
  6. 8.1 Computer Basics: Exploration
  7. 2nd Grade Computer Science
  8. 6.1 Computer Basics: Connections
CS.1A.3
Describe basic hardware and software problems using accurate terminology.
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 1st Grade Computer Science
  4. 8.1 Computer Basics: Exploration
  5. 2nd Grade Computer Science
  6. 6.1 Computer Basics: Connections
NI.1A.1
Explain what passwords are and why we use them.
  1. 1st Grade Computer Science
  2. 8.2 Keeping Information Safe
NI.1A.2
Students should understand that computers connect them to people, places, and things around the world.
  1. 2nd Grade Computer Science
  2. 6.4 Exploring Computer Networks
DA.1A.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
  1. 2nd Grade Computer Science
  2. 6.2 Managing Data Storage and Files
DA.1A.2
Collect and present the same data in various visual formats.
  1. 1st Grade Computer Science
  2. 8.4 Basic Data and Programming
  3. 2nd Grade Computer Science
  4. 6.5 Data Patterns and Predictions
  5. 6.6 Advanced Data and Programming
DA.1A.3
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
  1. 2nd Grade Computer Science
  2. 6.5 Data Patterns and Predictions
AP.1A.1
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
  1. Kindergarten Computer Science
  2. 1.1 Sequences (Unplugged)
  3. 1.2 Coding Card Game: Sequences
  4. 1.3 Coding Card Game: Sequences 2
  5. 1.4 Acting with Events
  6. 1.5 Computational Thinking: Morning Routines
  7. 3.3 Sequences: Snowball Fight
  8. 5.6 Bowling Game
  9. 1st Grade Computer Science
  10. 1.8 Computational Thinking: Evening Routines
  11. 2nd Grade Computer Science
  12. 1.7 Computational Thinking: School Day Routines
  13. 5.5 Design an Adventure Game
AP.1A.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
  1. 2nd Grade Computer Science
  2. 7.3 Variables: Keeping Score
AP.1A.3
Develop programs with sequences and simple loops to express ideas or address a problem.
  1. Kindergarten Computer Science
  2. 1.2 Coding Card Game: Sequences
  3. 1.3 Coding Card Game: Sequences 2
  4. 1.7 Unplugged Introduction to ScratchJr: Part 2
  5. 3.2 Introduction to Events
  6. 3.5 Introduction to Show and Hide Blocks
  7. 3.7 Growing Garden
  8. 3.8 Careers in CS: Coding for Fashion-Retail
  9. 5.1 Introduction to Speed Blocks
  10. 5.2 Animal Sounds
  11. 5.3 Transportation Speeds and Sounds
  12. 5.4 All About Me!
  13. 5.6 Bowling Game
  14. 6.1 Loops
  15. 6.2 Loops: Frog and Rabbit
  16. 6.3 Forever Loops: Fireworks
  17. 6.4 Loops: Play in the Park
  18. 7.1 Chicken Crossing Game
  19. 7.2 Wildlife Scene Project
  20. 1st Grade Computer Science
  21. 2.2 Events
  22. 2.5 Grow and Shrink Blocks in Motion
  23. 2.6 Introduction to the Wait Block
  24. 3.1 Coding Card Game: Loops
  25. 3.2 Coding Card Game: Loops 2
  26. 3.3 Introduction to Repeat Loops
  27. 3.4 Loops: Catching Butterflies
  28. 3.5 Loops: Predator and Prey
  29. 3.6 Forever Loop Dance Party
  30. 4.1 Introduction to Message Events
  31. 4.2 Message Events: Simon Says
  32. 4.4 Create an Original Story Animation
  33. 4.5 Speed Block: Bouncy Ball
  34. 5.1 Pages: Create a Tapping Game
