- What is CodeHS?
- Curriculum
- Platform
- Assignments
- Classroom Management
- Grading
- Gradebook
- Progress Tracking
- Lesson Plans
- Offline Handouts
- Problem Guides
- Practice
- Create
- Problem Bank
- Playlist Bank
- Quiz Scores
- Rostering
- Integrations
- Professional Development
- Stories
- Standards
- States
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Unity Certified User VR Developer Framework
Standards
Standard | Description | |
---|---|---|
1.1 | Implement Package Management for enabling VR including but not limited to the Package Manager and the Asset Store | Lessons |
1.2 | Configure Project Settings according to VR platform requirements | Lessons |
1.3 | Given a scenario, determine the appropriate rendering pipeline to use for a low- and/or a high-powered headset including but not limited to the HD Render Pipeline and Universal Render Pipeline | Lessons |
1.4 | Identify the default Unity object scale in relation to real-world scale | Lessons |
2.1 | Assess a VR UI based on Unity VR Best Practice including but not limited to comfort, menu creation and projection, and physical UI interaction a. https://learn.unity.com/tutorial/vr-best-practice# | Lessons |
2.2 | Given a scenario, determine the components needed for a user to physically manipulate objects a. Author notes: using colliders, triggers, and rigidbodies | Lessons |
2.3 | Compare the multiple types of head tracking found in common VR equipment and the Degrees of Freedom allowed by the equipment | Lessons |
2.4 | Given a scenario, determine the appropriate locomotion techniques to be used including but not limited to teleporting, constant movement, room scale, and stationary a. Author notes: Design decisions should be provided to user in the scenario | Lessons |
2.5 | Explain the use of Spatialized Sound and how to implement it | Lessons |
3.1 | Given a scenario, determine how to optimize a texture | Lessons |
3.2 | Identify the effect of poly count on run time | Lessons |
3.3 | Identity the effect of particles and visual effects on run time | Lessons |
3.4 | Identity the effect of lighting and shadows on run time | Lessons |
3.5 | Predict the effect of latency to the user experience | Lessons |
- What is CodeHS?
- Curriculum
- Platform
- Assignments
- Classroom Management
- Grading
- Gradebook
- Progress Tracking
- Lesson Plans
- Offline Handouts
- Problem Guides
- Practice
- Create
- Problem Bank
- Playlist Bank
- Quiz Scores
- Rostering
- Integrations
- Professional Development
- Stories
- Standards
- States
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- D.C.
- Delaware
- Florida
- Georgia
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- State Standards
- Plans
- Resources
- Districts
- Share
- Contact Us
- Company