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Elementary Standards Mapping

for TN CS K-5 2022

64

Standards in this Framework

Standard Lessons
K.FC.1
Locate letters and numbers on the keyboard.
  1. Computer Basics
  2. Minecraft: Education Edition® Basic Gameplay
  3. Keyboard Introduction
K.FC.2
Ask questions to conduct investigations, solve problems, and test solutions.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
K.AT.1
Construct sequential events step-by-step in a logical order.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. Impacts of Technology in Our World
  4. How Living Things Survive
  5. Adaptations and Survival: Camouflage
  6. Designing Solutions from Nature
  7. Introduction to Message Events
  8. Maze Game Project
  9. Story Problems: Add and Subtract within 20
  10. Greater Than and Less Than: Single-Digit Numbers
  11. Creating Shapes
  12. Types of Motion
  13. Animal Life Cycles
  14. Events
  15. Story Problems: Add and Subtract within 10
  16. Loops Part 2
  17. Build a Sentence
  18. Light and Shadows
  19. From ScratchJr to Scratch
  20. Research Presentations
  21. Math Story Problems: Add and Subtract within 100
  22. Phases of the Moon
  23. Create Your Own Story Problem
  24. Our Responsibilities
  25. Living and Nonliving
  26. Weather and Seasons
  27. Original Story Animations - Personal Story
  28. Digital Research 2: Choice Research
  29. Loops
  30. Storytelling Animations Part 2
  31. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  32. Original Story Animations - Fiction Story
  33. Events and Money
  34. Wildlife Scene Project
  35. Ozobot® Programming 2: More Color Codes
  36. Changes in the Environment
  37. VEX 123®: Introduction
  38. Introduction to Bee-Bot®: Basic Movements
  39. Patterns with Bee-Bot®
  40. ScratchJr to Scratch: Events and Loops
  41. Place Value: Adding Up to 20
  42. Comparing Length with Bee-Bot®
  43. VEX 123®: Math Word Problems
  44. Weather with Bee-Bot®
  45. Introduction to Kibo®
  46. Kibo®: Communicating Across Distances (Light and Sound)
  47. Needs of Living Things with Bee-Bot®
  48. Push and Pull with Bee-Bot®
  49. Minecraft® Coding Fundamentals - Basic Moves
  50. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  51. Skills Practice: Sequences
  52. Skills Practice: Repeat Loops
  53. Skills Practice: Events
  54. Skills Practice: Message Events
  55. Skills Practice: ScratchJr Drawing Tools
  56. Data Storage and Variables
  57. Telling Time
  58. LEGO® SPIKE Essential: Design a Moving Statue
  59. Space Travel Project
  60. Divide Shapes into Equal Parts
  61. Moving Targets Game
  62. Punctuation: Write a great sentence!
  63. VEX 123®: Patterns of Living Things
  64. Seed Dispersal
  65. LEGO® SPIKE Essential: Design for Changing Weather
  66. Kibo®: Adding and Subtracting
  67. Shapes with Bee-Bot®
  68. Seasonal Project (Summer): Pop the Balloons
  69. Making Ten with Bee-Bot®
  70. Seasonal Project (Spring): Create a Chase Game
  71. Seasonal Project (Fall): Gathering Apples Game
  72. The Coordinate Plane
  73. Using the Go To Page Block
  74. Introduction to the Grid
  75. Minecraft: Education Edition® - Trailblazer
  76. Introduction to Speed Blocks
  77. VEX 123®: Defining Shape Attributes
  78. Introduction to Show and Hide Blocks
  79. Introduction to Grow and Shrink Blocks
  80. Forever Loop Dance Party
  81. CodeHS Coding Card Game: Sequences
  82. CodeHS Coding Card Game: Sequences 2
  83. CodeHS Coding Card Game: Loops
  84. CodeHS Coding Card Game: Loops 2
  85. CodeHS Coding Card Game: Conditionals
  86. CodeHS Coding Card Game: Conditionals 2
  87. Catching Butterflies
  88. Introduction to the Wait Block
  89. Greater Than and Less Than: Two-Digit Numbers
  90. Greater Than and Less Than: Three-Digit Numbers
  91. About Me Project
  92. Create a Chicken Crossing Game
  93. Garden Project
  94. Combining Shapes
  95. River Crossing Game
  96. Create a Map
  97. 3D Shapes
  98. Digital Greeting Card Project
  99. Design an Adventure Game
  100. Flower Garden Functions Project
  101. Algebraic Thinking: Finding a Two-Digit Unknown
  102. Multiplying Fractions by Whole Numbers
  103. Patterns and Music
  104. Punctuation Game
  105. State Project
  106. Preventing Erosion
  107. Geographic Effects on Early Civilizations
  108. Rates and Unit Rates
  109. Multiplying and Dividing Fractions
  110. micro:bit® Reaction Game
  111. Events (Alpine UT updates)
  112. Seasons with Code & Go® Robot Mouse
  113. Weather with Code & Go® Robot Mouse
  114. Introduction to Code & Go® Robot Mouse: Basic Movements
  115. Counting with Code & Go® Robot Mouse
  116. Introduction to Code & Go® Robot Mouse: Planning a Program
  117. Patterns with Code & Go® Robot Mouse
  118. Comparing Length with Code & Go® Robot Mouse
  119. Needs of Living Things with Code & Go® Robot Mouse
  120. Push and Pull with Code & Go® Robot Mouse
  121. Shapes with Code & Go® Robot Mouse
  122. Making Ten with Code & Go® Robot Mouse
  123. Scout's Scratch Expedition Part 1
  124. Scout's Scratch Expedition Part 3
  125. Loops: Predator and Prey
  126. Scout's Scratch Expedition Part 4
  127. Programming a Cycle
  128. Create an Original Story Animation
  129. Create a Maze
  130. Loops: Follow the Path
  131. Speed Block: Bouncy Ball
  132. Create a Mini Golf Game
  133. Message Events: Scout Plays in the Forest
  134. Garden Project
  135. Pages: Create a Tapping Game
  136. Growing A Garden
  137. Message Events: Simon Says
  138. Maze Game Project
  139. Loops: Frog and Rabbit
  140. Forever Loops: Fireworks
  141. Loops: Play in the Park
  142. Sequences: Digital Responsibilities
  143. Events: Submarine Sequences
  144. Moving Targets Game
  145. Transportation Speeds and Sounds
  146. Sequences (Unplugged)
  147. Introduction to Events
  148. Sequences: Snowball Fight
  149. Acting with Events
K.DA.1
Collect and organize data.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
K.NI.1
Demonstrate age-appropriate methods for keeping personal information private.
