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Standards Mapping

for Florida MJ Grade 7 Digital Discoveries

52

Standards in this Framework

38

Standards Mapped

73%

Mapped to Course

Standard Lessons
SC.7.CC.1.1
Apply multimedia tools for local and global group collaboration.
SC.7.CC.1.2
Identify productivity tools for collaboration.
SC.7.CC.1.3
Identify individual roles within a collaborative team.
SC.7.CO.1.3
Describe the relationship between hardware and software.
  1. 4.2 Software
  2. 4.3 Hardware
SC.7.CO.1.4
Utilize a set of websites to find information for a given topic.
  1. 6.1 What is the Internet?
  2. 13.3 Citing Image Sources
SC.7.ET.3.1
Describe ways in which adaptive technologies can assist users in their daily lives.
  1. 6.3 Impact of the Internet
SC.7.ET.3.2
Identify ways humans interact with computers.
  1. 4.1 History of Computing
  2. 9.2 Unpacking a Game
SC.7.ET.3.3
Identify ways humans interact with hardware components.
  1. 4.3 Hardware
SC.7.HS.1.2
Discuss the impact of online disinhibition on individuals and society.
  1. 6.3 Impact of the Internet
  2. 7.2 Cyberbullying
SC.7.HS.2.1
Identify the digital practices that may affect your physical and mental well- being.
  1. 6.3 Impact of the Internet
  2. 7.1 Digital Footprint and Reputation
  3. 7.2 Cyberbullying
SC.7.HS.3.3
Explain the possible consequences of cyberbullying and inappropriate use of digital media and communication on personal life and society.
  1. 7.1 Digital Footprint and Reputation
  2. 7.2 Cyberbullying
SC.7.PE.1.2
Write a code segment that will explore a list using iteration.
  1. 2.1 Quest for the Rosetta Stone
  2. 5.3 Functions
SC.7.PE.1.3
Develop a logical expression using operator precedence.
  1. 2.1 Quest for the Rosetta Stone
  2. 5.2 Karel's World
SC.7.PE.1.4
Develop an arithmetic expression using operator precedence.
  1. 8.3 Variables
SC.7.PE.1.5
Identify the types and uses of variables in a program.
  1. 8.3 Variables
  2. 9.5 Variables
SC.7.PE.1.6
Develop problem solutions using a block programming language.
  1. 5.1 Introduction to Karel
  2. 5.2 Karel's World
SC.7.PE.1.7
Create online content using advanced design tools.
  1. 10.9 Complete Your Homepage
  2. 13.7 Create Your Site!
SC.7.PE.1.8
Identify different types of programming errors.
  1. 3.2 Debugging with Error Messages
  2. 5.1 Introduction to Karel
  3. 9.4 Intro to JavaScript
  4. 9.5 Variables
SC.7.PE.1.11
Create iterative and non-iterative structures in a code segment.
  1. 2.1 Quest for the Rosetta Stone
  2. 9.5 Variables
SC.7.PE.2.1
Predict outputs while showing an understanding of inputs.
  1. 5.2 Karel's World
  2. 8.1 Getting Started
  3. 8.2 Color
  4. 9.10 The Physics of Sprites
SC.7.PE.3.1
Define parameters for individual and collaborative projects using Boolean logic.
  1. 2.1 Quest for the Rosetta Stone
  2. 5.3 Functions
SC.7.PE.3.2
Modify and create a simulation to analyze and illustrate a concept in depth.
  1. 6.4 Cybersecurity
  2. 7.1 Digital Footprint and Reputation
SC.7.PE.3.3
Use modeling and simulations to test scientific hypotheses.
SC.7.PE.3.4
Define the concept of a class related to object-oriented programming.
SC.7.PE.3.5
Identify the purpose of indexing the order of elements in a list.
SC.7.PE.3.6
Perform program tracing to predict the behavior of programs.
  1. 3.2 Debugging with Error Messages
  2. 5.2 Karel's World
  3. 9.4 Intro to JavaScript
  4. 9.5 Variables
  5. 9.7 Program Structure
SC.7.PE.3.7
Identify the types and uses of variables in a program.
  1. 8.3 Variables
  2. 9.5 Variables
SC.7.PE.4.1
Define the phases of the software development life cycle.
SC.7.TI.1.2
Evaluate the responsible and irresponsible use of information on collaborative projects.
SC.7.TI.1.4
Analyze technology-related career paths.
SC.7.TI.2.1
Describe legal and ethical behaviors when using information and technology and describe the consequences of misuse.
  1. 4.6 Ethics and Legal Considerations
  2. 13.3 Citing Image Sources
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
  1. 4.8 Project: Design the Computer of Tomorrow
  2. 5.9 Karel Challenges
  3. 6.7 Project: Steganography
  4. 7.8 Project: Public Service Announcement
  5. 8.1 Getting Started
  6. 8.2 Color
  7. 9.2 Unpacking a Game
  8. 9.3 Categorizing Games
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
  1. 3.3 A Day at the Carnival
  2. 5.3 Functions
SC.K12.CTR.3.1
Complete tasks with digital fluency.
  1. 8.10 Project: Animate an Emoji
  2. 9.10 The Physics of Sprites
  3. 10.9 Complete Your Homepage
  4. 12.9 Project: Tell Your Story
  5. 13.7 Create Your Site!
SC.K12.CTR.4.1
Express solutions as computational steps.
  1. 5.9 Karel Challenges
  2. 6.7 Project: Steganography
  3. 9.5 Variables
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
  1. 1.3 The Rabbit Chase
  2. 2.2 A Day at the Park
  3. 5.9 Karel Challenges
  4. 6.7 Project: Steganography
  5. 8.10 Project: Animate an Emoji
  6. 9.5 Variables
  7. 9.10 The Physics of Sprites
  8. 10.9 Complete Your Homepage
  9. 13.7 Create Your Site!
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
  1. 3.1 Intro to Tracy's Grid World
  2. 7.5 Information Literacy
  3. 9.2 Unpacking a Game
  4. 9.3 Categorizing Games
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
  1. 3.1 Intro to Tracy's Grid World
  2. 5.5 For Loops
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
  1. 3.1 Intro to Tracy's Grid World
  2. 5.5 For Loops
  3. 9.10 The Physics of Sprites
MA.K12.MTR.6.1
Assess the reasonableness of solutions. Mathematicians who assess the reasonableness of solutions:
  1. 3.2 Debugging with Error Messages
  2. 5.9 Karel Challenges
  3. 9.10 The Physics of Sprites
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
  1. 3.1 Intro to Tracy's Grid World
  2. 5.9 Karel Challenges
  3. 9.10 The Physics of Sprites
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
  1. 7.6 Creative Credit & Copyright
  2. 9.2 Unpacking a Game
  3. 9.3 Categorizing Games
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
  1. 4.5 Internet of Things
  2. 6.2 The Need for Protocols
  3. 6.7 Project: Steganography
ELA.K12.EE.3.1
Make inferences to support comprehension.
  1. 12.4 Statistical Measures
  2. 12.6 Models
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
  1. 3.1 Intro to Tracy's Grid World
  2. 7.5 Information Literacy
  3. 12.9 Project: Tell Your Story
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
  1. 10.3 Formatting Text
  2. 10.9 Complete Your Homepage
  3. 13.3 Citing Image Sources
  4. 13.5 Creating a Sitemap
  5. 13.6 Wireframing
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
  1. 7.8 Project: Public Service Announcement
  2. 10.9 Complete Your Homepage
  3. 12.8 Project: Data Storytelling
  4. 12.9 Project: Tell Your Story
  5. 13.7 Create Your Site!
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.