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Elementary Standards Mapping

for Colorado 4 Computer Science Standards

16

Standards in this Framework

Standard Lessons
CS.4.1.1a
Students can organize and present collected data visually to highlight relationships and support a claim.
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
CS.4.1.1b
Students can use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
CS.4.1.1c
Students can give examples of how data can be analyzed to demonstrate relationships between features.
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
CS.4.1.1d
Students can explain how images are represented digitally in a computer.
    Data Storage
CS.4.2.1a
Students can use appropriate terminology in identifying and describing the function of common physical components of computing systems.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
CS.4.2.1b
Students can describe how internal and external parts of computing devices function to form a system.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
CS.4.2.1c
Students can model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
CS.4.2.1d
Students can describe network communications.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
CS.4.2.1e
Students can identify specific network components.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
CS.4.3.1a
Students can observe intellectual property rights and give appropriate attribution when creating or remixing programs.
    Giving Credit Through Attributions
CS.4.3.1b
Students can discuss computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices.
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
CS.4.3.1c
Students can brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
    3D Design: Keyboard Accommodations
    Design an App
CS.4.5.1a
Students can design a solution to a societal problem that makes use of AI technology.
CS.4.6.1a
Students can define the term "digital footprint" and identify the online activities that contribute to it.
    Digital Identity
CS.4.6.1b
Students can identify ways users are and are not in control of their digital footprint.
    Digital Identity
CS.4.6.1c
Students can understand what responsibilities they have for the digital footprints of themselves and others.
    Digital Identity