Standard |
Lessons |
K.CS.1
Select computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
|
Input Devices
Computer Basics
3D Design: Create a Bubble Wand
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
|
K.NI.1
Model and describe how people connect to other people and information through a network.
|
Networks and the Internet
|
K.NI.2
Create patterns to communicate a message.
|
Kibo®: Communicating Across Distances (Light and Sound)
LEGO® SPIKE Essential: Design a Moving Statue
Patterns and Music
|
K.DA.1
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
|
Data Patterns and Predictions
|
K.AP.1
Model processes by creating and following algorithms to complete tasks.
|
Introduction to Computer Science and Scratch
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Math Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
K.CT.1
Decompose problems into smaller manageable parts to better understand them.
|
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Types of Motion
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Counting and Sequences (Unplugged)
Storytelling Animations
Create Your Own Story Problem
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
3D Design: Introduction
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Message Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Basic Data and Programming Project
Weather with Code & Go® Robot Mouse
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
1.CS.1
Operate a variety of computing devices that perform tasks accurately and quickly based on user needs and preferences.
|
Input Devices
Computer Basics
|
1.CS.2
Explore the functions of common hardware and software components of computing systems.
|
Input Devices
Computer Basics
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to LEGO® Spike Essential
Introduction to Kibo®
Mouse Practice
Keyboard Introduction
Ozobot® Timeline
Ozobot® Cycle
|
1.DA.1
Collect and present data in various visual formats.
|
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
1.DA.2
Identify and describe patterns in data visualizations (unplugged or digital), such as charts or graphs, to make predictions.
|
Data Patterns and Predictions
|
1.AP.1
Demonstrate understanding of the way programs store and manipulate data as variables, such as numbers, words, colors, and images.
|
Data Storage and Variables
Data Storage with Symbols
Variables: Keeping Score
|
1.AP.2
Break down (deconstruct) algorithms and list the steps needed to solve a problem into a sequence of tasks and sub-tasks.
|
Sequences (Unplugged)
Properties of Matter
Types of Motion
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Comparing Length with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
About Me Project
Garden Project
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Flower Garden Functions Project
Preventing Erosion
Geographic Effects on Early Civilizations
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Basic Data and Programming Project
Introduction to Code & Go® Robot Mouse: Basic Movements
Ozobot® Cycle
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Garden Project
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
All About Me!
Introduction to Repeat Loops
Seasonal Project (Winter): Build a Snowman
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
1.AP.3
Create programs with sequences (steps) of commands and simple loops (repeated patterns), to express ideas or address a problem.
|
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Loops Part 2
Counting with Mazes
Light and Shadows
Research Presentations
Sound and Pitch
Math Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
Weather with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Space Travel Project
Moving Targets Game
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Create a Map
3D Shapes
Digital Greeting Card
Tap-a-Mole Game
Design an Adventure Game
Flower Garden Functions Project
Patterns and Music
Preventing Erosion
Geographic Effects on Early Civilizations
micro:bit® Reaction Game
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Weather with Code & Go® Robot Mouse
Counting with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Ozobot® Cycle
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Seasonal Project (Winter): Build a Snowman
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
1.IC.1
Develop the ability to work respectfully and responsibly with others whether communicating face to face or electronically.
|
Introduction to LEGO® Spike Essential
Introduction to Coding with LEGO® SPIKE Essential
Kibo®: Communicating Across Distances (Light and Sound)
LEGO® SPIKE Essential: Design a Moving Statue
Training AI Using Data
Sequences: Digital Responsibilities
Online Etiquette
|
1.CT.1
Determine the steps needed to solve a problem and develop a sequence of instructions.
|
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Types of Motion
Events
Loops Part 2
Counting with Mazes
Light and Shadows
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Wildlife Scene Project
3D Design: Introduction
VEX 123®: Math Word Problems
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
About Me Project
Garden Project
Create a Map
Hide and Seek Game
3D Shapes
Design an Adventure Game
Flower Garden Functions Project
Preventing Erosion
Geographic Effects on Early Civilizations
micro:bit® Reaction Game
Events (Alpine UT updates)
Loops: Follow the Path
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Acting with Events
All About Me!
