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IN 6-8: 6-8.DI.1

CodeHS Lessons

Decompose (i.e., break down) problems into smaller, more manageable subsets by applying the algorithmic problem solving steps to make the possible solutions easier to follow, test, and debug.

Standard
5.8 The Don't Repeat Yourself Principle
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3.8 The Don't Repeat Yourself Principle
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2.2 A Day at the Park
5.1 Introduction to Karel
5.2 Karel's World
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2.2 A Day at the Park
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1.1 Introduction to Karel
1.2 Karel's World
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3.6 Top Down Design
10.1 Refresher: Challenges with Tracy
10.2 [Partner Project] Digital Art Platform
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3.6 Top Down Design
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1.1 Refresher: Challenges with Tracy
1.2 [Partner Project] Digital Art Platform
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2.1 How to Think Like a Programmer
4.1 Mini Golf - Setup
4.7 Mini Golf - Hole #2 Challenge
5.1 Projectiles - Setup
5.8 Projectiles - Level #2 Challenge
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2.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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11.6 Top Down Design and Decomposition in Karel
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11.6 Top Down Design and Decomposition in Karel
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6.6 Top Down Design and Decomposition in Karel
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2.2 A Day at the Park
Standard
1.1 Introduction to Karel
1.2 Karel's World
Standard
11.6 Top Down Design and Decomposition in Karel
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11.6 Top Down Design and Decomposition in Karel
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11.6 Top Down Design and Decomposition in Karel
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11.6 Top Down Design and Decomposition in Karel
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14.6 Top Down Design and Decomposition in Karel
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11.6 Top Down Design and Decomposition in Karel
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8.6 Top Down Design and Decomposition in Karel
Standard
2.1 Introduction to Karel
2.2 Karel's World
Standard
5.8 The Don't Repeat Yourself Principle
Standard
11.6 Top Down Design and Decomposition in Karel
Standard
12.6 Top Down Design and Decomposition in Karel
Standard
24.8 The Don't Repeat Yourself Principle
Standard
11.6 Top Down Design and Decomposition in Karel
Standard
5.8 The Don't Repeat Yourself Principle
Standard
5.8 The Don't Repeat Yourself Principle
Standard
1.1 Introduction to Karel
1.2 Karel's World
Standard
1.1 Introduction to Karel
1.2 Karel's World
Standard
2.1 How to Think Like a Programmer
4.1 Mini Golf - Setup
4.7 Mini Golf - Hole #2 Challenge
5.1 Projectiles - Setup
5.8 Projectiles - Level #2 Challenge
Standard
3.6 Top Down Design
Standard
1.1 Refresher: Challenges with Tracy
1.2 [Partner Project] Digital Art Platform
Standard
3.6 Top Down Design
10.1 Refresher: Challenges with Tracy
10.2 [Partner Project] Digital Art Platform
Standard
2.2 A Day at the Park
Standard
1.1 Introduction to Karel
1.2 Karel's World
Standard
3.6 Top Down Design
Standard
11.6 Top Down Design and Decomposition in Karel