  1. Passwords
1.FC.1
Navigate to applications and documents by using desktop icons, windows, and menus (e.g., open and close the browser window, find/use bookmark to store the website, recognize and use app on tablet).
  1. Computer Basics
  2. Introduction to Coding with LEGO® SPIKE Essential
  3. Minecraft: Education Edition® Basic Gameplay
  4. LEGO® SPIKE Essential: Design for Changing Weather
1.FC.2
Demonstrate use of input devices (e.g., mouse, keyboard).
  1. Input Devices
  2. Computer Basics
  3. 3D Design: Introduction
  4. Introduction to Coding with LEGO® SPIKE Essential
  5. Introduction to Kibo®
  6. Kibo®: Communicating Across Distances (Light and Sound)
  7. Minecraft: Education Edition® Basic Gameplay
  8. Minecraft® Coding Fundamentals - Basic Moves
  9. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  10. LEGO® SPIKE Essential: Design a Moving Statue
  11. 3D Design: Create a Bubble Wand
  12. LEGO® SPIKE Essential: Design for Changing Weather
  13. Minecraft: Education Edition® - Trailblazer
  14. Mouse Practice
  15. Drawing Tools: Fairy Tale Painting
  16. ScratchJr Drawing Tools: Farm Scene
1.AT.1
Identify and revise problem-solving strategies to solve a simple problem.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. 3D Design: Keyboard Accommodations
  4. Pair Programming: Create a Band
  5. Seed Dispersal
  6. LEGO® SPIKE Essential: Design a Car Sensor
  7. Choose Your Own Path: Elements of Culture
  8. About Me Project
  9. Design an App
  10. Game Design Project
  11. Park Cleanup STEM Project with Bee-Bot®
  12. Park Cleanup STEM Project with Code & Go® Robot Mouse
  13. Game Design Project
1.AT.2
Classify and sort information into logical order with and/or without a computer.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. Impacts of Technology in Our World
  4. How Living Things Survive
  5. Adaptations and Survival: Camouflage
  6. Designing Solutions from Nature
  7. Introduction to Message Events
  8. Maze Game Project
  9. Story Problems: Add and Subtract within 20
  10. Greater Than and Less Than: Single-Digit Numbers
  11. Creating Shapes
  12. Types of Motion
  13. Animal Life Cycles
  14. Events
  15. Story Problems: Add and Subtract within 10
  16. Loops Part 2
  17. Build a Sentence
  18. Light and Shadows
  19. From ScratchJr to Scratch
  20. Research Presentations
  21. Math Story Problems: Add and Subtract within 100
  22. Phases of the Moon
  23. Create Your Own Story Problem
  24. Our Responsibilities
  25. Living and Nonliving
  26. Weather and Seasons
  27. Original Story Animations - Personal Story
  28. Digital Research 2: Choice Research
  29. Loops
  30. Storytelling Animations Part 2
  31. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  32. Original Story Animations - Fiction Story
  33. Events and Money
  34. Wildlife Scene Project
  35. Ozobot® Programming 2: More Color Codes
  36. Changes in the Environment
  37. VEX 123®: Introduction
  38. Introduction to Bee-Bot®: Basic Movements
  39. Patterns with Bee-Bot®
  40. ScratchJr to Scratch: Events and Loops
  41. Place Value: Adding Up to 20
  42. Comparing Length with Bee-Bot®
  43. VEX 123®: Math Word Problems
  44. Weather with Bee-Bot®
  45. Introduction to Kibo®
  46. Kibo®: Communicating Across Distances (Light and Sound)
  47. Needs of Living Things with Bee-Bot®
  48. Push and Pull with Bee-Bot®
  49. Minecraft® Coding Fundamentals - Basic Moves
  50. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  51. Skills Practice: Sequences
  52. Skills Practice: Repeat Loops
  53. Skills Practice: Events
  54. Skills Practice: Message Events
  55. Skills Practice: ScratchJr Drawing Tools
  56. Data Storage and Variables
  57. Telling Time
  58. LEGO® SPIKE Essential: Design a Moving Statue
  59. Space Travel Project
  60. Divide Shapes into Equal Parts
  61. Moving Targets Game
  62. Punctuation: Write a great sentence!
  63. VEX 123®: Patterns of Living Things
  64. Seed Dispersal
  65. LEGO® SPIKE Essential: Design for Changing Weather
  66. Kibo®: Adding and Subtracting
  67. Shapes with Bee-Bot®
  68. Seasonal Project (Summer): Pop the Balloons
  69. Making Ten with Bee-Bot®
  70. Seasonal Project (Spring): Create a Chase Game
  71. Seasonal Project (Fall): Gathering Apples Game
  72. The Coordinate Plane
  73. Using the Go To Page Block
  74. Introduction to the Grid
  75. Minecraft: Education Edition® - Trailblazer
  76. Introduction to Speed Blocks
  77. VEX 123®: Defining Shape Attributes
  78. Introduction to Show and Hide Blocks
  79. Introduction to Grow and Shrink Blocks
  80. Forever Loop Dance Party
  81. CodeHS Coding Card Game: Sequences
  82. CodeHS Coding Card Game: Sequences 2
  83. CodeHS Coding Card Game: Loops
  84. CodeHS Coding Card Game: Loops 2
  85. CodeHS Coding Card Game: Conditionals
  86. CodeHS Coding Card Game: Conditionals 2
  87. Catching Butterflies
  88. Introduction to the Wait Block
  89. Greater Than and Less Than: Two-Digit Numbers
  90. Greater Than and Less Than: Three-Digit Numbers
  91. About Me Project
  92. Create a Chicken Crossing Game
  93. Garden Project
  94. Combining Shapes
  95. River Crossing Game
  96. Create a Map
  97. 3D Shapes
  98. Digital Greeting Card Project
  99. Design an Adventure Game
  100. Flower Garden Functions Project
  101. Algebraic Thinking: Finding a Two-Digit Unknown
  102. Multiplying Fractions by Whole Numbers
  103. Patterns and Music
  104. Punctuation Game
  105. State Project
  106. Preventing Erosion
  107. Geographic Effects on Early Civilizations
  108. Rates and Unit Rates
  109. Multiplying and Dividing Fractions
  110. micro:bit® Reaction Game
  111. Events (Alpine UT updates)
  112. Seasons with Code & Go® Robot Mouse
  113. Weather with Code & Go® Robot Mouse
  114. Introduction to Code & Go® Robot Mouse: Basic Movements
  115. Counting with Code & Go® Robot Mouse
  116. Introduction to Code & Go® Robot Mouse: Planning a Program
  117. Patterns with Code & Go® Robot Mouse
  118. Comparing Length with Code & Go® Robot Mouse
  119. Needs of Living Things with Code & Go® Robot Mouse
  120. Push and Pull with Code & Go® Robot Mouse
  121. Shapes with Code & Go® Robot Mouse
  122. Making Ten with Code & Go® Robot Mouse
  123. Scout's Scratch Expedition Part 1
  124. Scout's Scratch Expedition Part 3
  125. Loops: Predator and Prey
  126. Scout's Scratch Expedition Part 4
  127. Programming a Cycle
  128. Create an Original Story Animation
  129. Create a Maze
  130. Loops: Follow the Path
  131. Speed Block: Bouncy Ball
  132. Create a Mini Golf Game
  133. Message Events: Scout Plays in the Forest
  134. Garden Project
  135. Pages: Create a Tapping Game
  136. Growing A Garden
  137. Message Events: Simon Says
  138. Maze Game Project
  139. Loops: Frog and Rabbit
  140. Forever Loops: Fireworks
  141. Loops: Play in the Park
  142. Sequences: Digital Responsibilities
  143. Events: Submarine Sequences
  144. Moving Targets Game
  145. Transportation Speeds and Sounds
  146. Sequences (Unplugged)
  147. Introduction to Events
  148. Sequences: Snowball Fight
  149. Acting with Events
1.AT.3
Utilize digital tools to illustrate potential solutions to a problem.
