CS.D.01 |
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. |
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2.9 Abstraction
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CS.HS.01 |
Explain the abstraction and interactions between application software, system software and hardware. |
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9.1 Getting Started
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CS.T.01 |
Develop, communicate and apply systematic troubleshooting strategies for correction of errors in computing systems. |
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2.16 Debugging Strategies
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NI.NCO.01 |
Evaluate the scalability and reliability of networks by identifying and illustrating the basic components of computer networks (e.g., routers, switches, servers) and network protocols (e.g., IP, DNS). |
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12.4 DNS
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12.5 Routing
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NI.NCO.02 |
Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology). |
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12.2 Internet Hardware
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NI.C.01 |
Compare physical and cybersecurity measures by evaluating trade-offs between the usability and security of a computing system. |
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12.8 Cybersecurity
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NI.C.02 |
Illustrate how sensitive data can be affected by attacks. |
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12.8 Cybersecurity
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NI.C.03 |
Recommend security measures to address various scenarios based on information security principles. |
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NI.C.04 |
Explain trade-offs when selecting and implementing cybersecurity recommendations from multiple perspectives such as the user, enterprise and government. |
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DA.S.02 |
Evaluate the trade-offs in how data is organized and stored digitally. |
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9.8 Data Compression
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9.9 Lossy Compression
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DA.S.01 |
Translate and compare different bit representations of data types, such as characters, numbers and images. |
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9.3 Encoding Text with Binary
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9.4 Pixel Images
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DA.CVT.02 |
Explain the insights and knowledge gained from digitally processed data by using appropriate visualizations, notions and precise language. |
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14.3 Data Collection & Limitations
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DA.CVT.01 |
Create data visualizations to help others better understand real-world phenomena. |
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14.3 Data Collection & Limitations
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DA.CVT.03 |
Evaluate and refine computational artifacts to make them more usable and accessible. |
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16.2 Prototype
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16.3 Test
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16.4 Project Prep and Development
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DA.IM.01 |
Show the relationships between collected data elements using computational models. |
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8.8 Simulation
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DA.IM.02 |
Refine computational models to better represent the relationships among different elements of data collected from a phenomenon or process. |
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8.8 Simulation
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AP.A.01 |
Create a prototype that uses algorithms (e.g., searching, sorting, finding shortest distance) to provide a possible solution for a real-world problem. |
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AP.V.01 |
Create problem solutions that utilize primitive variables (e.g., strings, ints, Booleans, doubles). |
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5.1 Booleans
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5.7 For Loop Practice
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AP.V.02 |
Demonstrate the use of advanced variables (e.g., lists, arrays, objects) to simplify solutions, generalizing computational problems instead of repeatedly using primitive variables. |
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8.1 Intro to Lists/Arrays
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8.5 Iterating Over an Array
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AP.C.01 |
Apply the concepts of specific control structures (e.g., sequence, conditionals, repetition, procedures) considering program efficiencies such as readability, performance and memory usage. |
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AP.M.01 |
Break down a solution into procedures using systematic analysis and design utilizing functional abstraction. |
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2.7 Top Down Design and Decomposition in Karel
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AP.M.02 |
Create computational artifacts (file, graphic, video, audio) by systematically organizing, manipulating and/or processing data. |
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15.1 Practice PT: Present a Data-Driven Insight
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AP.PD.01 |
Using visual aids and documentation, illustrate the design elements and data flow (e.g., flowcharts, pseudocode) of the development of a program. |
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2.7 Top Down Design and Decomposition in Karel
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2.8 Commenting Your Code
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AP.PD.02 |
Create a program by analyzing a problem and/or process, developing and documenting a solution, testing outcomes, debugging errors and adapting the program for a variety of users. |
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3.1 Practice PT: Pair-Programming Paint!
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7.1 Practice PT: Tell a Story
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10.1 Practice PT: Steganography
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AP.PD.04 |
While collaborating in a team, develop, test and refine programs that solve practical problems or allow self-expression. |
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3.1 Practice PT: Pair-Programming Paint!
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7.1 Practice PT: Tell a Story
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AP.PD.05 |
Evaluate and refine computational artifacts to make them more user-friendly, efficient and/or accessible. |
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16.3 Test
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16.4 Project Prep and Development
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IC.C.01 |
Evaluate the ways computing impacts personal, ethical, social, economic and cultural practices. |
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12.9 The Impact of the Internet
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IC.C.02 |
Test and refine computational artifacts to reduce bias and equity deficits. |
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16.3 Test
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IC.C.03 |
Demonstrate how a given algorithm applies to problems across disciplines. |
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IC.SI.01 |
Demonstrate through collaboration on a project how computing increases connectivity among people of various cultures. |
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IC.SI.02 |
Explain how the degrees of communication afforded by computing have impacted the nature and content of career fields. |
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IC.SLE.01 |
Explain the beneficial and harmful effects that intellectual property laws can have on innovation. |
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IC.SLE.02 |
Explain the privacy concerns related to the collection and analysis of information about individuals that may not be evident to users. |
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IC.SLE.03 |
Evaluate the social and economic consequences of how law and ethics interact with digital aspects of privacy, data, property, information and identity. |
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AP.SLE.04 |
Define and classify a variety of software licensing schemes (e.g., open source, freeware, commercial) and discuss the advantages and disadvantages of each scheme in software development. |
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IC.SLE.05 |
Identify and explain the potential impacts and implications of emerging technologies on larger social economic and political structures with evidence from credible sources. |
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