Standard |
Lessons |
K.AP.A.1
Model daily processes by creating and following sets of step-by-step instructions (algorithms) to complete tasks.
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Comparing Organisms
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Sequences (Unplugged)
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Properties of Matter
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Weather and Seasons
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Adding within 20 and Sequences (Unplugged)
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Introduction to Kibo®
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VEX 123®: Defining Shape Attributes
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Create a Map
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Preventing Erosion
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K.AP.PD.1
Identify and fix (debug) errors in a sequence of instructions (algorithms) that includes loops.
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Maze Game Project
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Events
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Loops: Part 2
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Counting with Mazes
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Build a Sentence
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Research Presentations
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Create Your Own Story Problem
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Loops
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Advanced Data and Programming
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Wildlife Scene Project
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Changes in the Environment
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Introduction to Bee-Bot®: Planning a Program
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Introduction to Coding with LEGO® Spike Essential
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
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Skills Practice: Repeat Loops
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Skills Practice: Events
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Skills Practice: Message Events
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Space Travel Project
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Moving Targets Game
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Debugging
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Kibo®: Adding and Subtracting
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Seasonal Project (Summer): Pop the Balloons
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Introduction to Speed Blocks
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Forever Loop Dance Party
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Coding Class: Block Basics
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Create a Map
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Tap-a-Mole Game
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Mad Libs Project
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Flower Garden Functions Project
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Patterns and Music
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Punctuation Game
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State Project
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micro:bit® Reaction Game
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Introduction to Debugging
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Events (Alpine UT updates)
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Counting with Robot Mouse
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Introduction to Robot Mouse: Planning a Program
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Patterns with Robot Mouse
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Comparing Length with Robot Mouse
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K.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). For example: monitor, keyboard, mouse, earbuds, headphones, printer.
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Input Devices
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Computer Basics
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Ozobot® Programming 1: Introduction
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Ozobot® Programming 2: More Color Codes
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Introduction to Kibo®
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Mouse Practice
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K.CS.HS.2
Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).
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Input Devices
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Computer Basics
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K.DA.S.1
Recognize that data can be collected and stored on different computing devices over time.
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Data Storage and Variables
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K.IC.C.1
Understand how computing devices have changed people’s lives.
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Impacts of Technology in Our World
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Training AI Using Data
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K.IC.SI.1
Exhibit good digital citizenship using technology safely, responsibly, and ethically.
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Impacts of Technology in Our World
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Passwords
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Giving Credit Through Attributions
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Training AI Using Data
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K.NI.C.1
Explain that a password helps protect the privacy of information.
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Passwords
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1.AP.PD.1
Describe the iterative process of program development (including terminology, steps taken, and the logic of choices).
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Maze Game Project
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Wildlife Scene Project
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Debugging
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Garden Project
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Tap-a-Mole Game
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Introduction to Debugging
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1.AP.V.1
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
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Digital Research
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Digital Research 2: Choice Research
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1.CS.D.1
Select and operate appropriate device and software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.
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3D Design: Introduction
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3D Design: Create a Bubble Wand
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1.DA.S.1
Recognize that a variety of data (e.g., music, video, images, text) can be stored in and retrieved from a computing device.
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Data Storage and Variables
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Training AI Using Data
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1.IC.SI.1
Work respectfully and responsibly with others online.
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Impacts of Technology in Our World
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Minecraft: Education Edition® Basic Gameplay
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Training AI Using Data
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1.NI.C.1
Explain why we keep personal information (e.g., name, location, phone number, home address) private.
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Passwords
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2.AP.C.1
Develop programs with sequences and loops, to express ideas or address a problem.
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Greater Than and Less Than: Single-Digit Numbers
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Changing Landforms
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Types of Motion
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Events
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Place Value: Ones, Tens, and Hundreds
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Loops: Part 2
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Counting with Mazes
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Light and Shadows
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Research Presentations
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Sound and Pitch
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Storytelling Animations
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Phases of the Moon
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Living and Nonliving
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Weather and Seasons
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Original Story Animations - Personal Story
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Loops
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Storytelling Animations Part 2
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Sun and Moon, Day and Night
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Original Story Animations - Fiction Story
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Economic Choices
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Advanced Data and Programming
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Cardinal Directions
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Wildlife Scene Project
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Place Value: Ones and Tens
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Finding an Unknown in a Word Problem
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Changes in the Environment
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VEX 123®: Introduction
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Seasons with Bee-Bot®
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Making Ten with Bee-Bot®
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Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Introduction to Speed Blocks
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VEX 123®: Defining Shape Attributes
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Forever Loop Dance Party
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Coding Class: Block Basics
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Catching Butterflies
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Greater Than and Less Than: Two-Digit Numbers
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Greater Than and Less Than: Three-Digit Numbers
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Program a Race
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About Me Project
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Racing Game
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Create a Map
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3D Shapes
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Digital Greeting Card Project
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Tap-a-Mole Game
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Mad Libs Project
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Flower Garden Functions Project
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Patterns and Music
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Punctuation Game
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Preventing Erosion
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Rates and Unit Rates
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micro:bit® Reaction Game
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Events (Alpine UT updates)
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Seasons with Robot Mouse
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Weather with Robot Mouse
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Counting with Robot Mouse
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Patterns with Robot Mouse
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Comparing Length with Robot Mouse
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2.AP.M.1
Break down (decompose) the steps needed to solve a problem into a precise sequence of instructions.