  1. Designing Solutions from Nature
  2. Computer Detectives: Hardware and Software Problems
  3. Computer Detectives: Computer Problems
  4. LEGO® SPIKE Essential: Design for Changing Weather
  5. Preventing Erosion
  6. Park Cleanup STEM Project with Bee-Bot®
  7. Park Cleanup STEM Project with Code & Go® Robot Mouse
1.DA.1
Interpret data displayed in a chart.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
  3. Data Patterns and Predictions
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
1.DA.2
Organize data using similarities and differences.
  1. Advanced Data and Programming
  2. Data Patterns and Predictions
  3. Basic Data and Programming Project
  4. Machine Learning: What is a Blorg?
  5. Basic Data and Programming Project
  6. The Sorting Game
1.NI.1
Advocate, demonstrate, and routinely practice safe, legal, and responsible use of information and technology.
  1. Computer Basics
  2. Internet Positivity (Unplugged)
  3. Our Words Have Power (Cyberbullying)
  4. Strong Usernames and Passwords
  5. Digital Identity
  6. Minecraft: Education Edition® Basic Gameplay
  7. Giving Credit Through Attributions
  8. Giving Credit Through Attributions
  9. Training AI Using Data
2.FC.1
Use the menu and tool bar to navigate editing functions.
  1. Computer Basics
  2. Introduction to Coding with LEGO® SPIKE Essential
  3. Minecraft: Education Edition® Basic Gameplay
  4. LEGO® SPIKE Essential: Design for Changing Weather
2.FC.2
Use a variety of digital tools collaboratively to connect with other learners.
  1. Minecraft: Education Edition® Basic Gameplay
  2. Pair Programming: Create a Band
2.FC.3
Ask questions to conduct investigations, solve problems, and test solutions.
  1. Digital Research 2: Choice Research
  2. Advanced Data and Programming
  3. Basic Data and Programming Project
2.FC.4
Select technology or tools to solve a problem or design a solution.
  1. 3D Design: Introduction
  2. 3D Design: Create a Bubble Wand
  3. Scout Adventures 1: Introducing Scout
  4. Scout Adventures 2: Scout Starts Exploring
  5. Scout Adventures 3: Scout Meets a Friend
  6. Scout Adventures 4: Scout Explores the Forest
  7. Scout Adventures 5: Scout and Bluebird Help
  8. Scout Adventures 6: Scout Celebrates with Friends
2.AT.1
Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. 3D Design: Keyboard Accommodations
  4. Pair Programming: Create a Band
  5. Seed Dispersal
  6. LEGO® SPIKE Essential: Design a Car Sensor
  7. Choose Your Own Path: Elements of Culture
  8. About Me Project
  9. Design an App
  10. Game Design Project
  11. Park Cleanup STEM Project with Bee-Bot®
  12. Park Cleanup STEM Project with Code & Go® Robot Mouse
  13. Game Design Project
2.AT.2
Compare and evaluate multiple ways to get a solution.
  1. Counting with Mazes
  2. Loops
  3. Preventing Erosion
  4. Grid: Solving Mazes
2.AT.3
Categorize a group of items based on the attributes of actions of each item, with or without a computing device.
  1. Identify Shapes by Attributes
  2. VEX 123®: Defining Shape Attributes
2.DA.1
Use data to make decisions, identify solutions, or determine relationships.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
  3. Data Patterns and Predictions
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
2.DA.2
Use if/then reasoning to understand relationships with data.
  1. CodeHS Coding Card Game: Conditionals
  2. CodeHS Coding Card Game: Conditionals 2
2.DA.3
Collect, create, and organize data in a digital chart or graph.
  1. Advanced Data and Programming
  2. Data Patterns and Predictions
  3. Basic Data and Programming Project
  4. Basic Data and Programming Project
2.NI.1
Identify appropriate and inappropriate behaviors for communicating in a digital environment.
  1. Impacts of Technology in Our World
  2. Our Words Have Power (Cyberbullying)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Passwords
2.NI.2
Cite media and/or owners of digital content.
  1. Giving Credit Through Attributions
2.NI.3
Create a research-based product using online digital tools.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
2.IC.1
Recognize and describe the potential risks and dangers associated with various forms of online communications (e.g., cell phones, social media, digital photos).
  1. Impacts of Technology in Our World
  2. Training AI Using Data
3.FC.1
Locate and use appropriate online tools and resources to explore, research, and collect data on specific topics (e.g., applications, web browsers, and online tutorials).
  1. Research: Effective Keywords
  2. Research: Informational Programs
3.FC.2
Communicate key ideas and details collaboratively in a way that informs, persuades, and/or entertains, using digital tools.
