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Elementary Standards Mapping

for TX 3-5 CS [OLD]

29

Standards in this Framework

Standard Lessons
3-5.1.A
Create original products using a variety of resources.
    3D Design: Recreate an Animal
    Platform Game Design
    Creative Storytelling
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Animation Loops Project
    Mad Libs Project
    Design an App
    State Project
    Balanced Ecosystems
    Multimedia Book Report
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Snake Game
    Functions: Paint by Numbers
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Conditionals
    Conditionals: Flying Bird
    Technology Timeline
    Game Design Project
    Code Tunes
    Functions: About Me
    Conditionals: Underwater Exploration
    Loops: Falling Objects
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    AI Chatbots
    Introduction to Design Thinking
    Designing Solutions for Accessibility
    Game Design Project
    Loops: Falling Objects
3-5.1.B
Analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product.
3-5.1.C
Use virtual environments to explore systems and issues.
3-5.2.A
Draft, edit, and publish products in different media individually and collaboratively.
3-5.2.B
Use font attributes, color, white space, and graphics to ensure that products are appropriate for multiple communication media, including monitor display, web, and print.
3-5.2.C
Collaborate effectively through personal learning communities and social environments.
    Pair Programming: Create a Band
3-5.2.D
Select and use appropriate collaboration tool.
3-5.2.E
Evaluate the product for relevance to the assignment or task.
3-5.2.F
Perform basic software application functions, including opening applications and creating, modifying, printing, and saving files.
3-5.3.A
Use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines.
    Research: Effective Keywords
3-5.3.B
Collect and organize information from a variety of formats, including text, audio, video, and graphics.
3-5.3.C
Validate and evaluate the relevance and appropriateness of information.
    Research: Informational Programs
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
3-5.3.D
Acquire information appropriate to specific tasks.
3-5.4.A
Identify information regarding a problem and explain the steps toward the solution.
    Design an App
    Game Design Project
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    Introduction to Design Thinking
    Designing Solutions for Accessibility
    Game Design Project
3-5.4.B
Collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
3-5.4.C
Evaluate student-created products through self and peer review for relevance to the assignment or task.
    Design an App
    Game Design Project
    Introduction to Design Thinking
    Designing Solutions for Accessibility
    Game Design Project
3-5.4.D
Evaluate technology tools applicable for solving problems.
3-5.5.A
Adhere to acceptable use policies reflecting positive social behavior in the digital environment
3-5.5.B
Respect the intellectual property of others.
    Giving Credit Through Attributions
    Remixing Programs
    Remixing Programs
3-5.5.C
Abide by copyright law and the Fair Use Guidelines for Educational Multimedia.
    Giving Credit Through Attributions
    Remixing Programs
    Remixing Programs
3-5.5.D
Protect and honor the individual privacy of oneself and others.
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
3-5.5.E
Follow the rules of digital etiquette.
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
3-5.5.F
Practice safe, legal, and responsible use of information and technology.
    Digital Identity
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
3-5.5.G
Comply with fair use guidelines and digital safety rules.
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
3-5.6.A
Demonstrate an understanding of technology concepts, including terminology for the use of operating systems, network systems, virtual systems, and learning systems appropriate for Grades 3-5 learning.
3-5.6.B
Manipulate files using appropriate naming conventions; file management, including folder structures and tagging; and file conversions.
3-5.6.C
Navigate systems and applications accessing peripherals both locally and remotely.
3-5.6.D
Troubleshoot minor technical problems with hardware and software using available resources such as online help and knowledge bases.
3-5.6.E
Use proper touch keyboarding techniques and ergonomic strategies such as correct hand and body positions and smooth and rhythmic keystrokes.