Introduction to Repeat Loops
Seasonal Project (Winter): Build a Snowman
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
1.CT.2
Recognize similarities between new problems and problems they have solved in the past.
|
Loops Part 2
Storytelling Animations Part 2
Unplugged Introduction to ScratchJr Part 2
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals 2
|
2.CS.1
Describe and solve basic hardware and software problems.
|
Computer Detectives: Computer Problems
|
2.N1.1
Explain what a password is, why it is used, and be able to create a secure password.
|
Passwords
|
2.DA.1
Demonstrate how to store, copy, search, retrieve, modify and delete information using a computing device, and define the information stored as data.
|
Data Storage and Variables
Welcome to CodeHS!
Get Organized with Files
Data Storage with Symbols
Variables: Keeping Score
|
2.DA.2
Collect and present data in various visual formats.
|
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
2.DA.3
Identify and describe patterns in data visualizations (i.e. charts or graphs) to make predictions.
|
Advanced Data and Programming
Data Patterns and Predictions
|
2.AP.1
Deconstruct the steps needed to solve a task into a sequence of instructions.
|
Sequences (Unplugged)
Properties of Matter
Types of Motion
Animal Life Cycles
Events
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
Research Presentations
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Events and Money
Wildlife Scene Project
ScratchJr to Scratch: Events and Loops
Place Value: Adding Up to 20
3D Design: Introduction
VEX 123®: Math Word Problems
Introduction to Kibo®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Skills Practice: ScratchJr Drawing Tools
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
About Me Project
Garden Project
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Flower Garden Functions Project
Preventing Erosion
Geographic Effects on Early Civilizations
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Seasonal Project (Winter): Build a Snowman
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
2.AP.2
Collaboratively develop plans that describe a program’s sequence of events, goals, and expected outcomes.
|
Debugging
About Me Project
Introduction to Debugging
All About Me!
|
2.AP.3
Properly credit others when using their ideas and creations while developing programs.
|
Giving Credit Through Attributions
|
2.AP.4
Debug and solve simple problems within an algorithm or program that includes sequences and simple loops.
|
Loops (Unplugged)
Introduction to Message Events
Maze Game Project
Events
Events
Counting with Mazes
Research Presentations
Create Your Own Story Problem
Original Story Animations - Personal Story
Loops
Advanced Data and Programming
Loops
Wildlife Scene Project
Changes in the Environment
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Space Travel Project
Moving Targets Game
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Flower Garden Functions Project
Patterns and Music
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Pages: Scout's Travels
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
|
2.AP.5
Summarize the steps taken and choices made during the iterative process of program development.
|
Debugging
Design an Adventure Game
Introduction to Debugging
|
2.IC.1
Describe how technology has impacted society over time.
|
Impacts of Technology in Our World
|
2.IC.2
Describe rationales for keeping login information private, and for logging off devices appropriately.
|
Passwords
|
3.CS.1
Describe and model how computing devices connect to other components to extend their capabilities and form a system.
|
Utah Timeline with the BBC micro:bit®
How Computing Systems Work
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Dash Robot 1 - Movement
Introduction to Coding with LEGO® SPIKE Essential
Create a Drawing App
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
LEGO® SPIKE Essential: Design a Car Sensor
|
3.NI.1
Describe physical and digital security measures for protecting personal information.
|
Strong Usernames and Passwords
Digital Identity
|
3.NI.2
Develop personal patterns of behavior to protect information from unauthorized access.
|
Strong Usernames and Passwords
Digital Identity
|
3.DA.1
Organize and present collected data visually to highlight relationships and support a claim.
|
Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
Animating Poetry
|
3.DA.2
Use data to communicate ideas, highlight relationships and predict outcomes.
|
Weather and Climate
Research: Informational Programs
|
3.AP.1
Create programs that include events, sequences, loops, and simple conditionals to express ideas or address a problem.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Rights and Responsibilities
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash Robot Storytelling
Dash Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Earth Systems
Day and Night
Cycle of Matter
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Phonics: Digraphs
VEX 123®: Introduction
ScratchJr to Scratch: Events and Loops
Dash Robot 1 - Movement
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Mad Libs Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Punctuation Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Makey Makey®: Introduction
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
I-Spy with Lists
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter) Design a Snowman
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
|
3.AP.2
Create programs that use variables to store and modify data.