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Sequences (Unplugged)
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Events
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Loops: Part 2
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Counting with Mazes
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Counting and Sequences (Unplugged)
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Storytelling Animations
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Adding within 20 and Sequences (Unplugged)
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Loops
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Storytelling Animations Part 2
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Original Story Animations - Fiction Story
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Advanced Data and Programming
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Wildlife Scene Project
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Making Ten with Bee-Bot®
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VEX 123®: Defining Shape Attributes
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About Me Project
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Create a Map
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Mad Libs Project
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Preventing Erosion
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Geographic Effects on Early Civilizations
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2.AP.PD.1
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
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Research Presentations
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Create Your Own Story Problem
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Original Story Animations - Personal Story
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Storytelling Animations Part 2
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Original Story Animations - Fiction Story
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Seed Dispersal
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LEGO® Spike Essential: Design for Changing Weather
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Introduction to Speed Blocks
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Plan a Quest
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Coding Class: Block Basics
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About Me Project
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Tap-a-Mole Game
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Coding Express: Math - Distance
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2.AP.PD.2
Give attribution (credit) when using the ideas and creations of others while developing programs.
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Giving Credit Through Attributions
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2.CS.T.1
Describe basic hardware and software problems using accurate terminology.
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Computer Basics
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Computer Detectives: Computer Problems
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2.DA.S.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
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Digital Research
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Data Storage and Variables
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2.IC.C.1
Compare how people live and work before and after the implementation or adoption of new computing technology.
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Impacts of Technology in Our World
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2.IC.SLE.1
Identify safe and unsafe examples of online communications.
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Passwords
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2.NI.C.1
Explain what passwords are and why we use them; use strong passwords to protect devices and information from unauthorized access.
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Passwords
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3.AP.PD.1
Debug (identify and fix) errors in an algorithm or program that includes sequences and loops.
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Exploring Ecosystems
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Sound Frequency & Amplitude
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Platform Game Design
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Digital Greeting Card Project
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Classifying Rocks
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Nutrition Maze
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Digital Vocabulary Flashcard Quiz
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Nonfiction Animated Recordings
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Grammar Quiz Game
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Loops
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Dash Robot Storytelling
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Dash Robot Mazes
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Classifying Shapes by Category
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Cycle of Matter
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Clones in Games
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Digital Pet Project
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Unit Fractions with Variables
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Ozobot® Programming 1: Introduction
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Ozobot® Programming 2: More Color Codes
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Sequences
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Skills Practice: Broadcast Events
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Skills Practice: Repeat Loops
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Skills Practice: Functions
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Skills Practice: Forever Loops
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Skills Practice: Variables
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Skills Practice: Scratch Drawing Tools
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Skills Practice: Costumes, Backdrops, and Animations
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Coding with LEGO® Spike Prime
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Skills Practice: Functions with Boolean Inputs
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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Area of a Rectangle with Tiles
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit® Rounding to the Nearest Ten
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Pair Programming: Create a Band
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Spring): Create a Chase Game!
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How We See: Light Reflection
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LEGO® SPIKE Essential: Design a Car Sensor
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Seasonal Project (Summer): Pop The Balloons
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The Coordinate Plane
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Choose Your Own Adventure: Elements of Culture
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Introduction to Speed Blocks
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Plan a Quest
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Animation Loops Project
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Forever Loop Dance Party
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Mad Libs Project
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Flower Garden Functions Project
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Design an App
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Game Design Project
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Add and Subtract Fractions
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Modeling Life Cycles
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Punctuation Game
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Atoms and Molecules
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Geographic Effects on Early Civilizations
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Multiplying and Dividing Fractions
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Balanced Ecosystems
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Multimedia Book Report
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micro:bit® Reaction Game
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Introduction to Debugging
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3.AP.PD.2
Take on varying roles (e.g., researcher, programmer, test developer, designer, recorder) with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
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Dash Robot Storytelling
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Dash Robot Mazes
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Dash Robot 1 - Movement
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Coding with LEGO® Spike Prime
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Pair Programming: Create a Band
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3.AP.V.1
Create programs that use variables to store and modify data.
