- Level High School
- Contact Hours 125
- Timeframe Year
Programming with Karel
Students learn the basics of programming by giving Karel the Dog commands in a grid world.
Students apply all the foundational concepts from Intro to Karel to solve new challenges.
The Canvas and Graphics
Students learn how to add graphics objects and position them on the canvas.
Control Structures Challenges
Students apply the foundational concepts from the Control Structures module to solve new challenges.
Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes.
Students use what they have learned in the Functions module to solve new challenges.
Animation and Games
Students learn how to make objects move around the screen and let users interact using the mouse!
Students apply all the foundational concepts from the Animations module to solve new challenges.
Students apply the skills they've learned throughout the course to create an original program!
This course ends with a 25 question multiple choice exam.
Explore programs that your students will build throughout this course!
Dive into the basics of programming and learn how to lead a successful introductory computer science class. This course covers everything from learning effective debugging methods to teaching computer science in a blended classroom. Perfect for teachers with limited or no programming experience.View Units CodeHS PD Options
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