  1. Creative Storytelling
  2. Weather and Climate
  3. Using Digital Tools to Create Line Graphs
  4. Dash Robot Storytelling
  5. Choose Your Own Path: Elements of Culture
  6. Multimedia Book Report
  7. Storytelling with Finch Robot®
3.FC.3
Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.
  1. Creative Storytelling
  2. Weather and Climate
  3. Using Digital Tools to Create Line Graphs
  4. Dash Robot Storytelling
  5. Choose Your Own Path: Elements of Culture
  6. Multimedia Book Report
  7. Storytelling with Finch Robot®
3.AT.1
Discuss the design process and use digital tools to illustrate potential solutions.
  1. LEGO® SPIKE Essential: Design for Changing Weather
3.AT.2
Create an algorithm to solve a problem as a collaborative team.
  1. Dash Robot Storytelling
  2. Dash Robot Mazes
  3. Dash Robot 1 - Movement
  4. Coding with LEGO® Spike Prime
  5. Pair Programming: Create a Band
  6. Introduction to Finch Robot®
  7. Modeling Perimeter with Finch Robot®
  8. Storytelling with Finch Robot®
3.AT.3
Identify problems to solve and generate questions for investigations.
  1. Platform Game Design
  2. Dash Robot Mazes
  3. Digital Pet Project
  4. Coding with LEGO® Spike Prime
  5. Introduction to Classes and Objects in Games
  6. Pair Programming: Create a Band
  7. Plan a Quest
  8. Design an App
  9. Game Design Project
  10. Game Design Project
3.DA.1
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
  1. Using Digital Tools to Create Line Graphs
  2. Advanced Data and Programming
  3. Data Patterns and Predictions
  4. Training AI Using Data
  5. Machine Learning: AutoDraw
  6. Machine Learning: What is a Blorg?
  7. Machine Learning: Teachable Machine
  8. The Sorting Game
3.DA.2
Describe examples of data sets or databases from everyday life.
  1. Research: Effective Keywords
  2. Research: Informational Programs
3.NI.1
Advocate, demonstrate, and routinely practice safe, legal, and responsible use of information and technology.
  1. Computer Basics
  2. Internet Positivity (Unplugged)
  3. Our Words Have Power (Cyberbullying)
  4. Strong Usernames and Passwords
  5. Digital Identity
  6. Minecraft: Education Edition® Basic Gameplay
  7. Giving Credit Through Attributions
  8. Giving Credit Through Attributions
  9. Training AI Using Data
  10. Sequences: Digital Responsibilities
3.NI.2
Conduct basic keyword searches to produce valid, appropriate results, and evaluate results for accuracy, relevance, and appropriateness.
  1. Research: Effective Keywords
  2. Research Presentations
  3. Digital Research 1: Guided Research
  4. Research: Informational Programs
3.PC.1
Analyze a given list of sub-problems while addressing a larger problem.
  1. Unit Fractions with Variables
3.PC.2
Define a problem or task, decompose it into smaller sub-problems.
  1. Platform Game Design
  2. Nutrition Maze
  3. Grammar Quiz Game
  4. Advanced Data and Programming
  5. Dash Robot Storytelling
  6. Dash Robot Mazes
  7. Interactive Map of the 13 Colonies
  8. Interactive Map of the 13 Colonies with the BBC micro:bit®
  9. Digital Pet Project
  10. Dash Robot 1 - Movement
  11. Skills Practice: Sequences
  12. Skills Practice: Operators
  13. Introduction to Classes and Objects in Games
  14. VEX GO®: Lines and Angles
  15. Pinball Game Project
  16. Mad Libs Project
  17. Game Design Project
  18. Game Design Project
3.PC.3
Use numbers or letters to represent information in another form.
  1. Game Mechanics with Comparison Operators
  2. Balanced and Unbalanced Forces
  3. Sound Frequency & Amplitude
  4. Fractions and Variables
  5. Introduction to Comparison Operators
  6. Wave Generator
  7. Unit Converter
  8. Revolutionary War Timeline
  9. Digital Pet Project
  10. Unit Fractions with Variables
  11. Multiplication Quiz Game
  12. Skills Practice: Variables
  13. Skills Practice: Operators
  14. Introduction to Classes and Objects in Games
  15. micro:bit® Rounding to the Nearest Ten
  16. micro:bit® Rounding to the Nearest Hundred
  17. micro:bit® Rounding with Decimals
  18. Seasonal Project (Summer): Pop The Balloons
  19. Seasonal Project (Fall): Gathering Apples Game
  20. Introduction to Speed Blocks
  21. Mad Libs Project
  22. Design an App
  23. Game Design Project
  24. Naming Numbers Game
  25. Rates and Unit Rates
  26. Scale of Planets in the Solar System
  27. Balanced Ecosystems
  28. Pong Game
  29. I-Spy with Lists
  30. Click-a-Mole
  31. Program an AI Chatbot
  32. Functions: Paint by Numbers
  33. Lists: Shopping with Scout
  34. Transportation Speeds and Sounds
  35. Lists: Spelling Bee
  36. Variables in Dance
  37. Game Design Project
4.FC.1
Demonstrate an appropriate level of proficiency in performing tasks using a range of digital devices.
  1. Platform Game Design
  2. Research: Informational Programs
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Programming and Data Project
  6. Clones in Games
  7. Digital Pet Project
  8. Introduction to LEGO® Spike Essential
  9. Introduction to LEGO® Spike Prime
  10. LEGO® SPIKE Essential: Design a Moving Statue
  11. 3D Design: Keyboard Accommodations
  12. Pair Programming: Create a Band
  13. LEGO® SPIKE Essential: Design for Changing Weather
  14. LEGO® SPIKE Essential: Design a Car Sensor
  15. Choose Your Own Path: Elements of Culture
  16. Plan a Quest
  17. Animation Loops Project
  18. Design an App
  19. Game Design Project
  20. Multimedia Book Report
  21. micro:bit® Reaction Game
  22. Storytelling with Finch Robot®
  23. Game Design Project
4.FC.2
Use age-appropriate online tools and resources (e.g., learning management systems, grade and assignment record, tutorial, assessment, web browser).
  1. 3D Design: Recreate an Animal
  2. 3D Design: Codeblocks
  3. Minecraft: Education Edition® Basic Gameplay
  4. Welcome to CodeHS!
  5. Program an AI Chatbot
  6. Machine Learning: Teachable Machine
4.FC.3
Create a simple digital model of a system and explain what the model shows and does not show.
