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Elementary Standards Mapping

for Texas K Math TEKS

36

Standards in this Framework

Standard Lessons
K.1(A)
Apply mathematics to problems arising in everyday life, society, and the workplace.
    Telling Time
K.1(B)
Use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution.
K.1(C)
Select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems.
K.1(D)
Communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate.
    Telling Time
K.1(E)
Create and use representations to organize, record, and communicate mathematical ideas.
    Counting with Mazes
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
K.1(F)
Analyze mathematical relationships to connect and communicate mathematical ideas.
    Counting with Mazes
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
K.1(G)
Display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication.
K.2(A)
Count forward and backward to at least 20 with and without objects.
    Counting with Mazes
    Counting and Sequences (Unplugged)
K.2(B)
Read, write, and represent whole numbers from 0 to at least 20 with and without objects or pictures.
    Place Value: Ones and Tens
    Place Value: Adding Up to 20
K.2(C)
Count a set of objects up to at least 20 and demonstrate that the last number said tells the number of objects in the set regardless of their arrangement or order.
    Counting with Mazes
    Counting and Sequences (Unplugged)
K.2(D)
Recognize instantly the quantity of a small group of objects in organized and random arrangements.
K.2(E)
Generate a set using concrete and pictorial models that represents a number that is more than, less than, and equal to a given number up to 20.
    Place Value: Ones and Tens
    Place Value: Adding Up to 20
K.2(F)
Generate a number that is one more than or one less than another number up to at least 20.
    Counting with Mazes
    Adding within 20 and Sequences (Unplugged)
K.2(G)
Compare sets of objects up to at least 20 in each set using comparative language.
    Greater Than and Less Than: Single-Digit Numbers
K.2(H)
Use comparative language to describe two numbers up to 20 presented as written numerals.
    Greater Than and Less Than: Single-Digit Numbers
K.2(I)
Compose and decompose numbers up to 10 with objects and pictures.
    Decompose Numbers Up to 10
    Making Ten with Bee-Bot®
K.3(A)
Model the action of joining to represent addition and the action of separating to represent subtraction.
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 10
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
K.3(B)
Solve word problems using objects and drawings to find sums up to 10 and differences within 10.
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 10
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Finding an Unknown in a Word Problem
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
K.3(C)
Explain the strategies used to solve problems involving adding and subtracting within 10 using spoken words, concrete and pictorial models, and number sentences.
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 10
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Finding an Unknown in a Word Problem
K.4(A)
Identify U.S. coins by name, including pennies, nickels, dimes, and quarters.
    Events and Money
K.5(A)
Recite numbers up to at least 100 by ones and tens beginning with any given number.
    Patterns with Bee-Bot®
    Patterns and Music
K.6(A)
Identify two-dimensional shapes, including circles, triangles, rectangles, and squares as special rectangles.
    Creating Shapes
    Shapes with Bee-Bot®
K.6(B)
Identify three-dimensional solids, including cylinders, cones, spheres, and cubes, in the real world.
    3D Shapes
K.6(C)
Identify two-dimensional components of three-dimensional objects.
K.6(D)
Identify attributes of two-dimensional shapes using informal and formal geometric language interchangeably.
    Creating Shapes
    Divide Shapes into Equal Parts
    Shapes with Bee-Bot®
    Identify Shapes by Attributes
K.6(E)
Classify and sort a variety of regular and irregular two- and three-dimensional figures regardless of orientation or size.
K.6(F)
Create two-dimensional shapes using a variety of materials and drawings.
K.7(A)
Give an example of a measurable attribute of a given object, including length, capacity, and weight.
    Comparing Length with Bee-Bot®
K.7(B)
Compare two objects with a common measurable attribute to see which object has more of/less of the attribute and describe the difference.
    Comparing Length with Bee-Bot®
K.8(A)
Collect, sort, and organize data into two or three categories.
K.8(B)
Use data to create real-object and picture graphs.
K.8(C)
Draw conclusions from real-object and picture graphs.
K.9(A)
Identify ways to earn income.
K.9(B)
Differentiate between money received as income and money received as gifts.
K.9(C)
List simple skills required for jobs.
K.9(D)
Distinguish between wants and needs and identify income as a source to meet one's wants and needs.