Standards in this Framework
Standard | Lessons |
---|---|
CS.1A.1
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use. |
3D Design: Create a Bubble Wand Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Machine Learning: AutoDraw Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations Introduction to Spreadsheets Exploring Spreadsheets |
CS.1A.2
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). |
Ozobot® Programming 2: More Color Codes Introduction to Kibo® Mouse Practice Keyboard Introduction Computer Basics: Introduction Computer Basics: Exploration Computer Basics: Connections |
CS.1A.3
Describe basic hardware and software problems using accurate terminology. |
Computer Detectives: Computer Problems Computer Basics: Introduction Computer Basics: Exploration Computer Basics: Connections |
NI.1A.1
Explain what passwords are and why we use them. |
Keeping Information Safe Password Protectors Positive Online Behavior |
NI.1A.2
Students should understand that computers connect them to people, places, and things around the world. |
Using Networks to Connect Exploring Computer Networks |
DA.1A.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data. |
Get Organized with Files Introduction to Data Storage and Files Data Storage & File management [1st] Data Storage & File management [2nd] |
DA.1A.2
Collect and present the same data in various visual formats. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming |
DA.1A.3
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions. |
What Can Data Tell Us? |
AP.1A.1
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks. |
Weather and Seasons Adding within 20 and Sequences (Unplugged) CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Create a Map Design an Adventure Game Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
AP.1A.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information. |
Variables: Keeping Score Variables [K] Variables [1] |
AP.1A.3
Develop programs with sequences and simple loops to express ideas or address a problem. |
Introduction to Message Events Story Problems: Add and Subtract within 20 Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Light and Shadows Research Presentations Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Introduction to Bee-Bot®: Basic Movements ScratchJr to Scratch: Events and Loops Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Rates and Unit Rates Events (Alpine UT updates) Grow and Shrink Blocks in Motion Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Animal Sounds Moving Targets Game Transportation Speeds and Sounds Introduction to Events Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Making a Timer Algorithms: Connecting a Path Two-Step Dance & Feedback Guided Research Choice Research |
AP.1A.4
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions. |
Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Tap-a-Mole Game Design an Adventure Game Preventing Erosion Multiplying and Dividing Fractions Introduction to Debugging Events (Alpine UT updates) Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Ozobot® Cycle Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Garden Project Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Making a Timer |
AP.1A.5
Develop plans that describe a program’s sequence of events, goals, and expected outcomes. |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game River Crossing Game Grow and Shrink Blocks in Motion Transportation Speeds and Sounds All About Me! |
AP.1A.6
Give attribution when using the ideas and creations of others while developing programs. |
Guided Research Introduction to Research Choice Research |
AP.1A.7
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops. |
Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops Making a Timer |
AP.1A.8
Using correct terminology, describe steps taken and choices made during the iterative process of program development. |
Wildlife Scene Project Debugging Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Garden Project Debugging: Events and Motion Maze Game Project Basic Data and Programming |
IC.1A.1
Compare how people live and work before and after the implementation or adoption of new computing |
Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? How AI Helps Us Computer Basics: Introduction Computer Basics: Exploration Computer Basics: Connections |
IC.1A.2
Work respectfully and responsibly with others online. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Password Protectors Positive Online Behavior Responsible Digital Citizens |
IC.1A.3
Keep login information private and log off devices appropriately. |
Keeping Information Safe Password Protectors Positive Online Behavior Responsible Digital Citizens |