Standards in this Framework
Standard | Lessons |
---|---|
K.1(A)
Apply mathematics to problems arising in everyday life, society, and the workplace. |
|
K.1(B)
Use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution. |
|
K.1(C)
Select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems. |
|
K.1(D)
Communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate. |
|
K.1(E)
Create and use representations to organize, record, and communicate mathematical ideas. |
Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story |
K.1(F)
Analyze mathematical relationships to connect and communicate mathematical ideas. |
Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story |
K.1(G)
Display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication. |
|
K.2(A)
Count forward and backward to at least 20 with and without objects. |
Counting and Sequences (Unplugged) |
K.2(B)
Read, write, and represent whole numbers from 0 to at least 20 with and without objects or pictures. |
Place Value: Adding Up to 20 |
K.2(C)
Count a set of objects up to at least 20 and demonstrate that the last number said tells the number of objects in the set regardless of their arrangement or order. |
Counting and Sequences (Unplugged) |
K.2(D)
Recognize instantly the quantity of a small group of objects in organized and random arrangements. |
|
K.2(E)
Generate a set using concrete and pictorial models that represents a number that is more than, less than, and equal to a given number up to 20. |
Place Value: Adding Up to 20 |
K.2(F)
Generate a number that is one more than or one less than another number up to at least 20. |
Adding within 20 and Sequences (Unplugged) |
K.2(G)
Compare sets of objects up to at least 20 in each set using comparative language. |
|
K.2(H)
Use comparative language to describe two numbers up to 20 presented as written numerals. |
|
K.2(I)
Compose and decompose numbers up to 10 with objects and pictures. |
Making Ten with Bee-Bot® |
K.3(A)
Model the action of joining to represent addition and the action of separating to represent subtraction. |
Story Problems: Add and Subtract within 10 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® |
K.3(B)
Solve word problems using objects and drawings to find sums up to 10 and differences within 10. |
Story Problems: Add and Subtract within 10 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem VEX 123®: Math Word Problems Kibo®: Adding and Subtracting |
K.3(C)
Explain the strategies used to solve problems involving adding and subtracting within 10 using spoken words, concrete and pictorial models, and number sentences. |
Story Problems: Add and Subtract within 10 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem |
K.4(A)
Identify U.S. coins by name, including pennies, nickels, dimes, and quarters. |
|
K.5(A)
Recite numbers up to at least 100 by ones and tens beginning with any given number. |
Patterns and Music |
K.6(A)
Identify two-dimensional shapes, including circles, triangles, rectangles, and squares as special rectangles. |
Shapes with Bee-Bot® |
K.6(B)
Identify three-dimensional solids, including cylinders, cones, spheres, and cubes, in the real world. |
|
K.6(C)
Identify two-dimensional components of three-dimensional objects. |
|
K.6(D)
Identify attributes of two-dimensional shapes using informal and formal geometric language interchangeably. |
Divide Shapes into Equal Parts Shapes with Bee-Bot® Identify Shapes by Attributes |
K.6(E)
Classify and sort a variety of regular and irregular two- and three-dimensional figures regardless of orientation or size. |
|
K.6(F)
Create two-dimensional shapes using a variety of materials and drawings. |
|
K.7(A)
Give an example of a measurable attribute of a given object, including length, capacity, and weight. |
|
K.7(B)
Compare two objects with a common measurable attribute to see which object has more of/less of the attribute and describe the difference. |
|
K.8(A)
Collect, sort, and organize data into two or three categories. |
|
K.8(B)
Use data to create real-object and picture graphs. |
|
K.8(C)
Draw conclusions from real-object and picture graphs. |
|
K.9(A)
Identify ways to earn income. |
|
K.9(B)
Differentiate between money received as income and money received as gifts. |
|
K.9(C)
List simple skills required for jobs. |
|
K.9(D)
Distinguish between wants and needs and identify income as a source to meet one's wants and needs. |
|