  1. Balanced and Unbalanced Forces
  2. Wave Generator
  3. Cycle of Matter
  4. How We See: Light Reflection
4.AT.1
Examine logical reasoning to predict outcomes of an algorithm.
  1. 3D Design: Recreate an Animal
  2. Platform Game Design
  3. Animating Poetry
  4. Grammar Quiz Game
  5. Dash Robot Mazes
  6. Cycle of Matter
  7. Clones in Games
  8. Interactive Map of the 13 Colonies
  9. Interactive Map of the 13 Colonies with the BBC micro:bit®
  10. Digital Pet Project
  11. VEX GO®: Introduction
  12. VEX GO®: Measurement
  13. Create a Drawing App
  14. Minecraft® Coding Fundamentals - Basic Moves
  15. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  16. Skills Practice: Events
  17. Skills Practice: Broadcast Events
  18. Skills Practice: Operators
  19. House Design with Area and Perimeter
  20. Introduction to Classes and Objects in Games
  21. micro:bit®: Animal Response to the Environment
  22. Pair Programming: Create a Band
  23. VEX GO®: Speed and Energy
  24. LEGO® SPIKE Essential: Design a Car Sensor
  25. Choose Your Own Path: Elements of Culture
  26. Introduction to Speed Blocks
  27. VEX GO®: Lines and Angles
  28. Plan a Quest
  29. Forever Loop Dance Party
  30. Pinball Game Project
  31. Mad Libs Project
  32. Design an App
  33. Game Design Project
  34. Multiplying Fractions by Whole Numbers
  35. Punctuation Game
  36. State Project
  37. Multiplying and Dividing Fractions
  38. Multimedia Book Report
  39. micro:bit® Reaction Game
  40. Introduction to Finch Robot®
  41. Pong Game
  42. Click-a-Mole
  43. Program an AI Chatbot
  44. Events: Dot in Space
  45. Functions: Paint by Numbers
  46. Broadcast Messages: Marco Polo
  47. Creating Turtle Graphics
  48. Transportation Speeds and Sounds
  49. Broadcast Messages: Tell a Joke
  50. Events: Traveling with Scout
  51. Game Design Project
4.AT.2
Use flowcharts to create a plan or algorithm.
  1. Choose Your Own Path: Elements of Culture
  2. Plan a Quest
  3. Animation Loops Project
  4. Design an App
  5. Game Design Project
  6. Game Design Project
4.AT.3
Construct a basic system of numbers, letters, or symbols to represent information as a cipher.
4.DA.1
Collect, organize, analyze, and interpret data to identify solutions and/or make informed decisions.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
  3. Programming and Data Project
  4. Data Patterns and Predictions
4.DA.2
Gather data to answer a question using a variety of computing and data visualization methods
  1. Research Presentations
  2. Digital Research 2: Choice Research
  3. Using Digital Tools to Create Line Graphs
  4. Programming and Data Project
4.NI.1
Identify appropriate and inappropriate uses of communication technology and discuss the permanence of actions in the digital world.
  1. Digital Identity
  2. Giving Credit Through Attributions
4.NI.2
Conduct advanced keyword searches to produce valid, appropriate results and evaluate results for accuracy, relevance, and appropriateness.
  1. Research: Effective Keywords
  2. Research: Informational Programs
4.PC.1
Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
  1. Platform Game Design
  2. Nutrition Maze
  3. Advanced Data and Programming
  4. Digital Pet Project
  5. Skills Practice: Sequences
  6. Introduction to Classes and Objects in Games
  7. Pair Programming: Create a Band
  8. LEGO® SPIKE Essential: Design a Car Sensor
  9. Pinball Game Project
  10. Mad Libs Project
  11. Game Design Project
  12. micro:bit® Reaction Game
  13. Click-a-Mole
  14. Debugging: Mazes
  15. Snake Game
  16. Debugging: Make a Pizza
  17. Game Design Project
4.IC.2
Identify laws and tools which help ensure that users of varying abilities can access electronic and information technology.
  1. 3D Design: Keyboard Accommodations
4.IC.3
Explain how hardware and applications can enable everyone, including people with disabilities, to do things they could not do otherwise.
  1. 3D Design: Keyboard Accommodations
5.FC.1
Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.
  1. Creative Storytelling
  2. Digital Greeting Card Project
  3. Research: Informational Programs
  4. Programming and Data Project
  5. Digital Pet Project
  6. Pair Programming: Create a Band
  7. Choose Your Own Path: Elements of Culture
  8. Multimedia Book Report
5.AT.1
Analyze and improve an algorithm that includes sequencing and simple patterns with or without a computing device.
