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Oklahoma Computer Science: 5th Grade

Description

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.

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Students will be able to define important computer science vocabulary and create a simple program in Scratch.

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Students will be able to create an opened-ended animation using the coordinate plane in Scratch.

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Students will be able to create customized sprites and backdrops using the drawing tools.

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Students will be able to explain the importance of balancing screen time and responsible technology use by creating a personal screen time plan.

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Students will be able to identify parts of the computing system and identify simple hardware and software problems.

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Students will be able to use computational thinking to design a neighborhood.

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Students will be able to use events in a program.

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Students will be able to compare and refine multiple algorithms for the same task to determine which is the most appropriate and efficient.

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Students will be able to decompose a program to debug and make the program run as intended.

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Students will be able to use the pen tool in Scratch to create looping turtle graphics.

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Students will be able to use repeat loop blocks to program an animation with multiple scenes.

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Students will be able to create a program that uses conditionals.

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Students will be able to plan and decompose the steps needed to create a quest program.

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Students will be able to use variables to control pitch and dance speeds in a program.

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Students will be able to use comparison operators and variables to create ending game mechanics.

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Students will be able to give appropriate attribution when creating or remixing programs and sharing images online.

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Students will be able to create a shopping simulator using variables, lists, and operators.

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Students will be able to create a throwing acorns game using clones.

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Students will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects.

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Students will be able to create and use a function with input in a program.

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Students will be able to create and use a function that takes input in a program.

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Students will be able to use the design thinking process to design an app that helps to solve a user’s need.

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Students will explain policies and how they relate to their classroom or school, and they will research and explain a cybersecurity law specific to their state.

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This lesson is coming soon!

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This lesson is coming soon!

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Students will be able to follow the inquiry process and modify a program to display the results of their investigation.

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This lesson is coming soon!

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This lesson is coming soon!

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Students will be able to explain that collaboration and communication can be done online and offline, and that collaborating with others can provide a diverse perspective.

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Students will be able to explain how network protocols enable data transfer and compare WiFi, wired, and cellular networks.