  35. 5.2 Create a Mini Golf Game
  36. 5.4 Digital Greeting Card
  37. 6.1 Grid: Solving Mazes
  38. 6.2 End Block: Program a Race
  39. 6.3 Grid: Arctic Animation
  40. 7.1 About Me Project
  41. 7.2 River Crossing Game
  42. 7.3 Space Travel Project
  43. 8.6 Guided Research
  44. 2nd Grade Computer Science
  45. 1.3 Events
  46. 1.4 Introduction to Repeat Loops
  47. 1.5 Forever Loop Dance Party
  48. 1.6 Introduction to Message Events
  49. 2.4 Careers in CS: Litter Free Communities
  50. 3.1 Message Events: Scout Plays in the Forest
  51. 3.2 Programming a Cycle
  52. 3.3 Pages: Scout's Travels
  53. 4.1 Loops: Follow the Path
  54. 4.3 Making a Timer
  55. 4.4 Two-Step Dance & Feedback
  56. 4.5 Algorithms: Connecting a Path
  57. 4.6 Original Story Animations - Fiction Story
  58. 5.1 Code Block Review
  59. 5.2 Racing Game
  60. 5.3 Moving Targets Game
  61. 5.4 Maze Game Project
  62. 5.5 Design an Adventure Game
  63. 6.6 Advanced Data and Programming
  64. 6.7 Choice Research
  65. 7.1 Coding Card Game: Conditionals
  66. 7.2 Coding Card Game: Conditionals 2
  67. 7.5 ScratchJr to Scratch: Events and Loops
AP.1A.4
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
  1. Kindergarten Computer Science
  2. 1.1 Sequences (Unplugged)
  3. 1.6 Unplugged Introduction to ScratchJr: Part 1
  4. 1.7 Unplugged Introduction to ScratchJr: Part 2
  5. 3.3 Sequences: Snowball Fight
  6. 3.4 Events: Submarine Sequences
  7. 3.8 Careers in CS: Coding for Fashion-Retail
  8. 4.3 Using the Go To Page Block
  9. 5.1 Introduction to Speed Blocks
  10. 5.3 Transportation Speeds and Sounds
  11. 5.4 All About Me!
  12. 5.5 Debugging: Events and Motion
  13. 5.6 Bowling Game
  14. 6.1 Loops
  15. 6.2 Loops: Frog and Rabbit
  16. 6.3 Forever Loops: Fireworks
  17. 6.4 Loops: Play in the Park
  18. 7.2 Wildlife Scene Project
  19. 1st Grade Computer Science
  20. 2.2 Events
  21. 2.7 Introduction to Debugging
  22. 3.3 Introduction to Repeat Loops
  23. 3.6 Forever Loop Dance Party
  24. 4.1 Introduction to Message Events
  25. 4.2 Message Events: Simon Says
  26. 4.3 Debugging
  27. 4.5 Speed Block: Bouncy Ball
  28. 4.6 Garden Project
  29. 6.1 Grid: Solving Mazes
  30. 6.2 End Block: Program a Race
  31. 7.1 About Me Project
  32. 7.3 Space Travel Project
  33. 8.4 Basic Data and Programming
  34. 2nd Grade Computer Science
  35. 1.3 Events
  36. 1.4 Introduction to Repeat Loops
  37. 1.5 Forever Loop Dance Party
  38. 1.6 Introduction to Message Events
  39. 2.1 Debugging: Events and Sequences
  40. 2.2 Introduction to the Grid
  41. 2.3 Tap-a-Mole Game
  42. 2.4 Careers in CS: Litter Free Communities
  43. 3.1 Message Events: Scout Plays in the Forest
  44. 3.2 Programming a Cycle
  45. 4.1 Loops: Follow the Path
  46. 4.2 Debugging: Message Events and Loops
  47. 4.3 Making a Timer
  48. 4.6 Original Story Animations - Fiction Story
  49. 5.3 Moving Targets Game
  50. 5.5 Design an Adventure Game
  51. 6.6 Advanced Data and Programming
AP.1A.5
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
  1. Kindergarten Computer Science
  2. 5.1 Introduction to Speed Blocks
  3. 5.3 Transportation Speeds and Sounds
  4. 5.4 All About Me!
