In this lesson, students are introduced to Tracy the turtle and learn about the world she lives in and how to begin communicating with her. They refresh the concept of coordinate points on an x-y axis and practice using the goto
command to send Tracy to different locations in her grid world.
Students will be able to:
goto
commandIn this lesson, students learn how error messages can give information on any issues, or bugs, that exist in their programs. They learn how to use these messages to debug their own code.
Students will be able to:
In this lesson, students go through their first Tracy Adventure story! They will be given a bit of story background, learn any needed commands or concepts, and apply these to complete a task. They will repeat this process throughout the module.
In this story, students will help Tracy through a day at the carnival and will learn basic Tracy commands, how to call and define functions, and some commands that will add artistic effects to their programs.
This story should take 2-3 hours for students to complete.
Students will be able to:
goto
circle
penup
& pendown
begin_fill
& end_fill
color
forward
In this lesson, students go through their second Tracy Adventure story. As in the prior lesson, they will be given a bit of story background, learn any needed commands or concepts, and apply these to complete a task. They will repeat this process throughout the module.
In this story, students will help Tracy through an underseas adventure to find her cousin, the sea turtle, and will learn how to use variables, parameters, and user input in their programs.
This story should take approximately 2-3 hours for students to complete.
Students will be able to:
bgcolor
pensize
circle
with amount parametercolor
with hexcodesleft
& right
input
int
In this lesson, students put together all they’ve learned throughout this module to complete an end of unit quiz and/or project. These items can be used in whatever way you feel will benefit you and your students.
Students will be able to: