Standards in this Framework
Standard | Lessons |
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K.1.A
Identify a problem or task such as making a sandwich and break it down (decompose) into smaller pieces. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Pong Game Create a Maze Loops: Follow the Path Speed Block: Bouncy Ball Click-a-Mole Message Events: Scout Plays in the Forest Program an AI Chatbot Functions: Paint by Numbers Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Code Tunes Bowling Game All About Me! Introduction to Repeat Loops Functions: About Me Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Computational Thinking: Design an Obstacle Course CS Innovators: Grace Hopper Careers in CS: Coding for Fashion-Retail Computational Thinking: Design a School Computational Thinking: Design a Neighborhood AI Chatbots Making a Timer |
K.1.B
Identify simple patterns and make predictions based on the patterns. |
Patterns and Music Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph |
K.1.C
Identify algorithms (step-by-step instructions) using a sequential process such as first, next, then, and last. |
Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.2
Create a sequence of code with or without technology such as solving a maze using drag-and-drop programming or creating step-by-step directions for student movement to a specific location |
VEX 123®: Defining Shape Attributes CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Racing Game Create a Map 3D Shapes Digital Greeting Card Naming Numbers Game Functions: Paint by Numbers Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Acting with Events Functions: About Me Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race Two-Step Dance & Feedback |
K.3.A
Practice personal skills, including following directions, needed to successfully implement design processes. |
LEGO® SPIKE Essential: Design a Moving Statue Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.3.B
Use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance |
Introduction to Coding with LEGO® SPIKE Essential LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Chicken Crossing Game Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse |
K.4.A
Communicate an understanding that data is information collected about people, events, or objects such as computer searches and weather patterns. |
Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Choice Research |
K.4.B
Communicate with adult assistance the idea that digital devices can search for and retrieve information. |
Digital Research 1: Guided Research Digital Research 2: Choice Research Guided Research Introduction to Research Choice Research |
K.5
Identify and demonstrate responsible behavior within a digital environment. |
Our Responsibilities Minecraft: Education Edition® Basic Gameplay Training AI Using Data Machine Learning: AutoDraw Machine Learning: Teachable Machine Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Positive Online Behavior |
K.6.A
Demonstrate acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP). |
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K.6.B
Communicate an understanding that all digital content has owners. |
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K.7.A
Identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices. |
Online Etiquette Keeping Information Safe |
K.7.B
Identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information. |
Online Etiquette Keeping Information Safe |
K.8.A
Use a variety of applications, devices, and online learning environments to engage with content. |
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K.8.B
Identify basic computer hardware, including a variety of input and output devices, and software using accurate terminology. |
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K.8.C
Perform software application functions such as opening an application and modifying, printing, and saving digital artifacts using a variety of developmentally appropriate digital tools and resources. |
Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends |
K.8.D
Practice ergonomically correct keyboarding techniques and developmentally appropriate hand and body positions. |
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K.8.E
Identify, locate, and practice using keys on the keyboard, including letters, numbers, and special keys such as space bar and backspace. |
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1.1.A
Identify and discuss a problem or task and break down (decompose) the solution into sequential steps. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Garden Project Create a Map Tap-a-Mole Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Basic Data and Programming Project Weather with Code & Go® Robot Mouse Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Create a Mini Golf Game Pages: Create a Tapping Game Functions: Paint by Numbers Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Functions: About Me Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Making a Timer |
1.1.B
Identify the simple patterns found in the solutions to everyday problems or tasks. |
Machine Learning: What is a Blorg? Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park The Sorting Game Sorting with Decision Trees |
1.1.C
Create a simple algorithm (step-by-step instructions) for an everyday task. |
Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Preventing Erosion Create an Original Story Animation Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game |
1.2
Create a sequence of code that solves a simple problem with or without technology. |
Chicken Crossing Game River Crossing Game Preventing Erosion Basic Data and Programming Project Grid: Arctic Animation Basic Data and Programming Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Algorithms: Connecting a Path |
1.3.A
Practice personal skills and behaviors, including following directions and mental agility, needed to implement a design process successfully. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data |
1.3.B
Use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance. |
Introduction to Coding with LEGO® SPIKE Essential LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project LEGO® SPIKE Essential: Design for Changing Weather Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse |
1.4
Identify examples of how technology has impacted different communities. |
What Can AI Do? How AI Helps Us |
1.5.A
Explore and collect many types of data such as preferences or daily routines of people, events, or objects. |
Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming |
1.5.B
Conduct a basic search using provided keywords and digital sources with adult assistance. |
Guided Research Introduction to Research |
1.6
Describe and demonstrate respectful behavior within a digital environment. |
Our Responsibilities Minecraft: Education Edition® Basic Gameplay Training AI Using Data Responsible Digital Citizens |
1.7.A
Explain and demonstrate the importance of acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP). |
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1.7.B
Communicate an understanding that all digital content has owners and explain the importance of respecting others' belongings as they apply to digital content and information. |
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1.8.A
Identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices. |
Password Protectors Responsible Digital Citizens |
1.8.B
Identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information. |
Training AI Using Data Keeping Information Safe Responsible Digital Citizens |
1.8.C
Discuss and define cyberbullying with teacher support and guidance. |
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1.9.A
Select and use a variety of applications, devices, and online learning environments to create an original product. |
Chicken Crossing Game River Crossing Game Patterns and Music Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park All About Me! |
1.9.B
Describe basic computer hardware, including a variety of input and output devices, and software using accurate terminology |
Computer Basics Introduction to Productivity Software |
1.9.C
Perform software application functions such as file management, collaboration, and the creation and revision of digital artifacts using a variety of developmentally appropriate digital tools and resources. |
Introduction to Google Docs™ Data Storage & File management [K] Data Storage & File management [1st] Data Storage & File management [2nd] |
1.9.D
Practice ergonomically correct keyboarding techniques and developmentally appropriate hand and body positions |
Keyboard Introduction |
1.9.E
Identify, locate, and practice using keys on the keyboard, including upper- and lower-case letters, numbers, and special keys such as space bar, shift, and backspace. |
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2.1.A
Identify and communicate a problem or task and break down (decompose) multiple solutions into sequential steps. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race Garden Project Create a Map Tap-a-Mole Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Basic Data and Programming Project Weather with Code & Go® Robot Mouse Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Functions: Paint by Numbers Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops Functions: About Me Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Making a Timer |
2.1.B
Identify complex patterns and make predictions based on the pattern. |
Data Patterns and Predictions |
2.1.C
Analyze a plan with adult assistance that outlines the steps needed to complete a task. |
Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map |
2.1.D
Create and troubleshoot simple algorithms (step-by-step instructions) that include conditionals such as if-then statements as they apply to an everyday task. |
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2.2.A
Identify and explore what a variable is in a sequence of code. |
Data Storage with Symbols Variables: Keeping Score |
2.2.B
Use a design process to create a sequence of code that includes loops to solve a simple problem with or without technology. |
Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Tap-a-Mole Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Pages: Scout's Travels Growing Garden Maze Game Project Sequences: Digital Responsibilities Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Design a Snowman Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Making a Timer Two-Step Dance & Feedback Choice Research |
2.3.A
Demonstrate personal skills and behaviors, including effective communication, following directions, and mental agility, needed to implement a design process successfully. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data |
2.3.B
Apply a design process with components such as testing and reflecting to create new and useful solutions to identify and solve for authentic problems. |
Introduction to Coding with LEGO® SPIKE Essential LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project LEGO® SPIKE Essential: Design for Changing Weather |
2.4
The student demonstrates an understanding that technology is dynamic and impacts different communities. The student is expected to identify and analyze how technology impacts different communities. |
What Can AI Do? How AI Helps Us |
2.5.A
Identify and collect non-numerical data, such as weather patterns, preferred reading genres, and holidays. |
Data Storage and Variables Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Data Storage with Symbols |
2.5.B
Conduct a basic search independently using provided keywords and digital sources. |
Digital Research 1: Guided Research Digital Research 2: Choice Research Guided Research Introduction to Research Choice Research |
2.6
The student communicates data through the use of digital tools. The student is expected to use a digital tool to individually or collaboratively create and communicate data visualizations such as pictographs and bar graphs. |
Data Patterns and Predictions |
2.7
The student identifies appropriate ways to communicate in various digital environments. The student is expected to participate in digital environments to develop responsible and respectful interactions. |
Our Responsibilities Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Responsible Digital Citizens |
2.8.A
Explain and demonstrate the importance of acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP). |
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2.8.B
Communicate an understanding that all digital content has owners and explain the importance of respecting others' belongings as they apply to digital content and information. |
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2.9.A
Demonstrate account safety, including creating a strong password and logging off accounts and devices. |
Password Protectors |
2.9.B
Compare and contrast private and public information and discuss what is safe to be shared online and with whom. |
Password Protectors Responsible Digital Citizens |
2.9.C
Discuss cyberbullying and identify examples. |
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2.10.A
Select and use a variety of applications, devices, and online learning environments to create and share content. |
3D Design: Create a Bubble Wand |
2.10.B
Identify, compare, and describe the function of basic computer hardware, including a variety of input and output devices, and software applications using accurate terminology. |
Computer Basics |
2.10.C
Operate a variety of developmentally appropriate digital tools and resources to perform software application functions such as reviewing digital artifacts and designing solutions to problems. |
How Living Things Survive Adaptations and Survival: Camouflage Designing Solutions from Nature Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Animal Life Cycles Place Value: Ones, Tens, and Hundreds Build a Sentence Light and Shadows Research Presentations Who Keeps Us Safe? Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Decompose Numbers Up to 10 Sun and Moon, Day and Night Ozobot® Programming 2: More Color Codes Changes in the Environment Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® 3D Design: Introduction Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: ScratchJr Drawing Tools Data Storage and Variables LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Divide Shapes into Equal Parts Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game Digital Greeting Card Algebraic Thinking: Finding a Two-Digit Unknown Patterns and Music Preventing Erosion Drawing Tools: Fairy Tale Painting Drawing Tools: Farm Scene Training AI Using Data Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Ozobot® Timeline Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse Debugging: Events and Sequences Loops: Predator and Prey Programming a Cycle Debugging: Message Events and Loops Pages: Dragon Story Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Animal Sounds Moving Targets Game Transportation Speeds and Sounds Variables: Keeping Score All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Two-Step Dance & Feedback |
2.10.D
Practice ergonomically correct keyboarding techniques and developmentally appropriate hand and body positions. |
Keyboard Introduction |
2.10.E
Identify, locate, and practice using keys on the keyboard, including secondary actions of different keys such as "@," "#," "$," and "?". |
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3.1.A
decompose story problems into smaller, manageable subproblems and identify a solution to the problems |
Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Naming Numbers Game Punctuation Game State Project Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Animating Poetry Events: Dot in Space Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
3.1.B
identify simple and complex patterns in story problems; |
Training AI Using Data Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Social Media + Cyberbullying Lesson [5th] |
3.1.C
develop a plan collaboratively and document a plan that outlines specific steps taken to complete a project; and |
Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
3.1.D
debug simple algorithms (set of procedures) by identifying and removing errors |
Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Naming Numbers Game Punctuation Game State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Scout's Scratch Expedition Part 1 Debugging: Events and Loops Events: Dot in Space Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Sequences: Parallel Programming Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
3.2.A
use variables within a program to store data; and |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game I-Spy with Lists Functions: Paint by Numbers Scout's Quest: Variables Lists: Shopping with Scout Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Functions: About Me Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
3.2.B
use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a problem. |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Naming Numbers Game Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Scout's Scratch Expedition Part 1 I-Spy with Lists Animating Poetry Creating Algorithms Events: Dot in Space Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Drawing Tools: Sea Creatures Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World Compare and Refine Algorithms Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
3.3.A
explain the importance of and demonstrate personal skills and behaviors, including metacognition, effective communication, following directions, and mental agility, needed to implement the design process successfully |
LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Game Design Project Game Design Project Computational Thinking: Design an Obstacle Course micro:bit® Butterfly Migration Simulator Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
3.3.B
apply an appropriate design process using components such as peer and teacher feedback to create new and useful solutions to authentic problems |
Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
3.4
demonstrates an understanding that technology is dynamic and impacts different communities. The student is expected to define emerging technologies. |
How Machines Learn |
3.5.A
identify and collect numerical data such as the price of goods or temperature |
Research: Informational Programs Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project Digital Information (Research) + Attribution [3rd] Digital Information (Research) + Attribution [4th] [5] Digital Information (Research) + Attribution |
3.5.B
use various search strategies with adult assistance |
|
3.6
analyze data in graphs to identify and discuss trends and inferences. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project Digital Information (Research) + Attribution [3rd] Digital Information (Research) + Attribution [4th] [5] Digital Information (Research) + Attribution |
3.7
communicates data through the use of digital tools to inform an audience. The student is expected to use digital tools to communicate and publish results to inform an intended audience. |
Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3.8.A
define digital footprint |
|
3.8.B
define digital etiquette |
|
3.8.C
define digital collaboration |
|
3.9.A
demonstrate adherence to local acceptable use policy (AUP) that reflects positive social behavior in the digital environment |
|
3.9.B
communicate the purpose of copyright law and identify appropriate and inappropriate uses of digital content and information |
Remix and Give Credit [3rd] Remix the Right Way [4th] |
3.9.C
identify the required elements of citations for digital forms of media |
Remix and Give Credit [3rd] Remix the Right Way [4th] |
3.10.A
demonstrate account safety, including creating a strong password and logging off accounts and devices |
|
3.10.B
describe ways to employ safe practices such as protecting digital identity and avoid online dangers such as accessing unsafe websites or clicking on suspicious links |
Digital Identity Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room |
3.10.C
discuss cyberbullying and explain how to respond to cyberbullying |
Social Media + Cyberbullying Lesson [5th] |
3.11.A
compare and contrast applications such as word processor, spreadsheet, and presentation tools for relevance to an assigned task |
|
3.11.B
perform software application functions such as inserting or deleting text, inserting images, and formatting page layout and margins |
Introduction to Microsoft Word™ |
3.12.A
communicate an understanding of terminology related to operating systems and network systems such as internet, intranet, wireless network, short-range wireless technology, and learning management systems |
Modeling Network Connections |
3.12.B
identify where and how to save files such as using appropriate naming conventions and effective file management strategies |
|
3.12.C
demonstrate proper touch keyboarding techniques with accuracy and ergonomic strategies such as correct hand and body positions |
|
3.12.D
identify and practice using keyboard or other input device shortcuts for actions such as copy, paste, undo, or closing windows |
Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ |
3.12.E
identify minor technical problems with hardware and software and solve the issues with assistance |
|
4.1.A
Decompose story problems into smaller, manageable subproblems and discuss and document various solutions to the problems. |
Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Naming Numbers Game Punctuation Game State Project Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me House Design with Area and Perimeter Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
4.1.B
Identify patterns in story problems and make predictions based on the pattern. |
Training AI Using Data Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Social Media + Cyberbullying Lesson [5th] |
4.1.C
Communicate design plans and solutions using a variety of options. |
Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.1.D
Debug algorithms (set of procedures) by identifying and removing errors. |
Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Digital Flashcards Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Create a Maze Click-a-Mole Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions AI Chatbots Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
4.2.A
Use variables within a program to modify data. |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game Click-a-Mole Introduction to Clones Program an AI Chatbot Snake Game Functions: Paint by Numbers Clones: Throwing Acorns Game Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph AI Chatbots Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
4.2.B
Use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a proble |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Naming Numbers Game Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Scout's Scratch Expedition Part 1 Pong Game Create a Maze Click-a-Mole Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World AI Chatbots Compare and Refine Algorithms Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
