Standards in this Framework
Standard | Lessons |
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5.CS.1
Create potential solutions to solve hardware and software problems using common troubleshooting strategies. |
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5.NI.1
Model how information is broken down into smaller pieces, transmitted as packets (data groups) through multiple devices over networks and the Internet, and reassembled at the destination. |
Networks Part 2: Network Protocols |
5.DA.1
Explain how the amount of space required to store data differs based on the type of data and level of detail and that the utility of that data varies. |
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5.DA.2
Organize and share collected data visually to highlight relationships and support a claim. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
5.DA.3
Prioritize, analyze and use data to communicate ideas, highlight relationships and predict outcomes. |
Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
5.AP.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate. |
Dash® Robot 1 - Movement Creating Algorithms Loops: Falling Objects |
5.AP.2
Decompose problems into smaller, manageable tasks which may themselves be deconstructed and analyzed. |
Platform Game Design Grammar Quiz Game Dash® Robot Mazes Earth Systems Cycle of Matter Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project State Project Geographic Effects on Early Civilizations Positive and Negative Numbers Multimedia Book Report micro:bit® Reaction Game Functions: Paint by Numbers Game Design Project Functions: About Me House Design with Area and Perimeter Computational Thinking: Design an Obstacle Course micro:bit® Butterfly Migration Simulator CS Innovators: Grace Hopper Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
5.AP.3
Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features. |
Animating Poetry Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Rates and Unit Rates Seasonal Project (Winter): Design a Snowman |
5.AP.4
Use an iterative process to plan and develop a program by considering the perspectives and preferences of others. |
Dash® Robot Storytelling Dash® Robot Mazes Digital Pet Project Coding with LEGO® Spike Prime Classes and Objects in Games Plan a Quest Design an App Game Design Project Game Design Project |
5.AP.5
Recognize and observe intellectual property rights and give appropriate attribution when creating, remixing, or combining programs. |
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5.AP.6
Describe choices made during program development using code comments, presentations, and demonstrations. |
Dash® Robot Mazes Classes and Objects in Games LEGO® SPIKE Essential: Design a Car Sensor Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Design an App Balanced Ecosystems |
5.IC.1
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users. |
Design an App |
5.IC.2
Seek and explain the impact of diverse perspectives for the purpose of improving computational artifacts. |
Design an App |
5.CT.1
Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program. |
Practice with Conditionals Part 1 Adding with Loops Utah Timeline with the BBC micro:bit® Game Mechanics with Comparison Operators Loops (Unplugged) Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Weather and Climate Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Rights and Responsibilities Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Using the Go To Page Block Introduction to Speed Blocks VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Forever Loop Dance Party Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Multiplying Fractions by Whole Numbers Naming Numbers Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Introduction to Finch Robot® Modeling Perimeter with Finch Robot® Storytelling with Finch Robot® Creating Algorithms Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Transportation Speeds and Sounds Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race Winter Celebrations Around the World |