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1st Grade Interdisciplinary Computer Science

This course integrates coding into math, science, ELA, and social studies lessons for first grade students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.

Overview & Highlights

Level
Elementary School
Number of Lessons
35
Grade
1st

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Drawing Tools: Farm Scene

Students will be able to create and customize characters and backgrounds using the drawing tools.

Sequences: Snowball Fight

Students will be able to create a program using multiple sequences.

Introduction to Events

Students will be able to create a program using different types of events.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.
Coding in Math

Place Value: Adding Up to 20

Students will be able to use events in ScratchJr to illustrate how to decompose a two digit number into tens and ones.

Story Problems: Add and Subtract within 20

Students will be able to use events to create a scene that represents an addition or subtraction story problem.

Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

Divide Shapes into Equal Parts

Students will be able to create an animation to partition circles and rectangles into equal parts.

Combining Shapes

Students will be able to create composite shapes then use event and motion blocks to create a scene with the composite shapes.

Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story

Students will be able to create an interactive program to visualize algebraic thinking and solve for unknown numbers in number stories.

Greater Than and Less Than: Two-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.
Coding in Science

Adaptations and Survival: Camouflage

Students will be able to illustrate and explain how living things use camouflage to survive in their environments.

Light and Shadows

Students will be able to identify and communicate the sources and effects of light by creating a program that uses events to trigger a character's sequence.

Sound and Pitch

Students will be able to create and use animation to model sound and pitch, and to explain the relationship between sound and vibration.

Sun and Moon, Day and Night

Students will be able to use loops to model the movements of the sun and moon and show the pattern of day and night.

Phases of the Moon

Students will be able to use message events to model the phases of the Moon.

Animal Life Cycles

Students will be able to use message events to model the butterfly life cycle.
Coding in ELA

Phonics: Digraphs

Students will be able to create a phonics program with digraphs using events and recordings.

Storytelling Animations Part 2

Students will be able to design a program to retell the sequence of a story.

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Punctuation: Write a Great Sentence!

Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.

Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.
Coding in Social Studies

Our Responsibilities

Students will be able to use sequences to program two characters to explain how to be responsible in school and at home.

Economic Choices

Students will be able to describe the choices people make between goods that they want and need. Students will be able to use message blocks to cause a character to respond to another character.

Create a Map

Students will be able to create a map and program a character to follow the map.
More Coding Lessons & Projects

CodeHS Coding Card Game: Loops

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

CodeHS Coding Card Game: Loops 2

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

Impacts of Technology in Our World

Students will be able to create a program to demonstrate how technology impacts our world.

Debugging

Students will be able to describe what bugs are and find and correct bugs in sequences.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Hide and Seek Game

Students will use the hide block to program an interactive game of hide-and-seek.

Giving Credit Through Attributions

Students will be able to explain why giving credit for another person's ideas and creations is important. They will reuse parts of a story to make a new story and give attribution to the original creator.
32
Exercises
20
Offline Handouts

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