4.3.A
Explain the importance of and demonstrate personal skills and behaviors, including problem solving and questioning, effective communication, following directions, mental agility, and metacognition, that are needed to implement a design process successfully |
LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Game Design Project Game Design Project Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
4.3.B
Apply an appropriate design process that includes components to improve processes and refine original products for authentic problems. |
Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
4.4
Identify examples of emerging technologies. |
How Machines Learn |
4.5.A
Classify numerical and non-numerical data. |
Scale of Planets in the Solar System Introduction to Google Sheets™ Introduction to Microsoft Excel™ Digital Information (Research) + Attribution [3rd] Digital Information (Research) + Attribution [4th] [5] Digital Information (Research) + Attribution |
4.5.B
Identify and collect data by using various search strategies, including two or more keywords within specific parameters. |
|
4.6
Use digital tools to transform and make inferences about data to answer a question. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Training AI Using Data Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project Digital Information (Research) + Attribution [3rd] Digital Information (Research) + Attribution [4th] [5] Digital Information (Research) + Attribution |
4.7
Use digital tools to communicate results of an inquiry to inform an intended audience. |
Training AI Using Data Inquiry Project: Survey Bar Graph Introduction to Productivity Software Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
4.8.A
Describe how information retained online creates a permanent digital footprint. |
|
4.8.B
Describe appropriate digital etiquette for various forms of digital communication such as text, email, and online chat. |
|
4.8.C
Demonstrate appropriate digital etiquette for various forms of digital collaboration such as shared documents, video conferencing, and other platforms. |
|
4.9.A
Demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology use. |
AI Products: Ethical and Responsible Choices Cybersecurity Policies and Laws |
4.9.B
Describe the rights and responsibilities of a creator, define copyright law, and explain how copyright law applies to creative work. |
Ethical and Responsible Use of Generative AI Remix and Give Credit [3rd] Remix the Right Way [4th] |
4.9.C
Create citations for digital forms of media with assistance. |
Remix and Give Credit [3rd] Remix the Right Way [4th] |
4.10.A
demonstrate account safety, including creating a strong password and logging off devices, and explain the importance of these practices |
|
4.10.B
identify and discuss types of data collection tools such as cookies, pop-ups, smart devices, and unsecured networks and explain why it is important to maintain digital privacy |
|
4.10.C
discuss and explain how to respond to cyberbullying, including advocating for self and others |
Social Media + Cyberbullying Lesson [5th] |
4.11.A
evaluate and choose applications for relevance to an assigned task |
|
4.11.B
perform software application functions such as outline options, bulleting, and numbering lists, and perform editing functions such as finding and replacing |
Introduction to Microsoft Word™ Productivity Software Inquiry Project |
4.12.A
communicate an understanding of terminology related to virtual systems such as video conferencing, augmented reality, and virtual reality environments |
|
4.12.B
evaluate where and how to save, including the use of appropriate naming conventions and effective file management strategies and folder structures |
|
4.12.C
demonstrate proper touch keyboarding techniques with speed and accuracy and ergonomic strategies such as correct hand and body positions |
|
4.12.D
identify and practice using cross-curricular symbols or other input device shortcuts on a keyboard |
Introduction to Microsoft Word™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ |
4.12.E
use troubleshooting strategies to solve minor technical problems with hardware and software such as restarting software or rebooting hardware |
|
5.1.A
decompose a real-world problem into smaller, manageable subproblems using graphic organizers such as learning maps, concept maps, or other representations of data; |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Decimal Multiplication and Conditionals Plant and Animal Cells Digital Flashcards Animating Poetry Wave Generator Unit Converter Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Skills Practice: Events Skills Practice: Sequences Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The US Government Seasonal Project (Fall): Gathering Apples Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Naming Numbers Game Punctuation Game State Project Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Create a Maze Variables in Dance Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
5.1.B
identify patterns in real-world problems and make predictions based on the pattern |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) Our Words Have Power (Cyberbullying) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Naming Numbers Game Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Training AI Using Data Scout's Scratch Expedition Part 1 Create a Maze Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman micro:bit® Butterfly Migration Simulator Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] Social Media + Cyberbullying Lesson [5th] |
5.1.C
design and create an outline collaboratively that documents a problem, possible solutions, and an expected timeline for the development of a coded solution |