|
Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Rights and Responsibilities
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Skills Practice: Variables
Skills Practice: Operators
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Punctuation Game
State Project
Balanced Ecosystems
micro:bit® Reaction Game
I-Spy with Lists
Functions: Paint by Numbers
Scout's Quest: Variables
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter) Design a Snowman
|
3.AP.3
Test and debug a program or algorithm to ensure it accomplishes the intended task.
|
Loops (Unplugged)
Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Digital Flashcards
Rights and Responsibilities
Introduction to micro:bit®
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash Robot Storytelling
Dash Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Dash Robot 1 - Movement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Mad Libs Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Naming Numbers Game
Punctuation Game
State Project
Atoms and Molecules
Multiplying and Dividing Fractions
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Debugging: Events and Loops
Create a Maze
Debugging: Mazes
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter) Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
|
3.AP.4
Perform different roles when collaborating with peers during the design, implementation, and review stages of program development.
|
Dash Robot Storytelling
Dash Robot Mazes
Dash Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
|
3.AP.5
Use an iterative design process to plan and develop a program by considering the perspectives and preferences of others.
|
Platform Game Design
Dash Robot Mazes
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
Plan a Quest
Design an App
Game Design Project
Game Design Project
|
3.AP.6
Create programs by incorporating smaller portions of existing programs to develop something new or add more advanced features.
|
3D Design: Codeblocks
Drawing with the BBC micro:bit® and Scratch
Digital Pet Project
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Winter) Design a Snowman
|
3.IC.1
Evaluate how computing technologies have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
|
Internet Positivity (Unplugged)
Technology Timeline
CS Innovators: Grace Hopper
|
3.IC.2
Describe reasons creators might limit the use of their work.
|
Giving Credit Through Attributions
|
3.CT.1
Decompose problems into smaller manageable tasks which may themselves be decomposed.
|
3D Design: Recreate an Animal
Platform Game Design
Animating Poetry
Grammar Quiz Game
Dash Robot Mazes
Cycle of Matter
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Punctuation Game
State Project
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create a Maze
Functions: Paint by Numbers
Game Design Project
Functions: About Me
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Computational Thinking: Design a School
|
3.CT.2
Recognize common patterns between problems and recurring patterns within problems.
|
Multiple Algorithms
Dash Robot 1 - Movement
Cue Robot 1 - Movement
Functions Dance Project
Loops: Follow the Path
Game Design Project
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
|
4.CS.1
Demonstrate how computer hardware and software work together as a system to accomplish tasks.
|
How Computing Systems Work
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Minecraft: Education Edition® Basic Gameplay
Create a Drawing App
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
LEGO® SPIKE Essential: Design a Car Sensor
Makey Makey®: Introduction
Introduction to Finch Robot®
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
|
4.NI.1
Model how information is broken down into smaller pieces called packets and transmitted through multiple devices over physical or wireless paths and reassembled at the destination.
|
Networks, Packets, and the Internet
|
4.DA.1
Select, organize, and categorize data and represent that data visually to provide clarity or support a claim.
|
Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
|
4.DA.2
Use data to highlight and propose relationships, predict outcomes, or communicate ideas.
|
Research: Informational Programs
Training AI Using Data
Training AI Using Data
|
4.AP.1
Compare and refine multiple algorithms for the same task, using computer and non-computer languages, and determine which is the most appropriate.
|
Multiple Algorithms
Dash Robot 1 - Movement
Creating Algorithms
|
4.AP.2
Create programs that include events, loops, and conditionals.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Rights and Responsibilities
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash Robot Storytelling
Dash Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Dash Robot 1 - Movement
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Punctuation Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
Create a Maze
Click-a-Mole
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter) Design a Snowman
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
|
4.AP.3
Decompose problems into smaller, manageable tasks which may be then be broken down further.
