NJ 6-8 Computer Science: 8.1.8.AP.7
CodeHS Lessons
Design programs, incorporating existing code, media, and libraries, and give attribution
| Standard |
| 13.1 Project Prep and Development |
| Standard |
| 17.1 Project Prep and Development |
| Standard |
| 17.1 Project Prep and Development |
| Standard |
| 9.6 Introducing Libraries |
| 9.7 Program Structure |
| 9.8 Understanding the Canvas |
| 9.9 Your First Sprites |
| 9.10 The Physics of Sprites |
| Standard |
| 5.6 Introducing Libraries |
| 5.7 Program Structure |
| 5.8 Understanding the Canvas |
| 5.9 Your First Sprites |
| 5.10 The Physics of Sprites |
| Standard |
| 3.1 Introducing Libraries |
| 3.2 Program Structure |
| 3.3 Understanding the Canvas |
| 3.4 Your First Sprites |
| 3.5 The Physics of Sprites |
| Standard |
| 15.1 Project Prep and Development |
| Standard |
| 8.6 Introducing Libraries |
| 8.7 Program Structure |
| 8.8 Understanding the Canvas |
| 8.9 Your First Sprites |
| 8.10 The Physics of Sprites |
| Standard |
| 6.6 Copyright |
| Standard |
| 5.6 The List Interface |
| Standard |
| 2.6 Copyright |
| Standard |
| 5.6 Introducing Libraries |
| 5.7 Program Structure |
| 5.8 Understanding the Canvas |
| 5.9 Your First Sprites |
| 5.10 The Physics of Sprites |
| Standard |
| 6.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 3.1 Introducing Libraries |
| 3.2 Program Structure |
| 3.3 Understanding the Canvas |
| 3.4 Your First Sprites |
| 3.5 The Physics of Sprites |
| Standard |
| 1.6 Copyright |
| Standard |
| 7.1 Project Prep and Development |
| Standard |
| 4.6 Introducing Libraries |
| 4.7 Program Structure |
| 4.8 Understanding the Canvas |
| 4.9 Your First Sprites |
| 4.10 The Physics of Sprites |
| Standard |
| 17.1 Project Prep and Development |
| Standard |
| 17.1 Project Prep and Development |
| Standard |
| 13.1 Project Prep and Development |
| Standard |
| 6.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 5.4 Analyzing, Synthesizing, and Reporting |
| 11.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 4.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 3.6 Copyright |
| Standard |
| 3.6 Copyright |
| Standard |
| 6.6 Copyright |
| Standard |
| 3.1 Introducing Libraries |
| 3.2 Program Structure |
| 3.3 Understanding the Canvas |
| 3.4 Your First Sprites |
| 3.5 The Physics of Sprites |
| Standard |
| 2.6 Copyright |
| Standard |
| 2.6 Copyright |
| Standard |
| 7.6 Introducing Libraries |
| 7.7 Program Structure |
| 7.8 Understanding the Canvas |
| 7.9 Your First Sprites |
| 7.10 The Physics of Sprites |
| Standard |
| 7.6 Introducing Libraries |
| 7.7 Program Structure |
| 7.8 Understanding the Canvas |
| 7.9 Your First Sprites |
| 7.10 The Physics of Sprites |
| Standard |
| 8.6 Introducing Libraries |
| 8.7 Program Structure |
| 8.8 Understanding the Canvas |
| 8.9 Your First Sprites |
| 8.10 The Physics of Sprites |
| Standard |
| 9.6 Introducing Libraries |
| 9.7 Program Structure |
| 9.8 Understanding the Canvas |
| 9.9 Your First Sprites |
| 9.10 The Physics of Sprites |
| Standard |
| 12.1 Project Prep and Development |
| Standard |
| 9.6 Introducing Libraries |
| 9.7 Program Structure |
| 9.8 Understanding the Canvas |
| 9.9 Your First Sprites |
| 9.10 The Physics of Sprites |