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Game Mechanics with Comparison Operators
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3D Design: Codeblocks
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Balanced and Unbalanced Forces
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Sound Frequency & Amplitude
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Fractions and Variables
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Introduction to Comparison Operators
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Digital Vocabulary Flashcard Quiz
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Wave Generator
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Unit Converter
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Revolutionary War Timeline
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Revolutionary War Timeline with the BBC micro:bit®
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Unit Fractions with Variables
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Multiplication Quiz Game
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Cue Robot 3 - Loops and Functions
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Skills Practice: Variables
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Skills Practice: Operators
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Area of a Rectangle with Tiles
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit® Rounding to the Nearest Ten
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micro:bit®: Animal Response to the Environment
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Summer): Pop The Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to Speed Blocks
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Forever Loop Dance Party
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Mad Libs Project
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Design an App
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Game Design Project
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Rates and Unit Rates
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Balanced Ecosystems
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micro:bit® Reaction Game
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3.CS.D.1
Describe how internal and external parts of computing devices function to form a system.
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Computer Basics
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How Systems Work (What is a Computer?)
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Ozobot® Programming 1: Introduction
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Introduction to LEGO® Spike Essential
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Introduction to Coding with LEGO® Spike Essential
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Introduction to Kibo®
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Communicating Across Distances with Kibo® Robot
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Design Project with LEGO® Spike Essential: Moving Statue
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3.DA.CVT.1
Organize and present collected data visually to highlight relationships and support a claim.
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Research: Effective Keywords
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Research: Informational Programs
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Using Digital Tools to Create Line Graphs
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Programming and Data Project
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Constructive and Destructive Processes
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3.IC.C.1
Discuss computing technologies that have changed the world, and express how those technologies influence and are influenced by cultural practices.
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Our Words Have Power (Cyberbullying)
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Training AI Using Data
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3.IC.SLE.1
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
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Giving Credit through Attributions
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3.NI.C.1
Discuss real-world cybersecurity problems and how personal information can be protected.
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Strong Usernames and Passwords
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Digital Identity
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4.AP.A.1
Test, compare, and refine multiple algorithms for the same task and determine which is the most appropriate.
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Multiple Algorithms
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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4.AP.C.1
Develop programs that include sequences, events, loops, and conditionals.
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Introduction to Computer Science and Scratch
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Practice with Conditionals Part 1
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Adding with Loops
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Game Mechanics with Comparison Operators
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Loops (Unplugged)
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3D Design: Codeblocks
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Exploring Ecosystems
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Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
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Communities Adapt to & Modify their Environment
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Fractions and Variables
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Creative Storytelling
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Weather and Climate
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Digital Greeting Card Project
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From ScratchJr to Scratch
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Introduction to Comparison Operators
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Classifying Rocks
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Complex Conditionals: If/Then/Else Chase the Star
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Nutrition Maze
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Exploring Heat
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Decimal Multiplication and Conditionals
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Exploring Adaptations
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Physical Changes
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Variables
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Plant and Animal Cells
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Digital Vocabulary Flashcard Quiz
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Animating Poetry
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Exploring the Water Cycle
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Simple Algorithms
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Random Sentence Generator
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Introduction to Conditionals
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Wave Generator
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Division and Conditionals
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Multiple Algorithms
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Multiplication and Conditionals
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Unit Converter
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Sensing and Responding to the Environment
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Effects of Pollution
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Nonfiction Animated Recordings
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Measuring Lengths
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Grammar Quiz Game
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Drawing with the BBC micro:bit® and Scratch
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Loops
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Dash Robot Storytelling
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Dash Robot Mazes
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Animating Sprites with Multiplication
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Earth Systems
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Day and Night
-
Cycle of Matter
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Multi-digit Multiplication and Conditionals
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Game Effects
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Clones in Games
-
Constructive and Destructive Processes
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Revolutionary War Timeline
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Revolutionary War Timeline with the BBC micro:bit®
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Animal Classification
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Unit Fractions with Variables
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Multiplication Quiz Game
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ScratchJr to Scratch: Events and Loops
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
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VEX GO®: Introduction
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VEX GO®: Measurement
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Create a Drawing App
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Broadcast Events
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Skills Practice: If/Then Conditionals
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Skills Practice: Repeat Loops
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Skills Practice: Functions
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Skills Practice: Forever Loops
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Skills Practice: If/Then/Else Conditionals
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Skills Practice: Variables
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Skills Practice: Scratch Drawing Tools
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Skills Practice: Costumes, Backdrops, and Animations
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Coding with LEGO® Spike Prime
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Skills Practice: Functions with Boolean Inputs
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
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Punctuate a Title
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Spring): Create a Chase Game!