|
3D Design: Recreate an Animal
Platform Game Design
Animating Poetry
Grammar Quiz Game
Dash Robot Mazes
Cycle of Matter
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Operators
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Punctuation Game
State Project
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Finch Robot®
Pong Game
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Broadcast Messages: Marco Polo
Creating Turtle Graphics
Transportation Speeds and Sounds
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Computational Thinking: Design a School
|
4.AP.4
Test and debug a program or algorithm to ensure it accomplishes the intended task.
|
Loops (Unplugged)
Exploring Ecosystems
Sound Frequency & Amplitude
Events
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Digital Flashcards
Rights and Responsibilities
Introduction to micro:bit®
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash Robot Storytelling
Dash Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Dash Robot 1 - Movement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Using the Go To Page Block
Introduction to Speed Blocks
Plan a Quest
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Ozobot® Timeline
Pong Game
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Transportation Speeds and Sounds
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter) Design a Snowman
|
4.IC.1
Evaluate computing technologies that have changed the world and express how those technologies influence and are influenced by cultural practices.
|
Internet Positivity (Unplugged)
Our Words Have Power (Cyberbullying)
Training AI Using Data
Technology Timeline
CS Innovators: Grace Hopper
|
4.IC.2
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
|
How Computing Systems Work
3D Design: Keyboard Accommodations
Design an App
|
4.CT.1
Determine specific aspects of patterns between or within problems that can be abstracted out to leave only the common or important elements.
|
Game Design Project
Game Design Project
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
|
5.CS.1
Create potential solutions to solve hardware and software problems using common troubleshooting strategies.
|
Computer Detectives: Hardware and Software Problems
|
5.NI.1
Model how information is broken down into smaller pieces, transmitted as packets (data groups) through multiple devices over networks and the Internet, and reassembled at the destination.
|
Networks, Packets, and the Internet
Networks Part 2: Network Protocols
|
5.DA.1
Explain how the amount of space required to store data differs based on the type of data and level of detail and that the utility of that data varies.
|
Data Storage
|
5.DA.2
Organize and share collected data visually to highlight relationships and support a claim.
|
Animating Poetry
Research: Informational Programs
Using Digital Tools to Create Line Graphs
|
5.DA.3
Prioritize, analyze and use data to communicate ideas, highlight relationships and predict outcomes.
|
Scale of Planets in the Solar System
|
5.AP.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
|
Multiple Algorithms
Dash Robot 1 - Movement
Creating Algorithms
|
5.AP.2
Decompose problems into smaller, manageable tasks which may themselves be deconstructed and analyzed.
|
3D Design: Recreate an Animal
Platform Game Design
Grammar Quiz Game
Dash Robot Mazes
Earth Systems
Cycle of Matter
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Game Design Project
State Project
Geographic Effects on Early Civilizations
Positive and Negative Numbers
Multimedia Book Report
micro:bit® Reaction Game
Functions: Paint by Numbers
Game Design Project
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Computational Thinking: Design a School
|
5.AP.3
Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features.
|
3D Design: Codeblocks
Animating Poetry
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Rates and Unit Rates
Seasonal Project (Winter) Design a Snowman
|
5.AP.4
Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.
|
Platform Game Design
Dash Robot Storytelling
Dash Robot Mazes
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Plan a Quest
Design an App
Game Design Project
Game Design Project
|
5.AP.5
Recognize and observe intellectual property rights and give appropriate attribution when creating, remixing, or combining programs.
|
Giving Credit Through Attributions
|
5.AP.6
Describe choices made during program development using code comments, presentations, and demonstrations.
|
Dash Robot Storytelling
Dash Robot Mazes
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
|
5.IC.1
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
|
3D Design: Keyboard Accommodations
Design an App
|
5.IC.2
Seek and explain the impact of diverse perspectives for the purpose of improving computational artifacts.
|
3D Design: Keyboard Accommodations
Design an App
|
5.CT.1
Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Utah Timeline with the BBC micro:bit®
Game Mechanics with Comparison Operators
Loops (Unplugged)
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Weather and Climate
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Rights and Responsibilities
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Transportation Speeds and Sounds
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter) Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Introduction to Sphero Mini® and Sphero BOLT+®
|