  1. Introduction to Computer Science and Scratch
  2. Practice with Conditionals Part 1
  3. Adding with Loops
  4. Game Mechanics with Comparison Operators
  5. Loops (Unplugged)
  6. 3D Design: Codeblocks
  7. Exploring Ecosystems
  8. Balanced and Unbalanced Forces
  9. Sound Frequency & Amplitude
  10. Events
  11. Platform Game Design
  12. Communities Adapt to & Modify their Environment
  13. Fractions and Variables
  14. Creative Storytelling
  15. Weather and Climate
  16. Digital Greeting Card Project
  17. From ScratchJr to Scratch
  18. Introduction to Comparison Operators
  19. Classifying Rocks
  20. Complex Conditionals: If/Then/Else Chase the Star
  21. Nutrition Maze
  22. Exploring Heat
  23. Exploring Adaptations
  24. Physical Changes
  25. Variables
  26. Plant and Animal Cells
  27. Digital Vocabulary Flashcard Quiz
  28. Animating Poetry
  29. Exploring the Water Cycle
  30. Simple Algorithms
  31. Rights and Responsibilities
  32. Random Sentence Generator
  33. Introduction to Conditionals
  34. Wave Generator
  35. Division and Conditionals
  36. Multiple Algorithms
  37. Multiplication and Conditionals
  38. Unit Converter
  39. Sensing and Responding to the Environment
  40. Effects of Pollution
  41. Nonfiction Animated Recordings
  42. Measuring Lengths
  43. Grammar Quiz Game
  44. Drawing with the BBC micro:bit® and Scratch
  45. Loops
  46. Dash Robot Storytelling
  47. Dash Robot Mazes
  48. Animating Sprites with Multiplication
  49. Phonics: Letter Sounds
  50. Earth Systems
  51. Day and Night
  52. Cycle of Matter
  53. Game Effects
  54. Clones in Games
  55. Constructive and Destructive Processes
  56. Revolutionary War Timeline
  57. Revolutionary War Timeline with the BBC micro:bit®
  58. Animal Classification
  59. Interactive Map of the 13 Colonies
  60. Interactive Map of the 13 Colonies with the BBC micro:bit®
  61. Digital Pet Project
  62. Unit Fractions with Variables
  63. Multiplication Quiz Game
  64. Phonics: Digraphs
  65. VEX 123®: Introduction
  66. ScratchJr to Scratch: Events and Loops
  67. Dash Robot 1 - Movement
  68. VEX GO®: Introduction
  69. VEX GO®: Measurement
  70. Create a Drawing App
  71. Minecraft® Coding Fundamentals - Basic Moves
  72. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  73. Skills Practice: Events
  74. Skills Practice: Broadcast Events
  75. Skills Practice: If/Then Conditionals
  76. Skills Practice: Repeat Loops
  77. Skills Practice: Functions
  78. Skills Practice: Forever Loops
  79. Skills Practice: If/Then/Else Conditionals
  80. Skills Practice: Variables
  81. Scratch Drawing Tools
  82. Skills Practice: Costumes, Backdrops, and Animations
  83. Coding with LEGO® Spike Prime
  84. Skills Practice: Functions with Boolean Inputs
  85. Skills Practice: Operators
  86. Skills Practice: Functions with Number Inputs
  87. House Design with Area and Perimeter
  88. Introduction to Classes and Objects in Games
  89. micro:bit® Rounding to the Nearest Ten
  90. Punctuate a Title
  91. micro:bit®: Animal Response to the Environment
  92. Pair Programming: Create a Band
  93. micro:bit® Rounding to the Nearest Hundred
  94. VEX 123®: Patterns of Living Things
  95. micro:bit® Rounding with Decimals
  96. Seasonal Project (Spring): Create a Chase Game!
  97. VEX GO®: Speed and Energy
  98. How We See: Light Reflection
  99. Practice with Conditionals Part 2
  100. Practice with Conditionals Part 4
  101. LEGO® SPIKE Essential: Design a Car Sensor
  102. Seasonal Project (Summer): Pop The Balloons
  103. Practice with Conditionals Part 3
  104. Seasonal Project (Fall): Gathering Apples Game
  105. Complex Conditionals: If/Then/Else Chase the Balloon Game
  106. Choose Your Own Path: Elements of Culture
  107. Introduction to Speed Blocks
  108. VEX GO®: Lines and Angles
  109. Plan a Quest
  110. Forever Loop Dance Party
  111. Mad Libs Project
  112. Flower Garden Functions Project
  113. Design an App
  114. Game Design Project
  115. Decimal Division and Conditionals
  116. Add and Subtract Fractions
  117. Multiplying Fractions by Whole Numbers
  118. Naming Numbers Game
  119. Modeling Life Cycles
  120. Fossils and Past Environments
  121. Punctuation Game
  122. State Project
  123. Atoms and Molecules
  124. Geographic Effects on Early Civilizations
  125. Balanced Ecosystems
  126. Multimedia Book Report
  127. micro:bit® Reaction Game
  128. Makey Makey®: Introduction
  129. Introduction to Finch Robot®
  130. Modeling Perimeter with Finch Robot®
  131. Storytelling with Finch Robot®
  132. Makey Makey®: Graphing Points on a Coordinate Plane
  133. micro:bit®: Graphing Points on a Coordinate Plane
  134. I-Spy with Lists
  135. Animating Poetry
  136. Message Events: Scout Plays in the Forest
  137. Creating Algorithms
  138. Events: Dot in Space
  139. Functions: Paint by Numbers
  140. Loops: Catch the Ball
  141. Message Events: Simon Says
  142. Scout's Quest: Functions with Boolean Inputs
  143. Broadcast Messages: Marco Polo
  144. Scout's Quest: Variables
  145. Scout's Quest: Functions with Number Inputs
  146. Lists: Shopping with Scout
  147. Scout's Quest: Conditionals
  148. Creating Turtle Graphics
  149. Transportation Speeds and Sounds
  150. Conditionals: Flying Bird
  151. Broadcast Messages: Tell a Joke
  152. Lists: Spelling Bee
  153. Events: Traveling with Scout
  154. Variables in Dance
  155. Game Design Project
5.AT.2
Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.
  1. Loops (Unplugged)
  2. Exploring Ecosystems
  3. Sound Frequency & Amplitude
  4. Platform Game Design
  5. Digital Greeting Card Project
  6. Classifying Rocks
  7. Nutrition Maze
  8. Digital Vocabulary Flashcard Quiz
  9. Rights and Responsibilities
  10. Introduction to the BBC micro:bit®
  11. Nonfiction Animated Recordings
  12. Grammar Quiz Game
  13. Loops
  14. Dash Robot Storytelling
  15. Dash Robot Mazes
  16. Classifying Shapes by Category
  17. Cycle of Matter
  18. Clones in Games
  19. Revolutionary War Timeline
  20. Digital Pet Project
  21. Unit Fractions with Variables
  22. Dash Robot 1 - Movement
  23. Create a Drawing App
  24. Minecraft® Coding Fundamentals - Basic Moves
  25. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  26. Skills Practice: Events
