39 |
Define a game. |
Lessons
|
40 |
Differentiate between entertainment, serious games, and simulation. |
Lessons
|
41 |
Define terms associated with the game industry. |
Lessons
|
42 |
Examine the cultural connections and/or sensitivities of games. |
Lessons
|
43 |
Analyze the influence of the game industry and serious games on society. |
Lessons
|
44 |
Summarize the history of game development. |
Lessons
|
45 |
Interpret the significant role of controversy in the development of games. |
Lessons
|
46 |
Differentiate between public domain and intellectual property. |
Lessons
|
47 |
Adhere to intellectual property laws. |
Lessons
|
48 |
Describe ethical issues related to the game industry. |
Lessons
|
49 |
Analyze the implications of ethical and unethical behavior. |
Lessons
|
50 |
Identify game genres. |
Lessons
|
51 |
Differentiate among the classifications of games. |
Lessons
|
52 |
Describe trends in the gaming industry. |
Lessons
|
53 |
Describe gaming hardware. |
Lessons
|
54 |
Identify organizational components associated with game design. |
Lessons
|
55 |
Explain the foundations of a successful game. |
Lessons
|
56 |
Describe the components of game design. |
Lessons
|
57 |
Design a game prototype. |
Lessons
|
58 |
Create a physical model/mock-up of a game. |
Lessons
|
59 |
Develop a production plan for the game design. |
Lessons
|
60 |
Perform quality assurance (QA). |
Lessons
|
61 |
Examine a game for accessibility. |
Lessons
|
62 |
Create user documentation. |
Lessons
|
63 |
Define narrative design. |
Lessons
|
64 |
Identify the components of storytelling. |
Lessons
|
65 |
Explain perspective. |
Lessons
|
66 |
Plan the setting. |
Lessons
|
67 |
Evaluate game assets. |
Lessons
|
68 |
Design game assets. |
Lessons
|
69 |
Analyze a storyboard. |
Lessons
|
70 |
Animate game assets. |
Lessons
|
71 |
Create art for a game. |
Lessons
|
72 |
Create a sprite. |
Lessons
|
73 |
Edit an image using image editing software. |
Lessons
|
74 |
Apply the elements of design. |
Lessons
|
75 |
Apply the principles of design. |
Lessons
|
76 |
Describe the components of 3D images. |
Lessons
|
77 |
Create visual effects (VFX) for games. |
Lessons
|
78 |
Manipulate sounds. |
Lessons
|
79 |
Incorporate sounds appropriate to a particular game scenario. |
Lessons
|
80 |
Evaluate the role of sound and music. |
Lessons
|
81 |
Identify types of game engines. |
Lessons
|
82 |
Identify game engines. |
Lessons
|
83 |
Identify game development techniques. |
Lessons
|
84 |
Describe different platforms for game development. |
Lessons
|
85 |
Apply a script. |
Lessons
|
86 |
Complete a game design document. |
Lessons
|
87 |
Develop storyboards. |
Lessons
|
88 |
Create games. |
Lessons
|
89 |
Explain how market segmentation is used to identify a target market. |
Lessons
|
90 |
Examine marketing strategies and their importance. |
Lessons
|
91 |
Compile a multimedia portfolio. |
Lessons
|
92 |
Explore careers associated with game design. |
Lessons
|