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Elementary Standards Mapping

for Nebraska K12 Technology CS

11

Standards in this Framework

Standard Lessons
NE.K12.1
Create algorithms, or series of ordered steps, to solve problems.
  1. Introduction to Computer Science and Scratch
  2. Sequences (Unplugged)
  3. Introduction to Message Events
  4. Properties of Matter
  5. Maze Game Project
  6. Story Problems: Add and Subtract within 20
  7. Greater Than and Less Than: Single-Digit Numbers
  8. Changing Landforms
  9. Types of Motion
  10. Animal Life Cycles
  11. Events
  12. Story Problems: Add and Subtract within 10
  13. Counting with Mazes
  14. Light and Shadows
  15. Math Story Problems: Add and Subtract within 100
  16. Phases of the Moon
  17. Create Your Own Story Problem
  18. Living and Nonliving
  19. Weather and Seasons
  20. Original Story Animations - Personal Story
  21. Digital Research 2: Choice Research
  22. Adding within 20 and Sequences (Unplugged)
  23. Loops
  24. Original Story Animations - Fiction Story
  25. Cardinal Directions
  26. Events and Money
  27. Wildlife Scene Project
  28. Communities Modify Their Environment
  29. Changes in the Environment
  30. Introduction to Bee-Bot®: Basic Movements
  31. Counting with Bee-Bot®
  32. Introduction to Bee-Bot®: Planning a Program
  33. Patterns with Bee-Bot®
  34. Seasons with Bee-Bot®
  35. Place Value: Adding Up to 20
  36. Comparing Length with Bee-Bot®
  37. Weather with Bee-Bot®
  38. Introduction to Kibo®
  39. Needs of Living Things with Bee-Bot®
  40. Push and Pull with Bee-Bot®
  41. Skills Practice: Events
  42. Skills Practice: ScratchJr Drawing Tools
  43. Punctuation: Write a great sentence!
  44. Seed Dispersal
  45. Unplugged Introduction to ScratchJr Part 1
  46. Unplugged Introduction to ScratchJr Part 2
  47. Shapes with Bee-Bot®
  48. Seasonal Project (Summer): Pop the Balloons
  49. Making Ten with Bee-Bot®
  50. Seasonal Project (Spring): Create a Chase Game
  51. Seasonal Project (Fall): Gathering Apples Game
  52. Using the Go To Page Block
  53. Introduction to the Grid
  54. Introduction to Speed Blocks
  55. Introduction to Show and Hide Blocks
  56. Introduction to Grow and Shrink Blocks
  57. Forever Loop Dance Party
  58. CodeHS Coding Card Game: Sequences
  59. CodeHS Coding Card Game: Sequences 2
  60. CodeHS Coding Card Game: Loops
  61. CodeHS Coding Card Game: Loops 2
  62. CodeHS Coding Card Game: Conditionals
  63. CodeHS Coding Card Game: Conditionals 2
  64. Code Block Review
  65. Catching Butterflies
  66. Introduction to the Wait Block
  67. Greater Than and Less Than: Two-Digit Numbers
  68. Greater Than and Less Than: Three-Digit Numbers
  69. About Me Project
  70. Create a Chicken Crossing Game
  71. River Crossing Game
  72. Racing Game
  73. Create a Map
  74. Hide and Seek Game
  75. 3D Shapes
  76. Digital Greeting Card Project
  77. Design an Adventure Game
  78. Mad Libs Project
  79. Naming Numbers Game
  80. Preventing Erosion
  81. Geographic Effects on Early Civilizations
  82. Balanced Ecosystems
  83. Events (Alpine UT updates)
  84. Grow and Shrink Blocks in Motion
  85. Seasons with Code & Go® Robot Mouse
  86. Weather with Code & Go® Robot Mouse
  87. Introduction to Code & Go® Robot Mouse: Basic Movements
  88. Counting with Code & Go® Robot Mouse
  89. Introduction to Code & Go® Robot Mouse: Planning a Program
  90. Patterns with Code & Go® Robot Mouse
  91. Comparing Length with Code & Go® Robot Mouse
