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Elementary Standards Mapping

for Maryland 1 Computer Science Standards

18

Standards in this Framework

Standard Lessons
1.AP.A.01
Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.
    Introduction to Computer Science and Scratch
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Growing Garden
    Maze Game Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Star Brightness and Distance
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
1.AP.C.01
With guidance, create programs by using creative expression or problem solving, to accomplish tasks that include sequencing and repetition. Programming languages, robot devices, or unplugged activities can serve as the means.
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
1.AP.PD.01
Create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
1.AP.PD.02
Give attribution to ideas, solutions, and creations of others, verbally or written, while writing or developing algorithms and programs.
    Giving Credit Through Attributions
    Introduction to Word Processing
    Exploring Word Processing
    Introduction to Presentations
1.AP.PD.03
Identify and correct errors (debug) in programs which include sequencing and repetition to accomplish a task, through variety of techniques and strategies that could include an unplugged activity (e.g., changing order or sequence, following steps, trial and error).
    Maze Game Project
    Events
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Forever Loop Dance Party
    Code Block Review
    End Block: Program a Race
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Introduction to Debugging
    Events (Alpine UT updates)
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Ozobot® Cycle
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Garden Project
    Debugging: Events and Motion
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
1.AP.PD.04
Use correct terminology (e.g., beginning, middle, end, etc.), and explain choices made during the development of an algorithm and/or program to solve a simple problem.
    Research Presentations
    Who Keeps Us Safe?
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Seed Dispersal
    LEGO® SPIKE Essential: Design for Changing Weather
    Introduction to Speed Blocks
    About Me Project
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Tap-a-Mole Game
    Garden Project
    Transportation Speeds and Sounds
    All About Me!
1.AP.V.01
With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
1.CS.D.01
Select and operate the appropriate application/software to perform a variety of tasks or obtain a desired outcome.
    3D Design: Introduction
    3D Design: Create a Bubble Wand
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
    Types of Software
    Introduction to Word Processing
    Exploring Word Processing
    Introduction to Presentations
1.CS.HS.01
Identify and describe functions of common computing devices and external hardware (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, printer, wearables).
    Computer Basics
    Computer Detectives: Computer Problems
1.CS.T.01
Identify and communicate basic hardware and software problems that may occur during use (e.g., application/program not working correctly, no sound coming from device, caps lock turned on), using appropriate technical terminology.)
    Computer Basics
    3D Design: Introduction
    3D Design: Create a Bubble Wand
    Computer Detectives: Computer Problems
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
1.DA.CVT.01
With guidance, collect and organize data. Present data effectively in two different ways.
    Data Storage and Variables
    Training AI Using Data
    Get Organized with Files
    Data Storage with Symbols
    Variables: Keeping Score
1.DA.IM.01
With guidance, identify, interpret, and analyze data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
    Data Storage and Variables
    Training AI Using Data
    Get Organized with Files
    Data Storage with Symbols
    Variables: Keeping Score
1.DA.S.01
Identify, access, modify, and save an existing file with a computing device.
    Get Organized with Files
1.IC.C.01
Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
1.IC.SI.01
Identify and describe appropriate and inappropriate behaviors when participating online.
    Impacts of Technology in Our World
    Minecraft: Education Edition® Basic Gameplay
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
1.IC.SLE.01
Keep login information private and log off of devices appropriately.
    Passwords
    Password Protectors
    Responsible Digital Citizens
1.NI.C.01
Recognize what passwords are, why they are used, and why they are not shared.
    Passwords
    Password Protectors
1.NI.NCO.01
Recognize that computing devices can be connected through physical or wireless pathways.
    Networks and the Internet