Standards in this Framework
Standard | Lessons |
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CS.1A.1
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use. |
3D Design: Create a Bubble Wand Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Machine Learning: AutoDraw Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations |
CS.1A.2
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). |
Ozobot® Programming 2: More Color Codes Introduction to Kibo® Mouse Practice Keyboard Introduction |
CS.1A.3
Describe basic hardware and software problems using accurate terminology. |
Computer Detectives: Computer Problems |
NI.1A.1
Explain what passwords are and why we use them. |
Password Protectors |
NI.1A.2
Students should understand that computers connect them to people, places, and things around the world. |
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DA.1A.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data. |
Get Organized with Files |
DA.1A.2
Collect and present the same data in various visual formats. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
DA.1A.3
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions. |
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AP.1A.1
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks. |
Weather and Seasons Adding within 20 and Sequences (Unplugged) CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Create a Map Design an Adventure Game Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
AP.1A.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information. |
Data Storage with Symbols Variables: Keeping Score |
AP.1A.3
Develop programs with sequences and simple loops to express ideas or address a problem. |
Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows Research Presentations Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Introduction to Bee-Bot®: Basic Movements ScratchJr to Scratch: Events and Loops Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Rates and Unit Rates Events (Alpine UT updates) Grow and Shrink Blocks in Motion Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Animal Sounds Moving Targets Game Transportation Speeds and Sounds Introduction to Events Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
AP.1A.4
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Garden Project Create a Map Tap-a-Mole Game Design an Adventure Game Preventing Erosion Multiplying and Dividing Fractions Introduction to Debugging Events (Alpine UT updates) Basic Data and Programming Project Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Ozobot® Cycle Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Garden Project Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
AP.1A.5
Develop plans that describe a program’s sequence of events, goals, and expected outcomes. |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game River Crossing Game Grow and Shrink Blocks in Motion Transportation Speeds and Sounds All About Me! |
AP.1A.6
Give attribution when using the ideas and creations of others while developing programs. |
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AP.1A.7
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops. |
Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops |
AP.1A.8
Using correct terminology, describe steps taken and choices made during the iterative process of program development. |
Advanced Data and Programming Wildlife Scene Project Debugging Garden Project Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Basic Data and Programming Project Garden Project Debugging: Events and Motion Maze Game Project Basic Data and Programming Project |
IC.1A.1
Compare how people live and work before and after the implementation or adoption of new computing |
Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? How AI Helps Us |
IC.1A.2
Work respectfully and responsibly with others online. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Password Protectors Positive Online Behavior Responsible Digital Citizens |
IC.1A.3
Keep login information private and log off devices appropriately. |
Password Protectors Responsible Digital Citizens |