  92. Needs of Living Things with Code & Go® Robot Mouse
  93. Push and Pull with Code & Go® Robot Mouse
  94. Shapes with Code & Go® Robot Mouse
  95. Making Ten with Code & Go® Robot Mouse
  96. Programming a Cycle
  97. Create an Original Story Animation
  98. Loops: Follow the Path
  99. Speed Block: Bouncy Ball
  100. Create a Mini Golf Game
  101. Message Events: Scout Plays in the Forest
  102. Creating Algorithms
  103. Introduction to Clones
  104. Pages: Create a Tapping Game
  105. Loops: Catch the Ball
  106. Message Events: Simon Says
  107. Maze Game Project
  108. Loops: Frog and Rabbit
  109. Grid: Arctic Animation
  110. Forever Loops: Fireworks
  111. Loops: Play in the Park
  112. Scout's Quest: Variables
  113. Clones: Throwing Acorns Game
NE.K12.2
Decompose a problem into smaller more manageable parts.
  1. Counting with Bee-Bot®
  2. Introduction to Bee-Bot®: Planning a Program
  3. Weather with Bee-Bot®
  4. Needs of Living Things with Bee-Bot®
  5. Shapes with Bee-Bot®
  6. Making Ten with Bee-Bot®
  7. About Me Project
  8. Mad Libs Project
  9. Weather with Code & Go® Robot Mouse
  10. Counting with Code & Go® Robot Mouse
  11. Introduction to Code & Go® Robot Mouse: Planning a Program
  12. Needs of Living Things with Code & Go® Robot Mouse
  13. Shapes with Code & Go® Robot Mouse
  14. Making Ten with Code & Go® Robot Mouse
  15. Loops: Follow the Path
  16. Speed Block: Bouncy Ball
  17. Message Events: Scout Plays in the Forest
  18. Message Events: Simon Says
  19. Loops: Frog and Rabbit
  20. Forever Loops: Fireworks
  21. Loops: Play in the Park
  22. Scout's Quest: Variables
NE.K12.3
Collect, analyze, and represent data effectively.
  1. Advanced Data and Programming
  2. Basic Data and Programming Project
  3. Basic Data and Programming Project
NE.K12.4
Demonstrate an understanding of how information is represented, stored, and processed by a computer.
NE.K12.5
Optimize an algorithm for execution by a computer.
NE.K12.6
Create simulations/models to understand natural phenomena and test hypotheses.
  1. Balanced Ecosystems
NE.K12.7
Evaluate algorithms by their efficiency, correctness, and clarity.
  1. Creating Algorithms
NE.K12.8
Write programs using visual (block-based) programming languages (scratch).
  1. Advanced Data and Programming
  2. About Me Project
  3. Create a Chicken Crossing Game
  4. River Crossing Game
  5. Hide and Seek Game
  6. Mad Libs Project
  7. Naming Numbers Game
  8. Patterns and Music
  9. Preventing Erosion
  10. Balanced Ecosystems
  11. Basic Data and Programming Project
  12. Loops: Predator and Prey
  13. Create an Original Story Animation
  14. Loops: Follow the Path
  15. Speed Block: Bouncy Ball
  16. Create a Mini Golf Game
  17. Introduction to Clones
  18. Pages: Create a Tapping Game
  19. Loops: Catch the Ball
  20. Loops: Frog and Rabbit
  21. Forever Loops: Fireworks
  22. Loops: Play in the Park
  23. Clones: Throwing Acorns Game
  24. Basic Data and Programming Project
NE.K12.9
Create and modify animations, and present work to others.
  1. Advanced Data and Programming
  2. Hide and Seek Game
  3. Balanced Ecosystems
  4. Basic Data and Programming Project
  5. Create an Original Story Animation
  6. Speed Block: Bouncy Ball
  7. Introduction to Clones
  8. Clones: Throwing Acorns Game
  9. Basic Data and Programming Project
NE.K12.10
Write programs using text-based programming languages.
NE.K12.11
Create web pages with a practical, personal, and/or societal purpose.