Unit | Description |
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What is Computing?: Students learn about the history of computing, and about the various parts that make up modern computers. Students also consider the impact computing has had on today's world, and the impacts computing could potentially have in the future. | |
Programming with Karel: Students learn the basics of programming by giving Karel the Dog commands in a grid world. | |
Karel Challenges: Students apply all the foundational concepts from Intro to Karel to solve new challenges. | |
Digital Citizenship and Cyber Hygiene: Students learn about Internet etiquette and how to stay safe on the world wide web. They also look at the potential effects of their digital footprints, how to protect information from online risks, and the implications of cyberbullying. Finally, students learn how to find and cite quality resources online. | |
JavaScript Basics: Students learn the basics of JavaScript including variables, user input, mathematics, and functions. | |
The Canvas and Graphics: Students learn how to add graphics objects and position them on the canvas. | |
Graphics Challenges: Students apply what they have learned about graphics and basic JavaScript to complete a set of challenges. | |
Control Structures: Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript. | |
Control Structures Challenges: Students apply the foundational concepts from the Control Structures module to solve new challenges. | |
Functions: Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes. | |
Animation and Games: Students learn how to make objects move around the screen and let users interact using the mouse! | |
Project: Breakout: Students learn how to make their own Breakout game from scratch using JavaScript. | |
Data Structures: Students learn about arrays, adding/removing from them and iterating through them, their methods, and string manipulation. | |
Final Project: Students learn about what makes an engaging and accessible user interface, and will employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging projects. | |
Computer Science Careers: Students learn about a variety of computer science careers and organizations, and what the next steps could look like for them if interested. |
Unit | Description |
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Final Exam: This course ends with a 25 question multiple choice exam. | |
Midterm: | |
Intro to CS: JavaScript Pretest: | |
What is Computing? Accelerated: | |
Extra Karel Practice : It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition. | |
Digital Citizenship and Cyber Hygiene Accelerated: |
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