IN Topics in Computer Science: 7351.D3.1
CodeHS Lessons
Analyze game elements of analog games (e.g., board, card, dice) and how those elements can be represented as algorithms for digital games.
| Standard |
| 22.3 Unpacking a Game |
| Standard |
| 9.2 Unpacking a Game |
| Standard |
| 5.2 Unpacking a Game |
| Standard |
| 1.2 Unpacking a Game |
| Standard |
| 5.5 Gameplay and Effects |
| Standard |
| 8.2 Unpacking a Game |
| Standard |
| 3.5 Building Tic Tac Toe |
| 4.7 Artificial Intelligence in Gaming |
| Standard |
| 5.2 Unpacking a Game |
| Standard |
| 2.2 Unpacking a Game |
| Standard |
| 10.1 Artificial Intelligence in Gaming |
| Standard |
| 4.2 Unpacking a Game |
| Standard |
| 1.3 What Makes a Good Game? |
| Standard |
| 11.8 Artificial Intelligence in Gaming |
| 11.9 Building Tic Tac Toe |
| 11.10 Creating a Non Player Character |
| Standard |
| 11.2 Artificial Intelligence in Gaming |
| 11.3 Building Tic Tac Toe |
| 11.4 Creating a Non Player Character |
| 11.5 Recursion |
| 11.6 Minimax |
| 11.7 Exploring Depth and Pruning |
| 11.8 Implementing Connect Four |
| Standard |
| 4.1 Gameplay and Effects |
| Standard |
| 1.2 Unpacking a Game |
| Standard |
| 7.2 Unpacking a Game |
| Standard |
| 7.2 Unpacking a Game |
| Standard |
| 8.2 Unpacking a Game |
| Standard |
| 9.2 Unpacking a Game |
| Standard |
| 2.1 Artificial Intelligence in Gaming |
| 2.2 Building Tic Tac Toe |
| 2.3 Creating a Non Player Character |
| 2.4 Recursion |
| 2.5 Minimax |
| 2.6 Exploring Depth and Pruning |
| 2.7 Implementing Connect Four |
| Standard |
| 5.5 Gameplay and Effects |
| Standard |
| 9.2 Unpacking a Game |