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Standards Mapping

for Wyoming L1

35

Standards in this Framework

17

Standards Mapped

48%

Mapped to Course

Standard Lessons
L1.CS.D.01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
L1.CS.HS.01
Explain the interactions between application software, system software, and hardware layers.
L1.CS.T.01
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and resolve errors.
  1. 3.5 Debugging
L1.NI.NCO.01
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
L1.NI.C.01
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
L1.NI.C.02
Recommend cybersecurity measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
L1.NI.C.03
Compare various security measures, considering trade-offs between the usability and security of a computing system.
L1.NI.C.04
Explain trade-offs when selecting and implementing cybersecurity recommendations.
L1.DA.S.01
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
L1.DA.S.02
Evaluate the trade-offs in how data elements are organized and where data is stored.
L1.DA.CVT.01
Create interactive data representations using software tools to help others better understand real-world phenomena (e.g., paper surveys and online data sets).
  1. 12.2 Explore a New Sensor
L1.DA.IM.01
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 12.2 Explore a New Sensor
L1.AP.A.01
Create a prototype that uses algorithms (e.g., searching, sorting, finding shortest distance) to provide a possible solution for a real-world problem relevant to the student.
  1. 8.4 Strings and For Loops
  2. 8.5 The in Keyword
  3. 8.6 String Methods
L1.AP.A.02
Describe how artificial intelligence algorithms drive many software and physical systems.
  1. 3.1 Welcome to Arduino!
L1.AP.V.01
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 9.2 Lists
  2. 9.3 For Loops and Lists
  3. 9.4 List Methods
  4. 10.1 2d Lists
L1.AP.C.01
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 8.4 Strings and For Loops
  2. 9.3 For Loops and Lists
L1.AP.C.02
Trace the execution of loops and conditional statements, illustrating output and changes in values of named variables.
  1. 1.4 For Loops
  2. 1.16 If Statements
  3. 1.17 If/ Else Statements
  4. 1.18 While Loops
  5. 1.19 Putting Together Control Structures
  6. 4.2 If Statements
  7. 4.3 Comparison Operators
  8. 4.4 Logical Operators
  9. 5.1 While Loops
  10. 5.2 For Loops
  11. 5.4 Nested Control Structures
  12. 7.1 Loops
  13. 7.2 If/Else Statements
  14. 8.4 Strings and For Loops
  15. 9.3 For Loops and Lists
  16. 12.1 Arduino Challenges
L1.AP.C.03
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.19 Putting Together Control Structures
  2. 11.1 Project: Guess the Word
  3. 12.1 Arduino Challenges
  4. 12.2 Explore a New Sensor
  5. 12.4 Final Project
  6. 15.1 Advanced Challenges with Tracy
L1.AP.M.01
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.10 Top Down Design
  2. 3.3 Comments & Pseudocode
  3. 6.1 Functions
  4. 6.2 Functions and Parameters
  5. 6.4 Functions and Return Values
  6. 7.4 Functions
  7. 14.1 Classes and Objects
  8. 14.9 Modules
L1.AP.M.02
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 1.8 Functions
  2. 1.13 Parameters
  3. 6.1 Functions
  4. 6.2 Functions and Parameters
  5. 6.4 Functions and Return Values
  6. 7.4 Functions
L1.AP.PD.01
Plan and develop programs by analyzing a problem and/or process, developing and documenting a solution, testing outcomes, and adapting the program for a variety of users.
  1. 12.1 Arduino Challenges
  2. 12.2 Explore a New Sensor
  3. 12.3 Step-by-Step Arduino Project
  4. 12.4 Final Project
L1.AP.PD.02
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
L1.AP.PD.03
Use debugging tools to identify and fix errors in a program.
  1. 3.5 Debugging
L1.AP.PD.04
Design and develop computational artifacts, working in team roles, using collaborative tools.
  1. 1.19 Putting Together Control Structures
  2. 12.1 Arduino Challenges
  3. 12.4 Final Project
L1.AP.PD.05
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.6 Comments
  2. 2.6 Comments
  3. 3.3 Comments & Pseudocode
  4. 12.3 Step-by-Step Arduino Project
L1.AP.PD.06
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 12.3 Step-by-Step Arduino Project
L1.IC.C.01
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
L1.IC.C.02
Test and refine computational artifacts to reduce bias and equity deficits.
L1.IC.C.03
Demonstrate how a given algorithm applies to problems across disciplines.
L1.IC.SI.01
Use tools and methods for collaboration.
  1. 1.19 Putting Together Control Structures
  2. 12.1 Arduino Challenges
  3. 12.4 Final Project
L1.IC.SI.02
Practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
L1.IC.SLE.01
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
L1.IC.SLE.02
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
L1.IC.SLE.03
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
L1.IC.SLE.04
Using grade level appropriate content and complexity, discuss the legal, social, and ethical impacts associated with software development and use, including both positive and malicious intent.