Standards in this Framework
Standard | Lessons |
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3-5.CT.1.1
Identify, using accurate terminology, simple hardware and software problems and apply strategies for solving these problems. |
Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Introduction to Computing Systems Exploring Computing Systems Practicing with Computing Systems |
3-5.CT.1.2
Create step-by-step instructions that models intelligent behavior on computing devices. |
Dash® Robot 1 - Movement Creating Algorithms Program an AI Chatbot Machine Learning: AutoDraw Humans Vs. Machines How Machines Learn AI Chatbots Compare and Refine Algorithms |
3-5.CT.1.3
Recognize and utilize the features and functions of a variety of creation or communication tools. |
Scratch Drawing Tools Data Patterns and Predictions Basic Data and Programming Code Tunes Drawing Tools: Sea Creatures Introduction to Google Slides™ Introduction to Microsoft PowerPoint™ Productivity Software Inquiry Project |
3-5.CT.1.4
Create original works and learn strategies for remixing or repurposing to create new artifacts. |
3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Functions Dance Project Loops: Falling Objects Remixing Programs |
3-5.CT.2.1
Use outcome data to solve a problem or answer a question. |
Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3-5.CT.2.2
Understand how computers encode and store data. |
CS Innovators: Grace Hopper File Management and Data File Management and Data in Action File Management and Data Exploration |
3-5.CT.2.3
Collect feedback from both people and features embedded in digital tools and use age-appropriate technology to share learning. |
Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.2.4
Explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking. |
Using Digital Tools to Create Line Graphs Constructive and Destructive Processes Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3-5.CT.2.5
Select effective technology to represent data. |
Using Digital Tools to Create Line Graphs Constructive and Destructive Processes Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3-5.CT.2.6
Navigate age-appropriate technologies and begin to transfer their learning to different tools or learning environments. |
Using Digital Tools to Create Line Graphs Choose Your Own Path: Elements of Culture Design an App Inquiry Project: Survey Bar Graph Introduction to Productivity Software Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.3.1
Demonstrate and encourage respect for intellectual property with both print and digital media when using and sharing the work of others. |
What Can I Use Online? Give Credit When You Use It Use and Search the Right Way Remixing Programs |
3-5.CT.3.2
Demonstrate an understanding of what personal data is, how to keep it private and how it might be shared online. |
Digital Identity Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room |
3-5.CT.3.3
Communicate ideas textually visually and graphically. |
Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Creating Turtle Graphics Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3-5.CT.3.4
Consider their expected audience when creating and sharing digital artifacts and presentations. |
Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project Introduction to Design Thinking Designing Solutions for Accessibility Collaborating Globally |
3-5.CT.3.5
Choose tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. |
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3-5.CT.4.1
Demonstrate how a device on a network sends and receives information. |
Networks and Protocols Modeling Network Connections |
3-5.CT.5.1
Identify and understand ways that teamwork and collaboration can support problem solving and the software design cycle. |
Design an App micro:bit®: Graphing Points on a Coordinate Plane Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.5.2
Construct and test problem solutions using block-based and or text-based programming. |
Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Introduction to micro:bit® Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Scratch Drawing Tools Coding with LEGO® Spike Prime House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game KA1.1.1 - Karel's Coding Environment: Example Program I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Debugging: Mazes Introduction to Clones Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Debugging: Make a Pizza Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects KA1.2.1 - The Rabbit Chase: Time to Clean Up KA1.2.2 - The Rabbit Chase: Riley the Troublemaker KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.4 - The Rabbit Chase: Tracking Riley KA1.2.5 - The Rabbit Chase: Over the Wall KA1.2.6 - The Rabbit Chase: Help KA1.2.7 - The Rabbit Chase: Making Friends KA1.3.1 - Lost in Space: A Call from Space KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off KA1.4.2 - Evaluation: Create Karel Adventures House Design with Area and Perimeter KA1.1.2 - Karel's Coding Environment: Walk Around the Pond Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Drawing Tools: Sea Creatures Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World AI Chatbots Compare and Refine Algorithms Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.5.3
Generate a list of sub-problems to consider while addressing a larger problem. |
Digital Identity Introduction to micro:bit® Design an App Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.5.4
Explain that computer program design is an iterative process that includes the following steps: define the problem, generate ideas, build a program, test the program, improve the program. |
Platform Game Design Digital Pet Project 3D Design: Keyboard Accommodations Design an App Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.5.5
Explain and debug the sequencing in an algorithm. |
Debugging: Mazes Debugging: Make a Pizza |
3-5.CT.5.6
Construct an algorithm to accomplish a task. |
Adding with Loops Animating Poetry Multiple Algorithms Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Animating Poetry Creating Algorithms Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help House Design with Area and Perimeter micro:bit® Butterfly Migration Simulator CS Innovators: Grace Hopper Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World Compare and Refine Algorithms Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.5.7
Break down problems into smaller parts, identify key information, and propose solutions. |
Adding with Loops Animating Poetry Multiple Algorithms Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Animating Poetry Creating Algorithms Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help House Design with Area and Perimeter micro:bit® Butterfly Migration Simulator CS Innovators: Grace Hopper Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World Compare and Refine Algorithms Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.CT.5.8
Understand and explore basic concepts related to automation, patterns and algorithmic thinking. |
Loops: Falling Objects Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Loops: Sphero® Underwater Exploration |
3-5.CT.5.9
Use digital and nondigital tools to plan and manage a design process. |
Design an App Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.DL.1.1
Analyze a variety of resources for accuracy, perspective, credibility, and relevance using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project What Can I Use Online? Give Credit When You Use It Use and Search the Right Way |
3-5.DL.2.1
Practice responsible digital citizenship using positive, safe, legal and ethical behaviors in the use of technology systems and software. |
Digital Identity Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room |
3-5.DL.2.2
Explain ethical issues that relate to equity of access, accessibility, security, privacy, copyright, digital citizenship, digital footprint, and intellectual property with computers and networks. |
Digital Identity Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room What Can I Use Online? Use and Search the Right Way |
3-5.DL.3.1
Identify how computational devices impact daily life. |
Design an App Humans Vs. Machines How Machines Learn Introduction to Computing Systems Exploring Computing Systems Practicing with Computing Systems Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.DL.3.2
Gather, manipulate, and evaluate digital data to explore a real-world problem that is of interest to the student. |
Introduction to Design Thinking Designing Solutions for Accessibility |
3-5.DL.3.3
Explore the connections between computer science and other fields. |
Careers in CS: Major League Baseball CS Innovators: Grace Hopper CS Innovators Research Project |
3-5.DL.4.1
Generate examples of how the use of computing can affect society and how society can influence the use of computing. |
Humans Vs. Machines How Machines Learn Impacts of Computing: Introduction Impacts of Computing: Exploration Impacts of Computing: Innovation |