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VEX GO®: Speed and Energy
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How We See: Light Reflection
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Practice with Conditionals Part 2
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Practice with Conditionals Part 4
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LEGO® SPIKE Essential: Design a Car Sensor
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Seasonal Project (Summer): Pop The Balloons
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Practice with Conditionals Part 3
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Seasonal Project (Fall): Gathering Apples Game
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Complex Conditionals: If/Then/Else Chase the Balloon Game
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Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
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Plan a Quest
-
Forever Loop Dance Party
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Punctuation Game
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Multiplying and Dividing Fractions
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Animating Sprites with Factors
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Animating Sprites with Division
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4.AP.M.1
Explore how complex tasks can be decomposed into simple tasks and how simple tasks can be composed into complex tasks.
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Plant and Animal Cells
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Simple Algorithms
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Grammar Quiz Game
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Dash Robot Mazes
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
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Skills Practice: Sequences
-
Pinball Game Project
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4.AP.PD.1
Test and debug (identify and fix) errors in a program or algorithm to ensure it runs as intended.
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Game Mechanics with Comparison Operators
-
Seasonal Project (Fall): Gathering Apples Game
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The Coordinate Plane
-
Choose Your Own Adventure: Elements of Culture
-
Classifying Shapes Using Lines and Angles
-
Plan a Quest
-
Animation Loops Project
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Modeling Life Cycles
-
Atoms and Molecules
-
Balanced Ecosystems
-
Multimedia Book Report
-
Introduction to Debugging
|
4.CS.HS.1
Model how computer hardware and software work together as a system to accomplish tasks.
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How Systems Work (What is a Computer?)
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Introduction to the BBC micro:bit®
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Drawing with the BBC micro:bit® and Scratch
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
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Ozobot® Programming 1: Introduction
-
Minecraft: Education Edition® Basic Gameplay
-
Coding with LEGO® Spike Prime
-
Design Project with LEGO® Spike Essential: Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
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Makey Makey®: Code Your Key Presses in Scratch
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Makey Makey®: Interactive Poster
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4.DA.IM.1
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.
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Research: Informational Programs
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Using Digital Tools to Create Line Graphs
-
Advanced Data and Programming
-
Training AI Using Data
-
Basic Data and Programming Project
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4.IC.C.1
Compare and contrast how computing has changed society from the past to the present.
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Our Words Have Power (Cyberbullying)
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Training AI Using Data
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4.NI.NCO.1
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
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Networks, Packets, and the Internet
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5.AP.M.1
Demonstrate how to decompose a task of complexity into simple tasks and compose a simple task into tasks of complexity.
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Pinball Game Project
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Mad Libs Project
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5.AP.M.2
Modify, incorporate, and test portions of an existing program into their own work, to develop something new or add more advanced features.
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Seasonal Project (Fall): Gathering Apples Game
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Plan a Quest
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Animation Loops Project
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5.AP.PD.1
Use the iterative process to develop a program to express an idea or address a problem while considering others’ perspectives and preferences.
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Design an App
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Game Design Project
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5.AP.PD.2
Describe choices made during program development using code comments, presentations, and demonstrations.
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Classifying Shapes Using Lines and Angles
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Classifying Quadrilaterals in a Hierarchy
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Design an App
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Balanced Ecosystems
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5.AP.PD.3
Observe intellectual property rights and give appropriate attribution (credit) when creating or remixing programs.
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Giving Credit through Attributions
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5.CS.T.1
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
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Computer Detectives: Hardware and Software Problems
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5.DA.IM.1
Recognize how text, images, and sounds are represented as binary numbers in computing devices.
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5.IC.C.1
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
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3D Design: Keyboard Accommodations
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Design an App
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5.IC.SI.1
Seek diverse perspectives for the purpose of improving computational artifacts.
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3D Design 1: Recreate an Animal
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Maze Game Project
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Platform Game Design
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Digital Pet Project
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3D Design: Keyboard Accommodations
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Design an App
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Game Design Project
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5.NI.NCO.1
Explain the concept of network protocols.
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Networks Part 2: Network Protocols
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5.NI.NCO.2
Identify the advantages and disadvantages of various network types (e.g., wire, WiFi, cellular data).
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