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Elementary Standards Mapping

for Wisconsin 3-5 Standards for Computer Science

42

Standards in this Framework

Standard Lessons
AP1.a.4.i
Construct and execute algorithms (sets of step-by- step instructions), which include sequencing, loops, and conditionals to accomplish a task, both independently and collaboratively, with or without a computing device.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Debugging: Mazes
    Introduction to Clones
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    House Design with Area and Perimeter
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Loops: Sphero® Underwater Exploration
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
AP1.a.5.i
Decompose a larger computational problem into smaller sub-problems independently or in a collaborative group.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Debugging: Mazes
    Events: Dot in Space
    Functions: Paint by Numbers
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Functions: About Me
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
AP2.a.3.i
Construct programs to solve a problem or for creative expression, which include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Digital Flashcards
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Introduction to Clones
    Functions: Paint by Numbers
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Underwater Exploration
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
AP2.a.4.i
Create a plan as part of the iterative design process, both independently and with diverse collaborative teams (e.g., storyboard, flowchart, pseudo-code, story map).
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Dash® Robot 1 - Movement
    Coding with LEGO® Spike Prime
    Pair Programming: Create a Band
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
AP2.a.8.m
Use an iterative design process (e.g., define the problem; generate ideas; build, test, and improve solutions) to solve computational problems, both independently and collaboratively.
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Dash® Robot 1 - Movement
    Coding with LEGO® Spike Prime
    Pair Programming: Create a Band
    micro:bit® Butterfly Migration Simulator
AP3.a.2.i
Use proper citations and document when ideas are borrowed and changed for their own use (e.g., using pictures created by others, using music created by others, remixing programming projects).
    Giving Credit Through Attributions
AP3.b.2.i
Understand that algorithms have impacted society in both beneficial and harmful ways. AP3.b.3.i Compare different problem-solving techniques.
    Training AI Using Data
AP3.b.4.i
Modify a set of instructions (e.g., in dancing, cooking, or other areas) and discuss how many paths can lead to the same result.
    Creating Algorithms
AP4.a.2.i
Use several existing functions or procedures to solve a problem (e.g., using several square, circle, and triangle drawing functions to create a larger picture).
    Functions: Paint by Numbers
    Creating Turtle Graphics
AP5.a.3.i
Apply collaboration strategies to support problem solving within the design cycle of a program.
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Dash® Robot 1 - Movement
    Coding with LEGO® Spike Prime
    Pair Programming: Create a Band
AP5.a.4.i
Understand there are many resources that can be used or tapped to solve a problem.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
AP6.a.2.i
Analyze and debug an algorithm, which includes sequencing, events, loops, conditionals, parallelism, and variables.
    Exploring Ecosystems
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Debugging: Events and Loops
    Create a Maze
    Click-a-Mole
    Debugging: Mazes
    Program an AI Chatbot
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Sequences: Parallel Programming
    Functions: About Me
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    AI Chatbots
AP6.b.1.i
Determine the correctness of a computational problem solution by listening to a classmate describe the solution.
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
CS1.a.3.i
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
    3D Design: Introduction
    3D Design: Create a Bubble Wand
    Introduction to Productivity Software
    Productivity Software Inquiry Project
CS1.a.4.i
Use appropriate terminology in naming internal and external components of computing devices and describing their relationships, capabilities, and limitations.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
CS1.b.2.i
Model how a computer system works. [Clarification Only includes basic elements of a computer system, such as input, output, processor, sensors, and storage].
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
CS2.a.2.i
Identify, using accurate terminology, simple hardware and software problems that may occur during use, and apply strategies for solving problems (e.g., reboot device, check for power, check network availability, close and reopen app).
    Computer Detectives: Hardware and Software Problems
DA1.a.1.i
Use numeric values to represent non-numeric ideas in the computer (e.g., binary, American Standard Code for Information Interchange (ASCII), pixel attributes such as Red Green Blue (RGB)).
    CS Innovators: Grace Hopper
DA1.a.2.i
Answer a question by using a computer to manipulate (e.g., sort, total and/or average, chart, graph) and analyze data that has been collected by the class or student.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
