Standards in this Framework
| Standard | Lessons |
|---|---|
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1.FC.1
Navigate to applications and documents by using desktop icons, windows, and menus (e.g., open and close the browser window, find/use bookmark to store the website, recognize and use app on tablet). |
Minecraft: Education Edition® Basic Gameplay LEGO® SPIKE Essential: Design for Changing Weather Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations Introduction to Spreadsheets Exploring Spreadsheets Exploring Word Processing Exploring Presentations Exploring Spreadsheets |
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1.FC.2
Demonstrate use of input devices (e.g., mouse, keyboard). |
Animal Life Cycles Build a Sentence Sound and Pitch Original Story Animations - Personal Story Sun and Moon, Day and Night Phonics: Digraphs Place Value: Adding Up to 20 3D Design: Introduction Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) Minecraft: Education Edition® Basic Gameplay Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Telling Time LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Divide Shapes into Equal Parts LEGO® SPIKE Essential: Design for Changing Weather Minecraft: Education Edition® - Trailblazer Mouse Practice Hide and Seek Game Drawing Tools: Fairy Tale Painting Introduction to Debugging Drawing Tools: Farm Scene Loops: Predator and Prey Speed Block: Bouncy Ball Pages: Create a Tapping Game Message Events: Simon Says Grid: Solving Mazes Careers in CS: Litter Free Communities Computer Basics: Exploration Mouse Practice: Level Up! |
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1.AT.1
Identify and revise problem-solving strategies to solve a simple problem. |
Seed Dispersal LEGO® SPIKE Essential: Design a Car Sensor About Me Project Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse All About Me! Guided Research Choice Research Introduction to the Design Process |
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1.AT.2
Classify and sort information into logical order with and/or without a computer. |
How Living Things Survive Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Greater Than and Less Than: Single-Digit Numbers Creating Shapes Types of Motion Events Story Problems: Add and Subtract within 10 Light and Shadows From CodeHopJr to CodeHop Blocks Story Problems: Add and Subtract within 100 Phases of the Moon Create Your Own Story Problem Our Responsibilities Living and Nonliving Weather and Seasons Loops Storytelling Animations Part 2 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Events and Money Wildlife Scene Project Ozobot® Programming 2: More Color Codes Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Using the Go To Page Block Introduction to the Grid Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Forever Loop Dance Party Coding Card Game: Sequences Coding Card Game: Sequences 2 Coding Card Game: Loops Coding Card Game: Loops 2 Coding Card Game: Conditionals Coding Card Game: Conditionals 2 Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Flower Garden Functions Project Algebraic Thinking: Finding a Two-Digit Unknown Multiplying Fractions by Whole Numbers Patterns and Music Punctuation Game State Project Preventing Erosion Multiplying and Dividing Fractions micro:bit® Reaction Game Events (Alpine UT updates) Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Scout's Programming Expedition Part 4 Programming a Cycle Create an Original Story Animation Create a Maze Loops: Follow the Path Create a Mini Golf Game Message Events: Scout Plays in the Forest Garden Project Growing Garden Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Introduction to Events Sequences: Snowball Fight Acting with Events Variables: Keeping Score Bowling Game All About Me! Drawing Tools: Nature Walk Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Evening Routines Making a Timer Guided Research Choice Research |
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1.AT.3
Utilize digital tools to illustrate potential solutions to a problem. |
LEGO® SPIKE Essential: Design for Changing Weather Preventing Erosion Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse Practicing the Design Process Exploring the Design Process |
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1.DA.1
Interpret data displayed in a chart. |
Data Patterns and Predictions Basic Data and Programming Guided Research |
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1.DA.2
Organize data using similarities and differences. |
Data Patterns and Predictions Machine Learning: What is a Blorg? Basic Data and Programming What Can AI Do? Sorting with Decision Trees How AI Helps Us |
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1.NI.1
Advocate, demonstrate, and routinely practice safe, legal, and responsible use of information and technology. |
Internet Positivity Strong Usernames and Passwords Digital Identity Minecraft: Education Edition® Basic Gameplay Giving Credit Through Attributions Keeping Information Safe Positive Online Behavior Responsible Digital Citizens Exploring Responsible Technology Use Responsible Digital Citizens |