Design an App Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
5.1.D
compare multiple algorithms for the same task and determine which algorithm is the most appropriate for that task |
Dash® Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms Compare and Refine Algorithms |
5.2.A
use variables within a program to store and modify data; |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Functions: Paint by Numbers Variables in Dance Game Design Project Operators: Coin Flip Functions: About Me House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
5.2.B
use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Events: Dot in Space Functions: Paint by Numbers Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
5.2.C
analyze a code and how the code may be reused to develop new or improved programs |
3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Loops: Falling Objects Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race Remix and Give Credit [3rd] Remix the Right Way [4th] |
5.3.A
takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies |
Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
5.3.B
apply an appropriate design process that includes components to generate multiple solutions for an authentic problem and develop original products |
Multiple Algorithms LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Game Design Project Game Design Project Design Thinking + Accessibility [3rd] Design Thinking + Accessibility [4th] Design Thinking + Accessibility [5th] |
5.4.A
demonstrates an understanding that technology is dynamic and impacts different communities. The student is expected to predict how emerging technologies may impact different communities |
Technology Timeline |
5.5.A
identify and collect quantitative and qualitative data with digital tools |
Scale of Planets in the Solar System Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project Digital Information (Research) + Attribution [3rd] Digital Information (Research) + Attribution [4th] [5] Digital Information (Research) + Attribution |
5.5.B
identify keyword(s), Boolean operators, and limiters within provided search strategies |
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5.6.A
uses data to answer questions. The student is expected to use digital tools to analyze and transform data and make inferences to answer questions. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project Digital Information (Research) + Attribution [3rd] Digital Information (Research) + Attribution [4th] [5] Digital Information (Research) + Attribution |
5.7.A
communicates data through the use of digital tools to inform an audience. The student is expected to use digital tools to communicate and display data using appropriate visualization to inform an intended audience. |
Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
5.8.A
identify the components of a digital footprint such as online activity, game use, or social media platforms |
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5.8.B
describe appropriate digital etiquette for addressing different audiences such as peers, teachers, and other adults |
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5.8.C
apply appropriate digital etiquette for collaborating with different audiences such as peers, teachers, and other adults |
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5.9.A
demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology |
Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Cybersecurity Policies and Laws Remix and Give Credit [3rd] Remix the Right Way [4th] |
5.9.B
describe the purpose of copyright law and the possible consequences for inappropriate use of digital content |
Remix and Give Credit [3rd] Remix the Right Way [4th] |
5.9.C
create citations for digital forms of media with assistance |
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5.10.A
discuss cybersecurity strategies such as using a secured internet connection to protect digital information |
Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room |
5.10.B
discuss how data collection technology is used to track online navigation and identify strategies to maintain digital privacy and security |
Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices |
5.10.C
discuss and identify how interactions can escalate online and explain ways to stand up to cyberbullying, including advocating for self and others |
Social Media + Cyberbullying Lesson [5th] |
5.11.A
identify file types for text, graphics, and multimedia files |
File Management & Data Storage (3) File Management & Data Storage (4) File Management & Data Storage (5) |
5.11.B
perform software application functions, including inserting or deleting text and images and formatting tools or options. |
Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Microsoft PowerPoint™ Productivity Software Inquiry Project |
5.12.A
describe and evaluate operating systems, learning management systems, virtual systems, and network systems such as internet, intranet, wireless network, and short-range wireless technology |
Modeling Network Connections |
5.12.B
organize files using appropriate naming conventions and folder structures |
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5.12.C
demonstrate proper touch keyboarding techniques with increasing speed and accuracy and ergonomic strategies such as correct hand and body positions |
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5.12.D
demonstrate keyboard or other input device shortcuts with fluency |
Introduction to Microsoft Word™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ |
5.12.E
use help sources to research application features and solve software issues |
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