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Standards Mapping

for ISTE

28

Standards in this Framework

20

Standards Mapped

71%

Mapped to Course

Standard Lessons
1a
Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning processitself to improve learning outcomes.
1b
Students build networks and customize their learning environments in ways that support the learning process.
1c
Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d
Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
  1. 5.11 Using the Inspector
2a
Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
  1. 12.7 The Impact of the Internet
2b
Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
  1. 12.7 The Impact of the Internet
2c
Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
  1. 2.6 Copyright
2d
Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
  1. 1.4 Viewing Websites
3a
Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
  1. 13.1 Design Research Project
3b
Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
  1. 13.1 Design Research Project
3c
Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
  1. 5.10 Reading Documentation
  2. 13.1 Design Research Project
3d
Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  1. 9.2 Empathy
  2. 9.3 Define
  3. 9.4 Ideate
  4. 9.5 Prototype
4a
Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authenticproblems.
  1. 9.1 Intro to Design Thinking
  2. 9.2 Empathy
  3. 9.3 Define
  4. 9.4 Ideate
  5. 9.5 Prototype
  6. 9.6 Test
4b
Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  1. 9.3 Define
  2. 9.4 Ideate
4c
Students develop, test and refine prototypes as part of a cyclical design process.
  1. 9.5 Prototype
  2. 9.6 Test
4d
Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  1. 10.1 Final Web Design Project
5a
Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  1. 9.3 Define
5b
Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
  1. 9.6 Test
5c
Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  1. 10.1 Final Web Design Project
5d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6a
Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6b
Students create original works or responsibly repurpose or remix digital resources into new creations.
  1. 10.1 Final Web Design Project
6c
Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  1. 9.4 Ideate
  2. 9.5 Prototype
  3. 10.1 Final Web Design Project
6d
Students publish or present content that customizes the message and medium for their intended audiences.
  1. 10.1 Final Web Design Project
7a
Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
7b
Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7c
Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7d
Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
  1. 12.7 The Impact of the Internet