  27. Skills Practice: Sequences
  28. Skills Practice: Broadcast Events
  29. Skills Practice: Repeat Loops
  30. Skills Practice: Functions
  31. Skills Practice: Forever Loops
  32. Skills Practice: Variables
  33. Scratch Drawing Tools
  34. Skills Practice: Costumes, Backdrops, and Animations
  35. Coding with LEGO® Spike Prime
  36. Skills Practice: Functions with Boolean Inputs
  37. Skills Practice: Operators
  38. Skills Practice: Functions with Number Inputs
  39. House Design with Area and Perimeter
  40. Introduction to Classes and Objects in Games
  41. micro:bit® Rounding to the Nearest Ten
  42. Punctuate a Title
  43. micro:bit®: Animal Response to the Environment
  44. Pair Programming: Create a Band
  45. micro:bit® Rounding to the Nearest Hundred
  46. micro:bit® Rounding with Decimals
  47. Seasonal Project (Spring): Create a Chase Game!
  48. LEGO® SPIKE Essential: Design a Car Sensor
  49. Seasonal Project (Summer): Pop The Balloons
  50. Seasonal Project (Fall): Gathering Apples Game
  51. The Coordinate Plane
  52. Choose Your Own Path: Elements of Culture
  53. Classifying Shapes Using Lines and Angles
  54. Classifying Quadrilaterals in a Hierarchy
  55. Plan a Quest
  56. Animation Loops Project
  57. Mad Libs Project
  58. Flower Garden Functions Project
  59. Design an App
  60. Game Design Project
  61. Add and Subtract Fractions
  62. Naming Numbers Game
  63. Punctuation Game
  64. State Project
  65. Atoms and Molecules
  66. Multiplying and Dividing Fractions
  67. Balanced Ecosystems
  68. Multimedia Book Report
  69. micro:bit® Reaction Game
  70. Introduction to Finch Robot®
  71. Modeling Perimeter with Finch Robot®
  72. Storytelling with Finch Robot®
  73. Scout's Scratch Expedition Part 1
  74. Scout's Scratch Expedition Part 2
  75. Scout's Scratch Expedition Part 3
  76. Scout's Scratch Expedition Part 4
  77. Debugging: Events and Loops
  78. Create a Maze
  79. Debugging: Mazes
  80. Events: Dot in Space
  81. Functions: Paint by Numbers
  82. Loops: Catch the Ball
  83. Scout's Quest: Functions with Boolean Inputs
  84. Broadcast Messages: Marco Polo
  85. Scout's Quest: Variables
  86. Scout's Quest: Functions with Number Inputs
  87. Debugging: Make a Pizza
  88. Creating Turtle Graphics
  89. Broadcast Messages: Tell a Joke
  90. Events: Traveling with Scout
  91. Variables in Dance
  92. Game Design Project
5.AT.3
Develop and recommend solutions to a given problem and explain the process to an audience.
  1. 3D Design: Keyboard Accommodations
  2. Design an App
5.DA.1
Manipulate data to answer a question using a variety of computing methods and tools to collect, organize, graph, analyze, and publish the resulting information.
  1. Research: Informational Programs
  2. Using Digital Tools to Create Line Graphs
  3. Programming and Data Project
5.DA.2
Connect data from a simulation to real-life events.
  1. Sound Frequency & Amplitude
  2. Wave Generator
  3. Networks, Packets, and the Internet
  4. Balanced Ecosystems
5.NI.1
Explain responsible uses of technology and digital information; describe possible consequences of inappropriate use such as copyright infringement and piracy.
  1. Computer Basics
  2. Internet Positivity (Unplugged)
  3. Our Words Have Power (Cyberbullying)
  4. Strong Usernames and Passwords
  5. Digital Identity
  6. Minecraft: Education Edition® Basic Gameplay
  7. Giving Credit Through Attributions
  8. Giving Credit Through Attributions
  9. Training AI Using Data
  10. Sequences: Digital Responsibilities
5.NI.2
Apply copyright principles to real life scenarios.
  1. Giving Credit Through Attributions
5.PC.1
Create simple animated stories or solve pre-existing problems using a precise sequence of instructions and simple loops, collaboratively or individually.