DA2.a.2.i
Collect quantitative data over time from multiple sources (e.g., class or group pools, individual observations of street traffic).
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
DA2.b.2.i
Choose appropriate classifications or grouping for data by shape, color, size, or other attributes.
    Programming and Data Project
DA3.a.2.i
Organize data into new subsets to provide different views or commonalities and present insights gained using visual representations.
    Research: Informational Programs
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Productivity Software Inquiry Project
DA3.a.3.i
Organize and evaluate data for its sufficiency and relevance to making accurate inferences or predictions.
    Programming and Data Project
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
DA4.a.3.i
Create a computational artifact to model the attributes and behaviors associated with a concept (e.g., solar system, life cycle of a plant).
    3D Design: Recreate an Animal
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Animal Life Cycles
    Platform Game Design
    Weather and Climate
    Classifying Rocks
    Exploring Heat
    Exploring Adaptations
    Physical Changes
    Exploring the Water Cycle
    Wave Generator
    Effects of Pollution
    Earth Systems
    Day and Night
    Cycle of Matter
    Constructive and Destructive Processes
    Digital Pet Project
    How We See: Light Reflection
    Design an App
    Modeling Life Cycles
    Fossils and Past Environments
    Atoms and Molecules
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Butterfly Migration Simulator
IC1.a.2.i
Discuss computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Digital Identity
    How Computing Systems Work
    Technology Timeline
    CS Innovators: Grace Hopper
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
IC1.a.3.i
Generate examples of how computing can affect society, and also how societal values can shape computing choices.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Digital Identity
    How Computing Systems Work
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
IC1.b.2.i
Compare and contrast the effects of communicating electronically to communicating in person.
    Online Collaboration
IC2.a.1.i
Brainstorm and advocate for ways in which computing devices and the internet could be made more available to all people.
IC2.b.1.i
Brainstorm ways in which computing devices could be made more accessible to all users.
    3D Design: Keyboard Accommodations
    Design an App
IC2.c.2.i
Use online collaborative spaces ethically and safely to work with another student to solve a problem or reach a goal.
    Minecraft: Education Edition® Basic Gameplay
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
IC2.c.3.i
Seek out and compare diverse perspectives, synchronously or asynchronously, to improve a project.
    3D Design: Recreate an Animal
    Maze Game Project
    Platform Game Design
    Digital Pet Project
    3D Design: Keyboard Accommodations
    Design an App
    Maze Game Project
IC3.a.1.i
Use resources from the World Wide Web in making artifacts and recognize that the work came from others.
    Research: Informational Programs
    Giving Credit Through Attributions
    Productivity Software Inquiry Project
IC3.b.3.i
Explain problems that relate to using computing devices and networks (e.g., logging out to deter others from using your account, cyberbullying, privacy of personal information, and ownership).
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Giving Credit Through Attributions
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
    Safe and Responsible Use of Technology
NI1.a.2.i
Create examples of strong passwords, explain why strong passwords should be used, and demonstrate proper use and protection of personal passwords.
    Strong Usernames and Passwords
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
NI1.a.3.i
Remember basic concepts and facts regarding security issues with general computer use.
    Strong Usernames and Passwords
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
NI1.b.1.i
Give examples of information that organizations keep private as opposed to information that they make public.
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
NI2.a.3.i
Model how a device on a network sends a message from one device (sender) to another (receiver) while following specific rules.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
NI2.a.4.i
Differentiate between using the internet and not using the internet (e.g. identify difference between local and remote computation, such as collaborating on a Google Doc in “the cloud” versus editing a local document).
    Online Collaboration
NI2.a.5.i
Illustrate how information travels on the internet.
    Networks, Packets, and the Internet
NI2.b.1.i
Act out a protocol that people use in common everyday communications (e.g., checking out a book from the library, meeting a new person, making an appointment, playing a class game, or calling a friend on the phone to invite them over).
    Networks Part 2: Network Protocols
NI2.c.2.i
Devise a system for sending a physical message to anyone in their school by using addressing techniques, and then draw a tree or visual representation of their addressing system, and finally act out their addressing system by sending messages.
    Networks, Packets, and the Internet
NI2.d.1.i
Communicate across a classroom using a secure method of their own design (e.g., pictures, physical movement, text).
    Networks, Packets, and the Internet