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Elementary Standards Mapping

for Texas 5 Math TEKS

46

Standards in this Framework

Standard Lessons
5.1(A)
Apply mathematics to problems arising in everyday life, society, and the workplace.
5.1(B)
Use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution.
5.1(C)
Select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems.
5.1(D)
Communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate.
5.1(E)
Create and use representations to organize, record, and communicate mathematical ideas.
5.1(F)
Analyze mathematical relationships to connect and communicate mathematical ideas.
5.1(G)
Display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication.
5.2(A)
Represent the value of the digit in decimals through the thousandths using expanded notation and numerals.
    Naming Numbers Game
5.2(B)
Compare and order two decimals to thousandths and represent comparisons using the symbols >, <, or =.
5.2(C)
Round decimals to tenths or hundredths.
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
5.3(A)
Estimate to determine solutions to mathematical and real-world problems involving addition, subtraction, multiplication, or division.
    Adding with Loops
5.3(B)
Multiply with fluency a three-digit number by a two-digit number using the standard algorithm.
    Multi-digit Multiplication and Conditionals
    Multiplication Quiz Game
5.3(C)
Solve with proficiency for quotients of up to a four-digit dividend by a two-digit divisor using strategies and the standard algorithm.
    Multi-digit Multiplication and Conditionals
    Decimal Division and Conditionals
    Animating Sprites with Division
5.3(D)
Represent multiplication of decimals with products to the hundredths using objects and pictorial models, including area models.
5.3(E)
Solve for products of decimals to the hundredths, including situations involving money, using strategies based on place-value understandings, properties of operations, and the relationship to the multiplication of whole numbers.
5.3(F)
Represent quotients of decimals to the hundredths, up to four-digit dividends and two-digit whole number divisors, using objects and pictorial models, including area models.
5.3(G)
Solve for quotients of decimals to the hundredths, up to four-digit dividends and two-digit whole number divisors, using strategies and algorithms, including the standard algorithm.
    Decimal Division and Conditionals
    Animating Sprites with Division
5.3(H)
Represent and solve addition and subtraction of fractions with unequal denominators referring to the same whole using objects and pictorial models and properties of operations.
5.3(I)
Represent and solve multiplication of a whole number and a fraction that refers to the same whole using objects and pictorial models, including area models.
    Fractions and Variables
    Multiplying Fractions by Whole Numbers
5.3(J)
Represent division of a unit fraction by a whole number and the division of a whole number by a unit fraction using objects and pictorial models, including area models.
    Multiplying Fractions by Whole Numbers
    Multiplying and Dividing Fractions
5.3(K)
Add and subtract positive rational numbers fluently.
5.3(L)
Divide whole numbers by unit fractions and unit fractions by whole numbers.
    Animating Unit Fractions
    Multiplying and Dividing Fractions
5.4(A)
Identify prime and composite numbers.
5.4(B)
Represent and solve multi-step problems involving the four operations with whole numbers using equations with a letter standing for the unknown quantity.
    Evaluate Algebraic Equations
5.4(C)
Generate a numerical pattern when given a rule in the form y = ax or y = x + a and graph.
5.4(D)
Recognize the difference between additive and multiplicative numerical patterns given in a table or graph.
5.4(E)
Describe the meaning of parentheses and brackets in a numeric expression.
5.4(F)
Simplify numerical expressions that do not involve exponents, including up to two levels of grouping.
    Evaluate Algebraic Equations
5.4(G)
Use concrete objects and pictorial models to develop the formulas for the volume of a rectangular prism.
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Modeling Perimeter with Finch Robot®
5.4(H)
Represent and solve problems related to perimeter, area, and volume.
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Modeling Perimeter with Finch Robot®
5.5(A)
Classify two-dimensional figures in a hierarchy of sets and subsets using graphic organizers based on their attributes and properties.
    Classifying Shapes by Category
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    VEX GO®: Lines and Angles
5.6(A)
Recognize a cube with side length of one unit as a unit cube having one cubic unit of volume and the volume of a three-dimensional figure as the number of unit cubes.
5.6(B)
Determine the volume of a rectangular prism with whole number side lengths in problems related to the number of layers times the number of unit cubes in the area of the base.
5.7(A)
Solve problems by calculating conversions within a measurement system, customary or metric.
    Unit Converter
    VEX GO®: Measurement
5.8(A)
Describe the key attributes of the coordinate plane, including perpendicular number lines where the intersection (origin) coincides with zero on each number line.
5.8(B)
Describe the process for graphing ordered pairs of numbers in the first quadrant of the coordinate plane.
5.8(C)
Graph in the first quadrant of the coordinate plane ordered pairs of numbers arising from mathematical and real-world problems, including those generated by number patterns or found in an input-output table.
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
5.9(A)
Represent categorical data with bar graphs or frequency tables and numerical data with dot plots or stem-and-leaf plots.
5.9(B)
Represent discrete paired data on a scatterplot.
5.9(C)
Solve one- and two-step problems using data from a frequency table, dot plot, bar graph, stem-and-leaf plot, or scatterplot.
5.10(A)
Define income tax, payroll tax, sales tax, and property tax.
5.10(B)
Explain the difference between gross income and net income.
5.10(C)
Identify the advantages and disadvantages of different methods of payment, including check, credit card, debit card, and electronic payments.
5.10(D)
Develop a system for keeping and using financial records.
5.10(E)
Describe actions that might be taken to balance a budget when expenses exceed income.
5.10(F)
Balance a simple budget.