|What is Computing?: Students learn about the history of computing, and about the various parts that make up modern computers. Students also consider the impact computing has had on today's world, and the impacts computing could potentially have in the future.
|Programming With Karel: Students learn the basics of programming by giving Karel the Dog commands in a grid world.
|Karel Challenges: Students apply all the foundational concepts from Intro to Karel to solve new challenges.
|Digital Citizenship and Cyber Hygiene: Students learn about Internet etiquette and how to stay safe on the world wide web. They also look at the potential effects of their digital footprints, how to protect information from online risks, and the implications of cyberbullying. Finally, students learn how to find and cite quality resources online.
|Control Structures Challenges: Students apply the foundational concepts from the Control Structures unit to solve new challenges.
|Functions and Parameters: Students learn to write reusable code with functions and parameters.
|Animation and Games: Students learn how to make objects move around the screen and let users interact using the mouse!
|Data Structures: Students are introduced to lists/arrays, maps/objects, sets, and grids. Students learn how each is used to store and manipulate data, and make choices about which to use given the context.
|Final Project: Students learn about what makes an engaging and accessible user interface, and will employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging projects.
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