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Elementary Standards Mapping

for NJ CS 3-5

18

Standards in this Framework

Standard Lessons
8.1.5.CS.1
Model how computing devices connect to other components to form a system.
    How Computing Systems Work Introduction to micro:bit® Drawing with the BBC micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Introduction to LEGO® Spike Essential Introduction to Coding with LEGO® SPIKE Essential Create a Drawing App LEGO® SPIKE Essential: Design a Moving Statue micro:bit®: Animal Response to the Environment
8.1.5.CS.2
Model how computer software and hardware work together as a system to accomplish tasks.
    How Computing Systems Work Introduction to micro:bit® Drawing with the BBC micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Minecraft: Education Edition® Basic Gameplay Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane micro:bit® Butterfly Migration Simulator Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race
8.1.5.CS.3
Identify potential solutions for simple hardware and software problems using common troubleshooting strategies.
    Introduction to micro:bit® Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Computer Detectives: Hardware and Software Problems
8.1.5.NI.1
Develop models that successfully transmit and receive information using both wired and wireless methods.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols
8.1.5.NI.2
Describe physical and digital security measures for protecting sensitive personal information.
    Strong Usernames and Passwords Digital Identity
8.1.5.IC.1
Identify computing technologies that have impacted how individuals live and work and describe the factors that influenced the changes.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Training AI Using Data Technology Timeline Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
8.1.5.IC.2
Identify possible ways to improve the accessibility and usability of computing technologies to address the diverse needs and wants of users.
    3D Design: Keyboard Accommodations
8.1.5.DA.1
Collect, organize, and display data in order to highlight relationships or support a claim.
    Weather and Climate Exploring Adaptations Exploring the Water Cycle Research: Informational Programs Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™
8.1.5.DA.2
Compare the amount of storage space required for different types of data.
    Data Storage
8.1.5.DA.3
Organize and present collected data visually to communicate insights gained from different views of the data.
    Research: Informational Programs Using Digital Tools to Create Line Graphs Constructive and Destructive Processes Scale of Planets in the Solar System
8.1.5.DA.4
Organize and present climate change data visually to highlight relationships or support a claim
8.1.5.DA.5
Propose cause and effect relationships, predict outcomes, or communicate ideas using data.
    Weather and Climate Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™
8.1.5.AP.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
    Multiple Algorithms Dash® Robot 1 - Movement Functions Dance Project Creating Algorithms
8.1.5.AP.2
Create programs that use clearly named variables to store and modify data.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Platform Game Design Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Rates and Unit Rates Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game I-Spy with Lists Click-a-Mole Introduction to Clones Program an AI Chatbot Snake Game Scout's Quest: Variables Clones: Throwing Acorns Game Lists: Shopping with Scout Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race
8.1.5.AP.3
Create programs that include sequences, events, loops, and conditionals.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Digital Greeting Card Project From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Introduction to micro:bit® Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with the BBC micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Modeling Life Cycles Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Training AI Using Data Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions
8.1.5.AP.4
Break down problems into smaller, manageable sub-problems to facilitate program development.
    Loops (Unplugged) Platform Game Design Creative Storytelling Animating Poetry Grammar Quiz Game Loops Dash® Robot Mazes Animating Sprites with Multiplication Cycle of Matter Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles House Design with Area and Perimeter LEGO® SPIKE Essential: Design a Moving Statue Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Punctuation Game State Project Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Pong Game Click-a-Mole Animating Poetry Program an AI Chatbot Creating Turtle Graphics Game Design Project Code Tunes House Design with Area and Perimeter Careers in CS: Health and Fitness Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator CS Innovators Research Project
8.1.5.AP.5
Modify, remix, or incorporate pieces of existing programs into one’s own work to add additional features or create a new program.
    3D Design: Codeblocks Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Plan a Quest Animation Loops Project Functions Dance Project Punctuation Game State Project Loops: Falling Objects Seasonal Project (Winter): Design a Snowman
8.1.5.AP.6
Develop programs using an iterative process, implement the program design, and test the program to ensure it works as intended.
    3D Design: Recreate an Animal 3D Design: Codeblocks Dash® Robot Storytelling Dash® Robot Mazes Clones in Games Digital Pet Project Ozobot® Programming 1: Introduction Coding with LEGO® Spike Prime Giving Credit Through Attributions Classes and Objects in Games Pair Programming: Create a Band LEGO® SPIKE Essential: Design a Car Sensor The Coordinate Plane Choose Your Own Path: Elements of Culture Plan a Quest Functions Dance Project Flower Garden Functions Project Design an App Game Design Project micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Game Design Project Careers in CS: Health and Fitness Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator CS Innovators Research Project