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Elementary Standards Mapping

for Nebraska K12 Technology CS

11

Standards in this Framework

Standard Lessons
NE.K12.1
Create algorithms, or series of ordered steps, to solve problems.
    Introduction to Computer Science and Scratch Sequences (Unplugged) Introduction to Message Events Properties of Matter Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Counting with Mazes Light and Shadows Math Story Problems: Add and Subtract within 100 Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Adding within 20 and Sequences (Unplugged) Loops Original Story Animations - Fiction Story Cardinal Directions Events and Money Wildlife Scene Project Communities Modify Their Environment Changes in the Environment Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Weather with Bee-Bot® Introduction to Kibo® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Punctuation: Write a Great Sentence! Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Unplugged Introduction to ScratchJr Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers About Me Project Create a Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Mad Libs Project Naming Numbers Game Preventing Erosion Geographic Effects on Early Civilizations Balanced Ecosystems Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Creating Algorithms Introduction to Clones Pages: Create a Tapping Game Loops: Catch the Ball Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Scout's Quest: Variables Clones: Throwing Acorns Game Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Creating Turtle Graphics Transportation Speeds and Sounds Sequences (Unplugged) Introduction to Events Sequences: Snowball Fight Acting with Events Bowling Game All About Me! Drawing Tools: Nature Walk Conditionals: Underwater Exploration
NE.K12.2
Decompose a problem into smaller more manageable parts.
    Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Shapes with Bee-Bot® Making Ten with Bee-Bot® About Me Project Mad Libs Project Weather with Code & Go® Robot Mouse Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Scout's Quest: Variables Creating Turtle Graphics All About Me!
NE.K12.3
Collect, analyze, and represent data effectively.
    Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
NE.K12.4
Demonstrate an understanding of how information is represented, stored, and processed by a computer.
NE.K12.5
Optimize an algorithm for execution by a computer.
NE.K12.6
Create simulations/models to understand natural phenomena and test hypotheses.
    Balanced Ecosystems
NE.K12.7
Evaluate algorithms by their efficiency, correctness, and clarity.
    Creating Algorithms
NE.K12.8
Write programs using visual (block-based) programming languages (scratch).
    Advanced Data and Programming Introduction to the Wait Block About Me Project Create a Chicken Crossing Game River Crossing Game Hide and Seek Game Mad Libs Project Naming Numbers Game Patterns and Music Preventing Erosion Balanced Ecosystems Basic Data and Programming Project Loops: Predator and Prey Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Introduction to Clones Pages: Create a Tapping Game Loops: Catch the Ball Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Clones: Throwing Acorns Game Basic Data and Programming Project Animal Sounds Creating Turtle Graphics Sequences: Snowball Fight Bowling Game All About Me!
NE.K12.9
Create and modify animations, and present work to others.
    Advanced Data and Programming Introduction to the Wait Block Hide and Seek Game Balanced Ecosystems Basic Data and Programming Project Create an Original Story Animation Speed Block: Bouncy Ball Introduction to Clones Clones: Throwing Acorns Game Basic Data and Programming Project Animal Sounds
NE.K12.10
Write programs using text-based programming languages.
NE.K12.11
Create web pages with a practical, personal, and/or societal purpose.