1st Grade Interdisciplinary Computer Science
- Level Elementary School
- Number of Lessons 35
- Grade 1st
This course integrates coding into math, science, ELA, and social studies lessons for first grade students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.
Getting Started with Coding
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.ScratchJr Drawing Tools: Farm SceneStudents will be able to create and customize characters and backgrounds using the drawing tools.Sequences: Snowball FightStudents will be able to create a program using multiple sequences.Introduction to EventsStudents will be able to create a program using different types of events.Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times. |
Coding in Math
Place Value: Adding Up to 20Students will be able to use events in ScratchJr to illustrate how to decompose a two digit number into tens and ones.Story Problems: Add and Subtract within 20Students will be able to use events to create a scene that represents an addition or subtraction story problem.Telling TimeStudents will be able to use sequences and events to create an analog clock and display time in digital and analog forms.Divide Shapes into Equal PartsStudents will be able to create an animation to partition circles and rectangles into equal parts.Combining ShapesStudents will be able to create composite shapes then use event and motion blocks to create a scene with the composite shapes.Algebraic Thinking: Find an Unknown Number Up to 10 in a Number StoryStudents will be able to create an interactive program to visualize algebraic thinking and solve for unknown numbers in number stories.Greater Than and Less Than: Two-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number. |
Coding in Science
Adaptations and Survival: CamouflageStudents will be able to illustrate and explain how living things use camouflage to survive in their environments.Light and ShadowsStudents will be able to identify and communicate the sources and effects of light by creating a program that uses events to trigger a character's sequence.Sound and PitchStudents will be able to create and use animation to model sound and pitch, and to explain the relationship between sound and vibration.Sun and Moon, Day and NightStudents will be able to use loops to model the movements of the sun and moon and show the pattern of day and night.Phases of the MoonStudents will be able to use message events to model the phases of the Moon.Animal Life CyclesStudents will be able to use message events to model the butterfly life cycle. |
Coding in ELA
Phonics: DigraphsStudents will be able to create a phonics program with digraphs using events and recordings.Storytelling Animations Part 2Students will be able to design a program to retell the sequence of a story.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Punctuation: Write a Great Sentence!Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.Original Story Animations - Personal StoryStudents will be able to design a program to animate an original story and describe their program development process.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story. |
Coding in Social Studies
Our ResponsibilitiesStudents will be able to use sequences to program two characters to explain how to be responsible in school and at home.Economic ChoicesStudents will be able to describe the choices people make between goods that they want and need. Students will be able to use message blocks to cause a character to respond to another character.Create a MapStudents will be able to create a map and program a character to follow the map. |
More Coding Lessons & Projects
CodeHS Coding Card Game: LoopsStudents will be able to work together to create a sequence of instructions with loops to move Scout through a maze.CodeHS Coding Card Game: Loops 2Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.Impacts of Technology in Our WorldStudents will be able to create a program to demonstrate how technology impacts our world.DebuggingStudents will be able to describe what bugs are and find and correct bugs in sequences.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.Hide and Seek GameStudents will use the hide block to program an interactive game of hide-and-seek.Giving Credit Through AttributionsStudents will be able to explain why giving credit for another person's ideas and creations is important. They will reuse parts of a story to make a new story and give attribution to the original creator. |