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WY L2: L2.AP.M.03

CodeHS Lessons

Demonstrate code reuse by creating programming solutions using libraries and APIs.

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2.8 Super Karel
2.16 Ultra Karel
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1.10 Super Karel
1.19 Ultra Karel
5.7 JavaScript vs Karel
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1.9 Super Karel
1.17 Ultra Karel
5.8 Python vs Karel
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1.10 Super Karel
1.19 Ultra Karel
5.7 JavaScript vs Karel
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2.1 Introduction to jQuery
2.2 Iterating with jQuery
2.4 Callback Functions and Synchronization
4.11 Using APIs
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3.5 Using Graphics in JavaScript
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1.4 Modules, Packages & Libraries
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1.4 Modules, Packages & Libraries
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3.1 Header Files
3.2 Using Libraries
3.3 Project: The Game of Pig
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7.1 Loops
12.1 Arduino Challenges
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3.5 Using Graphics in JavaScript
4.2 Graphics Challenges
10.1 Loops
14.1 Arduino Challenges
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2.1 Loops
3.1 Arduino Challenges
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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14.5 Functions
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4.3 Using a Class as a Client
4.8 Wrapper Classes
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3.5 Using Graphics in JavaScript
4.2 Graphics Challenges
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3.5 Using Graphics in JavaScript
4.2 Graphics Challenges
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3.5 Using Graphics in JavaScript
4.2 Graphics Challenges
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10.9 Super Karel
10.17 Ultra Karel
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23.9 Super Karel
23.17 Ultra Karel
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2.5 Using Graphics in JavaScript
2.22 JavaScript and Graphics Challenges
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7.1 Introduction to jQuery
7.2 Iterating with jQuery
7.4 Callback Functions and Synchronization
9.11 Using APIs
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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6.6 Using Graphics in JavaScript
7.1 Graphics Challenges
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6.5 Using Graphics in JavaScript
7.1 Graphics Challenges
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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14.5 Functions
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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14.5 Functions
Standard
6.5 Using Graphics in JavaScript
7.1 Graphics Challenges
Standard
10.6 Using Graphics in JavaScript
Standard
1.9 Super Karel
1.18 Ultra Karel
5.7 JavaScript vs Karel
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
Standard
6.1 Introduction to jQuery
6.2 Iterating with jQuery
6.4 Callback Functions and Synchronization
8.11 Using APIs
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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8.6 Using Graphics in JavaScript
9.2 Graphics Challenges
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8.6 Using Graphics in JavaScript
9.2 Graphics Challenges
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7.5 Modules, Packages & Libraries
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4.5 Using Graphics in JavaScript
5.2 Graphics Challenges
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14.5 Functions
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
Standard
14.5 Functions
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
Standard
14.5 Functions
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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14.5 Functions
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1.9 Super Karel
2.5 Using Graphics in JavaScript
4.7 JavaScript vs Karel
Standard
1.9 Super Karel
2.5 Using Graphics in JavaScript
4.7 JavaScript vs Karel
Standard
6.5 Functions
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
Standard
14.5 Functions
Standard
6.3 Using a Class as a Client
6.8 Wrapper Classes
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9.5 JavaScript vs Karel
Standard
1.9 Super Karel
1.19 Ultra Karel
Standard
14.5 Functions
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
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1.8 Super Karel
1.16 Ultra Karel
4.8 Python vs Karel
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14.5 Functions
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3.8 Super Karel
3.16 Ultra Karel
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7.4 Modules, Packages & Libraries
Standard
3.8 Super Karel
3.16 Ultra Karel
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7.4 Modules, Packages & Libraries
Standard
6.5 Using Graphics in JavaScript
7.1 Graphics Challenges
Standard
5.5 Using Graphics in JavaScript
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
Standard
5.5 Using Graphics in JavaScript
6.1 Graphics Challenges
Standard
14.5 Functions
Standard
12.3 Using a Class as a Client
12.8 Wrapper Classes
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18.3 Using a Class as a Client
18.8 Wrapper Classes
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8.1 Introduction to jQuery
8.2 Iterating with jQuery
8.4 Callback Functions and Synchronization
10.11 Using APIs
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7.3 Functions
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1.8 Super Karel
1.16 Ultra Karel
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1.8 Super Karel
1.16 Ultra Karel
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1.8 Super Karel
1.16 Ultra Karel
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4.11 Using APIs
9.1 Introduction to jQuery
9.2 Iterating with jQuery
9.4 Callback Functions and Synchronization
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9.11 Using APIs
13.1 Introduction to jQuery
13.2 Iterating with jQuery
13.4 Callback Functions and Synchronization
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6.3 Using a Class as a Client
6.8 Wrapper Classes
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5.5 Using Graphics in JavaScript
6.1 Graphics Challenges