Please enable JavaScript to use CodeHS

NJ 6-8 Computer Science: 8.1.8.AP.7

CodeHS Lessons

Design programs, incorporating existing code, media, and libraries, and give attribution

Standard
13.1 Project Prep and Development
Standard
17.1 Project Prep and Development
Standard
17.1 Project Prep and Development
Standard
9.6 Introducing Libraries
9.7 Program Structure
9.8 Understanding the Canvas
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
5.6 Introducing Libraries
5.7 Program Structure
5.8 Understanding the Canvas
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
3.1 Introducing Libraries
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
15.1 Project Prep and Development
Standard
6.6 Copyright
Standard
5.6 The List Interface
Standard
12.1 Project Prep and Development
Standard
6.6 Copyright
Standard
1.6 Copyright
Standard
7.1 Project Prep and Development
Standard
4.6 Introducing Libraries
4.7 Program Structure
4.8 Understanding the Canvas
4.9 Your First Sprites
4.10 The Physics of Sprites
Standard
17.1 Project Prep and Development
Standard
17.1 Project Prep and Development
Standard
13.1 Project Prep and Development
Standard
6.6 Copyright
Standard
6.6 Copyright
Standard
6.6 Copyright
Standard
5.4 Analyzing, Synthesizing, and Reporting
11.6 Copyright
Standard
6.6 Copyright
Standard
6.6 Copyright
Standard
3.1 Introducing Libraries
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.6 Copyright
Standard
2.6 Copyright
Standard
5.6 Introducing Libraries
5.7 Program Structure
5.8 Understanding the Canvas
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
6.6 Copyright