  5. 7.1 Chicken Crossing Game
  6. 1st Grade Computer Science
  7. 2.5 Grow and Shrink Blocks in Motion
  8. 7.1 About Me Project
  9. 7.2 River Crossing Game
  10. 2nd Grade Computer Science
  11. 4.6 Original Story Animations - Fiction Story
AP.1A.6
Give attribution when using the ideas and creations of others while developing programs.
  1. 1st Grade Computer Science
  2. 8.5 Giving Credit Through Attributions
  3. 8.6 Guided Research
  4. 2nd Grade Computer Science
  5. 6.7 Choice Research
AP.1A.7
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
  1. Kindergarten Computer Science
  2. 3.3 Sequences: Snowball Fight
  3. 3.4 Events: Submarine Sequences
  4. 5.5 Debugging: Events and Motion
  5. 5.6 Bowling Game
  6. 6.1 Loops
  7. 7.1 Chicken Crossing Game
  8. 7.2 Wildlife Scene Project
  9. 1st Grade Computer Science
  10. 2.2 Events
  11. 2.7 Introduction to Debugging
  12. 3.3 Introduction to Repeat Loops
  13. 3.6 Forever Loop Dance Party
  14. 4.3 Debugging
  15. 4.4 Create an Original Story Animation
  16. 4.5 Speed Block: Bouncy Ball
  17. 4.6 Garden Project
  18. 6.1 Grid: Solving Mazes
  19. 6.2 End Block: Program a Race
  20. 7.2 River Crossing Game
  21. 7.3 Space Travel Project
  22. 2nd Grade Computer Science
  23. 1.3 Events
  24. 1.4 Introduction to Repeat Loops
  25. 1.5 Forever Loop Dance Party
  26. 2.1 Debugging: Events and Sequences
  27. 2.3 Tap-a-Mole Game
  28. 4.2 Debugging: Message Events and Loops
  29. 4.3 Making a Timer
  30. 5.1 Code Block Review
  31. 5.3 Moving Targets Game
  32. 5.4 Maze Game Project
  33. 5.5 Design an Adventure Game
  34. 6.6 Advanced Data and Programming
AP.1A.8
Using correct terminology, describe steps taken and choices made during the iterative process of program development.
  1. Kindergarten Computer Science
  2. 5.5 Debugging: Events and Motion
  3. 7.2 Wildlife Scene Project
  4. 1st Grade Computer Science
  5. 2.7 Introduction to Debugging
  6. 4.3 Debugging
  7. 4.6 Garden Project
  8. 8.4 Basic Data and Programming
  9. 2nd Grade Computer Science
  10. 2.3 Tap-a-Mole Game
  11. 5.4 Maze Game Project
  12. 5.5 Design an Adventure Game
  13. 6.6 Advanced Data and Programming
IC.1A.1
Compare how people live and work before and after the implementation or adoption of new computing
  1. Kindergarten Computer Science
  2. 3.8 Careers in CS: Coding for Fashion-Retail
  3. 8.1 Computer Basics: Introduction
  4. 1st Grade Computer Science
  5. 5.3 Impacts of Technology in Our World
  6. 8.1 Computer Basics: Exploration
  7. 2nd Grade Computer Science
  8. 2.4 Careers in CS: Litter Free Communities
  9. 6.1 Computer Basics: Connections
IC.1A.2
Work respectfully and responsibly with others online.
  1. 1st Grade Computer Science
  2. 2.3 Sequences: Digital Responsibilities
  3. 5.3 Impacts of Technology in Our World
  4. 8.2 Keeping Information Safe
  5. 8.3 Responsible Digital Citizens
IC.1A.3
Keep login information private and log off devices appropriately.
  1. 1st Grade Computer Science
  2. 8.2 Keeping Information Safe
  3. 8.3 Responsible Digital Citizens