  1. Introduction to Computer Science and Scratch
  2. Practice with Conditionals Part 1
  3. Adding with Loops
  4. Loops (Unplugged)
  5. 3D Design: Codeblocks
  6. Exploring Ecosystems
  7. Balanced and Unbalanced Forces
  8. Sound Frequency & Amplitude
  9. Events
  10. Platform Game Design
  11. Communities Adapt to & Modify their Environment
  12. Fractions and Variables
  13. Creative Storytelling
  14. Weather and Climate
  15. Digital Greeting Card Project
  16. Introduction to Comparison Operators
  17. Classifying Rocks
  18. Complex Conditionals: If/Then/Else Chase the Star
  19. Nutrition Maze
  20. Exploring Heat
  21. Decimal Multiplication and Conditionals
  22. Exploring Adaptations
  23. Physical Changes
  24. Variables
  25. Plant and Animal Cells
  26. Digital Vocabulary Flashcard Quiz
  27. Animating Poetry
  28. Exploring the Water Cycle
  29. Simple Algorithms
  30. Random Sentence Generator
  31. Introduction to Conditionals
  32. Wave Generator
  33. Division and Conditionals
  34. Multiple Algorithms
  35. Multiplication and Conditionals
  36. Unit Converter
  37. Sensing and Responding to the Environment
  38. Effects of Pollution
  39. Nonfiction Animated Recordings
  40. Measuring Lengths
  41. Grammar Quiz Game
  42. Drawing with the BBC micro:bit® and Scratch
  43. Loops
  44. Dash Robot Storytelling
  45. Dash Robot Mazes
  46. Animating Sprites with Multiplication
  47. Earth Systems
  48. Classifying Shapes by Category
  49. Day and Night
  50. Cycle of Matter
  51. Multi-digit Multiplication and Conditionals
  52. Game Effects
  53. Clones in Games
  54. Constructive and Destructive Processes
  55. Revolutionary War Timeline
  56. Revolutionary War Timeline with the BBC micro:bit®
  57. Animal Classification
  58. Interactive Map of the 13 Colonies
  59. Interactive Map of the 13 Colonies with the BBC micro:bit®
  60. Digital Pet Project
  61. Unit Fractions with Variables
  62. Multiplication Quiz Game
  63. Dash Robot 1 - Movement
  64. VEX GO®: Introduction
  65. Create a Drawing App
  66. Skills Practice: Events
  67. Skills Practice: Broadcast Events
  68. Skills Practice: If/Then Conditionals
  69. Skills Practice: Repeat Loops
  70. Skills Practice: Functions
  71. Skills Practice: Forever Loops
  72. Skills Practice: If/Then/Else Conditionals
  73. Skills Practice: Variables
  74. Scratch Drawing Tools
  75. Skills Practice: Costumes, Backdrops, and Animations
  76. Skills Practice: Functions with Boolean Inputs
  77. Skills Practice: Operators
  78. Skills Practice: Functions with Number Inputs
  79. Area of a Rectangle with Tiles
  80. House Design with Area and Perimeter
  81. Introduction to Classes and Objects in Games
  82. Punctuate a Title
  83. micro:bit®: Animal Response to the Environment
  84. Pair Programming: Create a Band
  85. Seasonal Project (Spring): Create a Chase Game!
  86. VEX GO®: Speed and Energy
  87. How We See: Light Reflection
  88. Practice with Conditionals Part 2
  89. Practice with Conditionals Part 4
  90. LEGO® SPIKE Essential: Design a Car Sensor
  91. Seasonal Project (Summer): Pop The Balloons
  92. Practice with Conditionals Part 3
  93. The US Government
  94. Seasonal Project (Fall): Gathering Apples Game
  95. The Coordinate Plane
  96. Complex Conditionals: If/Then/Else Chase the Balloon Game
  97. Using the Go To Page Block
  98. Introduction to the Grid
  99. Introduction to Speed Blocks
  100. VEX GO®: Lines and Angles
  101. Plan a Quest
  102. Animation Loops Project
  103. Forever Loop Dance Party
  104. Pinball Game Project
  105. Mad Libs Project
  106. Flower Garden Functions Project
  107. Design an App
  108. Game Design Project
  109. Decimal Division and Conditionals
  110. Naming Numbers Game
  111. Modeling Life Cycles
  112. Fossils and Past Environments
  113. State Project
  114. Atoms and Molecules
  115. Geographic Effects on Early Civilizations
  116. Evaluate Algebraic Equations
  117. Scale of Planets in the Solar System
  118. Balanced Ecosystems
  119. Multimedia Book Report
  120. micro:bit® Reaction Game
  121. Makey Makey®: Introduction
  122. Makey Makey®: Graphing Points on a Coordinate Plane
  123. micro:bit®: Graphing Points on a Coordinate Plane
  124. Creating Algorithms
  125. Events: Dot in Space
  126. Functions: Paint by Numbers
  127. Loops: Catch the Ball
  128. Scout's Quest: Functions with Boolean Inputs
  129. Broadcast Messages: Marco Polo
  130. Scout's Quest: Functions with Number Inputs
  131. Scout's Quest: Conditionals
  132. Creating Turtle Graphics
  133. Transportation Speeds and Sounds
  134. Conditionals: Flying Bird
  135. Broadcast Messages: Tell a Joke
  136. Events: Traveling with Scout
  137. Variables in Dance
  138. Game Design Project
5.PC.2
Identify bugs (errors) in basic programming.
  1. Exploring Ecosystems
  2. Maze Game Project
  3. Sound Frequency & Amplitude
  4. Platform Game Design
  5. Digital Greeting Card Project
  6. Classifying Rocks
  7. Nutrition Maze
  8. Digital Vocabulary Flashcard Quiz
  9. Nonfiction Animated Recordings
  10. Grammar Quiz Game
  11. Loops
  12. Dash Robot Storytelling
  13. Dash Robot Mazes
  14. Classifying Shapes by Category
  15. Cycle of Matter
  16. Clones in Games
  17. Revolutionary War Timeline
  18. Digital Pet Project
  19. Unit Fractions with Variables
  20. Ozobot® Programming 1: Introduction
  21. Ozobot® Programming 2: More Color Codes
  22. Dash Robot 1 - Movement
  23. Cue Robot 1 - Movement
  24. Cue Robot 2 - Proximity Sensors
  25. Cue Robot 3 - Loops and Functions
  26. Minecraft® Coding Fundamentals - Basic Moves
  27. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  28. Skills Practice: Events
  29. Skills Practice: Sequences
  30. Skills Practice: Broadcast Events
  31. Skills Practice: Repeat Loops
  32. Skills Practice: Functions
  33. Skills Practice: Forever Loops
  34. Skills Practice: Variables
  35. Scratch Drawing Tools
  36. Skills Practice: Costumes, Backdrops, and Animations
  37. Coding with LEGO® Spike Prime
  38. Skills Practice: Functions with Boolean Inputs
  39. Skills Practice: Operators
  40. Skills Practice: Functions with Number Inputs
  41. Area of a Rectangle with Tiles
  42. House Design with Area and Perimeter
  43. Introduction to Classes and Objects in Games
  44. micro:bit® Rounding to the Nearest Ten
  45. Punctuate a Title
  46. Pair Programming: Create a Band
  47. micro:bit® Rounding to the Nearest Hundred
  48. micro:bit® Rounding with Decimals
  49. Seasonal Project (Spring): Create a Chase Game!
  50. LEGO® SPIKE Essential: Design a Car Sensor
  51. Seasonal Project (Summer): Pop The Balloons
  52. The Coordinate Plane
  53. Choose Your Own Path: Elements of Culture
  54. Classifying Shapes Using Lines and Angles
  55. Classifying Quadrilaterals in a Hierarchy
  56. Plan a Quest
  57. Animation Loops Project
  58. Pinball Game Project
  59. Mad Libs Project
  60. Functions Dance Project
  61. Flower Garden Functions Project
  62. Design an App
  63. Game Design Project
  64. Add and Subtract Fractions
  65. Multiplying Fractions by Whole Numbers
  66. Naming Numbers Game
  67. Modeling Life Cycles
  68. State Project
  69. Atoms and Molecules
  70. Geographic Effects on Early Civilizations
  71. Rates and Unit Rates
  72. Multiplying and Dividing Fractions
  73. Evaluate Algebraic Equations
  74. Scale of Planets in the Solar System
  75. Balanced Ecosystems
  76. Multimedia Book Report
  77. micro:bit® Reaction Game
  78. Ozobot® Timeline
  79. Ozobot® Cycle
  80. Scout's Scratch Expedition Part 1
  81. Scout's Scratch Expedition Part 2
  82. Scout's Scratch Expedition Part 3
  83. Scout's Scratch Expedition Part 4
  84. Pong Game
  85. Debugging: Events and Loops
  86. Create a Maze
  87. Click-a-Mole
  88. Program an AI Chatbot
  89. Events: Dot in Space
  90. Loops: Catch the Ball
  91. Scout's Quest: Functions with Boolean Inputs
  92. Maze Game Project
  93. Broadcast Messages: Marco Polo
  94. Scout's Quest: Variables
  95. Scout's Quest: Functions with Number Inputs
  96. Creating Turtle Graphics
  97. Broadcast Messages: Tell a Joke
  98. Events: Traveling with Scout
  99. Variables in Dance
  100. Game Design Project
5.IC.1
Analyze the impact of social media on individuals, families, and society.
  1. Our Words Have Power (Cyberbullying)
  2. Strong Usernames and Passwords
  3. Digital Identity