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Georgia Assessments for the Certification of Educators Framework

Standards

Standard Description
I.1.A Understands computing as a way of expressing creativity, solving problems, enabling communication, and fostering innovation in a variety of fields and careers Lessons
I.1.B Knows the obstacles to equal access to computing among different groups and the impact of those obstacles Lessons
I.1.C Understands beneficial and harmful effects of computing innovations and the trade-offs between them Lessons
I.2.A Knows different methods of protecting intellectual property rights and the tradeoffs between them in a variety of contexts (e.g., Creative Commons, open source, copyright) Lessons
I.2.B Understands ethical and unethical computing practices and their social, economic, and cultural implications Lessons
I.2.C Knows privacy and security issues regarding the acquisition, use, and disclosure of information in a digital world Lessons
II.1.A Understands abstraction as a foundation of computer science Lessons
II.1.B Knows how to use pattern recognition, problem decomposition, and abstraction to develop an algorithm Lessons
II.1.C Understands number base conversion and binary, decimal, and hexadecimal number systems Lessons
II.1.D Understands how to develop and analyze algorithms expressed in multiple formats (e.g., natural language, flowcharts, pseudocode) Lessons
II.2.A Is familiar with the limitations of computing in terms of time, space, and solvability as well as with the use of heuristic solutions that can address these limitations Lessons
II.2.B Understands searching and sorting algorithms; can analyze sorting algorithms for correctness and can analyze searching algorithms for correctness and efficiency Lessons
II.2.C Understands simple recursive algorithms (e.g., n factorial, sum of first n integers) Lessons
II.2.D Is familiar with the use of randomization in computing Lessons
III.1.A Understands how to write and modify computer programs in a text-based programming language Lessons
III.1.B Understands how to analyze computer programs in terms of correctness Lessons
III.1.C Knows the concepts of extensibility, modifiability, and reusability Lessons
III.1.D Understands the three basic constructs used in programming: sequence, selection, and iteration Lessons
III.1.E Understands how to use standard operators (i.e., assignment, arithmetic, relational, logical) and operator precedence to write programs Lessons
III.1.F Understands how to use variables and a variety of data types Lessons
III.2.A Understands how to write and call procedures with parameters and return values Lessons
III.2.B Knows the concepts of event-driven programs that respond to external events (e.g., sensors, messages, clicks) Lessons
III.2.C Is familiar with usability and user experience (e.g., ease of use and accessibility) Lessons
III.2.D Is familiar with dictionaries/maps, stacks, and queues Lessons
III.2.E Understands how to use debugging techniques and appropriate test cases Lessons
III.2.F Is familiar with characteristics of well-documented computer programs that are usable, readable, and modular Lessons
III.2.G Is familiar with techniques to obtain and use feedback to produce high-quality code (e.g., code reviews, peer feedback, end user feedback) Lessons
III.2.H Knows how to use libraries and APIs Lessons
III.2.I Understands programming techniques to validate correct input and detect incorrect input Lessons
III.2.J Is familiar with the features and capabilities of integrated development environments (IDEs) Lessons
III.2.K Is familiar with the differences between low- and high-level programming languages Lessons
III.2.L Is familiar with different programming paradigms Lessons
III.2.M Knows object-oriented programming concepts Lessons
III.2.N Is familiar with program compilation and program interpretation Lessons
IV.1.A Understands bits as the universal medium for expressing digital information Lessons
IV.1.B Is familiar with concepts of data encryption and decryption Lessons
IV.1.C Knows how to use computational tools, including spreadsheets, to analyze data in order to discover, explain, and visualize patterns, connections, and trends Lessons
IV.2.A Is familiar with the use of computing in simulation and modeling Lessons
IV.2.B Is familiar with methods to store, manage, and manipulate data Lessons
IV.2.C Is familiar with a variety of computational methods for data collection, aggregation, and generation Lessons
V.1.A Knows that operating systems are programs that control and coordinate interactions between hardware and software components Lessons
V.1.B Is familiar with computing systems embedded in everyday objects (e.g., Internet of Things [IoT], ATMs, medical devices) Lessons
V.1.C Knows the capabilities, features, and uses of different types of computing systems (e.g., desktop, mobile, cluster) Lessons
V.1.D Is familiar with computers as layers of abstraction from hardware (e.g., logic gates, chips) to software (e.g., system software, applications) Lessons
V.1.E Is familiar with the steps required to execute a computer program (fetch-decodeexecute cycles) Lessons
V.1.F Is familiar with trade-offs between local, network, and cloud computing and storage Lessons
V.1.G Is familiar with communication between devices Lessons
V.2.A Knows components of networks Lessons
V.2.B Is familiar with factors that have an impact on network functionality Lessons
V.2.C Is familiar with how Internet and Web protocols work Lessons
V.2.D Is familiar with digital and physical strategies for maintaining security Lessons
V.2.E Is familiar with concepts of cybersecurity Lessons
V.2.F Is familiar with the components that make up the Web (e.g., HTTP, HTML, browsers, servers, clients) Lessons