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KS 6-8: 8.AP.PD.02

CodeHS Lessons

Incorporate existing code, media, and libraries into original programs of increasing complexity and give attribution. (CSTA Practice - P4, P5, P7)

Standard
2.6 Copyright
Standard
1.8 Super Karel
Standard
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.8 Copyright
Standard
1.8 Super Karel
Standard
2.8 Super Karel
Standard
2.8 Super Karel
Standard
1.8 Super Karel
Standard
2.9 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
Standard
2.9 Super Karel
Standard
3.9 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
Standard
1.6 Copyright
Standard
1.8 Super Karel
Standard
1.8 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
14.8 Super Karel
11.6 Copyright
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.9 Super Karel
Standard
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
2.8 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.8 Super Karel
Standard
6.6 Copyright
11.8 Super Karel
Standard
2.6 Copyright
Standard
2.6 Copyright
Standard
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.6 Copyright
Standard
2.6 Copyright
Standard
1.9 Super Karel
Standard
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure
4.9 Your First Sprites
4.10 The Physics of Sprites
Standard
6.6 Copyright
12.8 Super Karel