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Elementary Standards Mapping

for Ohio 3 Computer Science

35

Standards in this Framework

Standard Lessons
CS.D.3.a
Explore common components (i.e., parts) of a computing system and their function to understand and describe the role they play in a computer system.
    How Computing Systems Work
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
CS.HS.3.a
Identify and use digital learning tools/devices to support planning, implementing and reflecting upon a defined task.
    Introduction to Productivity Software
CS.T.3.a
Apply troubleshooting strategies given problems and solutions to resolve hardware and software problems.
    Introduction to micro:bit®
    Computer Detectives: Hardware and Software Problems
NI.N.3.a
Describe how communication occurs when information is sent and received over physical or wireless paths to explain communication systems (e.g., sending an email or visiting a website).
    Networks, Packets, and the Internet
NI.N.3.b
Recognize that every device on a network has a unique identification to share or receive information from the global community.
    Networks Part 2: Network Protocols
NI.C.3.a
Explore digital safety concepts in order to explain that information can be both public and private, to determine what information can safely be shared and to know how to use passwords to protect information.
    Strong Usernames and Passwords
NI.C.3.b
Explore and explain grade-appropriate examples of unsafe content, such as pop-ups and malicious links.
NI.IOT.3.a
Describe how devices send and receive information over physical or wireless paths to identify how information is transmitted.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
NI.IOT.3.b
Define intelligent devices and describe the difference between smart devices and intelligent devices to identify the difference in their capabilities.
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
DA.DCS.3.a
Collect quantitative data over time from multiple sources to perform various tasks.
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
DA.DCS.3.b
Identify different types of information to store in different formats.
    Data Storage
DA.VC.3.a
Create a chart or graph to inform a target audience about observations and data collected.
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
DA.IM.3.a
Utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
ATP.A.3.a
Construct and reflect on errors in an algorithm to accomplish a given task.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
    Loops: Falling Objects
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.6 - The Rabbit Chase: Help
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
ATP.VDR.3.a
Define and identify a variable, a placeholder for storing a value, to understand how it is used in a multi-step process (i.e., algorithm).
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    AI Chatbots
ATP.CS.3.a
Create a program using sequences, events, loops and conditionals to solve a problem.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    KA1.1.1 - Karel's Coding Environment: Example Program
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Debugging: Mazes
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    KA1.2.1 - The Rabbit Chase: Time to Clean Up
    KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.4 - The Rabbit Chase: Tracking Riley
    KA1.2.5 - The Rabbit Chase: Over the Wall
    KA1.2.6 - The Rabbit Chase: Help
    KA1.2.7 - The Rabbit Chase: Making Friends
    KA1.3.1 - Lost in Space: A Call from Space
    KA1.3.2a - Lost in Space: Directions to Mars
    KA1.3.2b - Lost in Space: Asteroid Field
    KA1.3.2c - Lost in Space: Asteroid Field 2
    KA1.3.3a - Lost in Space: Landing Systems Engaged
    KA1.3.3b - Lost in Space: Perimeter Check
    KA1.3.4a - Lost in Space: Putting Out Fires Part 1
    KA1.3.4b - Lost in Space: Putting Out Fires Part 2
    KA1.3.5b - Lost in Space: Tracking Tracy Part 2
    KA1.3.6 - Lost in Space: Martian Sand Worms
    KA1.4.1 - Evaluation: Supplies Drop Off
    KA1.4.2 - Evaluation: Create Karel Adventures
    House Design with Area and Perimeter
    KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    Drawing Tools: Sea Creatures
    Loops: Sphero® Underwater Exploration
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
ATP.M.3.a
Decompose (i.e., break down) the steps needed or not needed (i.e., abstraction) into precise sequences of instructions to design an algorithm.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators: Grace Hopper
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
ATP.PD.3.a
Use a design process to plan the development of a program that solves problems.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Design an App
    Game Design Project
    Game Design Project
ATP.PD.3.b
Using a given program known to contain errors, identify and debug errors to ensure it works.
    Exploring Ecosystems
    Maze Game Project
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Debugging: Events and Loops
    Create a Maze
    Click-a-Mole
    Debugging: Mazes
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Scout's Quest: Functions with Number Inputs
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Sequences: Parallel Programming
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    KA1.2.1 - Karel Error Messages Part 1
    KA1.2.2 - Karel Error Messages Part 2
    KA1.2.3 - Karel Error Messages Part 3
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    AI Chatbots
AI.P.3.a
Use different sensors, analog and digital, and discuss the difference between them.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
AI.P.3.b
Describe what computer perception is and how it affects computers to see how it compares to human perception.
    Training AI Using Data
    Humans Vs. Machines
AI.RR.3.a
With guidance and support, create a classification system using a tree structure to understand how computers think.
    How Machines Learn
AI.RR.3.b
Use AI to answer questions and describe how the answer is reasonable.
    How Machines Learn
    AI Chatbots
AI.ML.3.a
Label three different machine learning approaches to identify them to see different approaches.
    How Machines Learn
AI.ML.3.b
Give examples of bias to understand what it is and how it affects machine learning.
    Machine Learning: Teachable Machine
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
AI.ML.3.c
Identify tasks that use AI to perform human tasks to understand how humans rely on AI.
    Humans Vs. Machines
AI.NI.3.a
Locate AI systems that are designed to help everyone have equal access.
    AI Products: Ethical and Responsible Choices
AI.SI.3.a
Define what a bias is to understand how it can influence humans.
    Machine Learning: Teachable Machine
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
IC.Cu.3.a
Identify computing technologies that have changed the world and express how those technologies influence and are influenced by cultural practice.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
IC.Cu.3.b
Identify how computing devices have built-in features to increase accessibility to all users.
    3D Design: Keyboard Accommodations
    Design an App
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
IC.SI.3.a
Collaborate and consider diverse perspectives to improve digital artifacts.
    3D Design: Recreate an Animal
    Platform Game Design
    Digital Pet Project
    3D Design: Keyboard Accommodations
    Design an App
IC.SLE.3.a
Use public domain or Creative Commons media, and refrain from copying or using material created by others without permission.
    Giving Credit Through Attributions
    Ethical and Responsible Use of Generative AI
IC.SLE.3.b
Determine whether information should be shared or kept private to protect student identity.
    Strong Usernames and Passwords
    Digital Identity
IC.SLE.3.c
Communicate the importance of information security to protect one's own digital footprint.
    Strong Usernames and Passwords
    Digital Identity
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
IC.SLE.3.d
Explain why different types of information might need to be protected, describing common safeguards for protecting personal information.
    Strong Usernames and Passwords
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room