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Standards Framework

for Utah 9-10

20

Standards in this Framework

Standard Description
9/10.CS.1 Describe ways in which the specific implementation details of a computing system are hidden by abstractions in order to manage complexity.
9/10.CS.2 Identify the different levels of abstraction in a computer system.
9/10.CS.3 Develop guidelines that communicate systematic troubleshooting strategies that others can use to identify and fix errors.
9/10.NI.1 Describe essential elements for connecting to a network and identify issues that impact network functionality.
9/10.NI.2 Describe the design structure of the internet and identify standard protocols.
9/10.DA.1 Demonstrate different representations of data (numbers, characters, and images).
9/10.DA.2 Describe disadvantages or benefits associated with how data elements are organized and stored.
9/10.DA.3 Create data visualizations to help others better understand realworld phenomena or factual data information.
9/10.AP.1 Design algorithms to solve computational problems using a combination of original and existing algorithms.
9/10.AP.2 Create more generalized computational solutions using collections of items (like an array or list) instead of separating using individual items.
9/10.AP.3 Decompose problems into multiple smaller problems through systematic analysis, using constructs (such as procedures, modules, functions, methods, and/or classes).
9/10.AP.4 Create computational artifacts using modular design.
9/10.AP.5 Identify and collaboratively suggest changes to an application’s design using feedback from a variety of users.
9/10.AP.6 Explain the limitations of licenses that restrict computational artifacts when using resources created by others.
9/10.AP.7 Iteratively evaluate and refine a computational artifact to enhance its performance, reliability, usability, and accessibility.
9/10.AP.8 Design and develop computational artifacts using collaborative tools.
9/10.AP.9 Create documentation (pseudocode) that communicates the design of the solution to a complex problem using text, graphics, and/or demonstrations.
9/10.IC.1 Evaluate how computing has impacted and/or impacts personal, ethical, social, economic, and cultural practices.
9/10.IC.2 Understand that bias is always introduced when creating computational artifacts, identify ways that this unintended bias may impact equity, and then evaluate methods for alleviating that impact.
9/10.IC.3 Identify solutions to problems in other content areas using established algorithms.