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Elementary Standards Mapping

for MD CS K-5 [Archived]

121

Standards in this Framework

Standard Lessons
K.AP.A.01
Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks.
    Introduction to Computer Science and Scratch
    Introduction to Message Events
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Weather and Seasons
    Original Story Animations - Personal Story
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Forever Loop Dance Party
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Coding Card Game: Loops
    Coding Card Game: Loops 2
    Coding Card Game: Conditionals
    Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Growing Garden
    Maze Game Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Star Brightness and Distance
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
    Winter Celebrations Around the World
    Two-Step Dance & Feedback
K.AP.C.01
With guidance, create a set of instructions (programs) to accomplish task using a programming language, device, or unplugged activity, including sequencing, emphasizing the beginning, middle, and end.
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
K.AP.PD.01
With guidance, create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
K.AP.PD.02
Give attribution to ideas, solutions, and creations of others, verbally, while developing algorithms.
    Giving Credit Through Attributions
K.AP.PD.03
Identify errors in an algorithm that includes sequencing and repeated procedures using a programming language or unplugged activity. Discuss how errors in the algorithm could be corrected.
    Events
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Space Travel Project
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Forever Loop Dance Party
    Code Block Review
    End Block: Program a Race
    Chicken Crossing Game
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Introduction to Debugging
    Events (Alpine UT updates)
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Ozobot® Cycle
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Garden Project
    Debugging: Events and Motion
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
    Making a Timer
K.AP.PD.04
Use correct terminology (e.g., first, second, etc.) in the development of an algorithm to solve a simple problem.
    Research Presentations
    Who Keeps Us Safe?
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Seed Dispersal
    LEGO® SPIKE Essential: Design for Changing Weather
    Introduction to Speed Blocks
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Tap-a-Mole Game
    Garden Project
    Transportation Speeds and Sounds
    All About Me!
K.AP.V.01
With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).
    Advanced Data and Programming
    Basic Data and Programming
    Data Storage with Symbols
    Variables: Keeping Score
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
K.CS.D.01
Select and operate the appropriate computing device to perform a variety of different tasks.
    Input Devices
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
    Introduction to Data Storage and Files
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
K.CS.HS.01
Identify by name and locate common computing devices and external hardware in a variety of environments, using appropriate technical terminology (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, wearables).
    Computer Basics
    Computer Detectives: Computer Problems
K.CS.T.01
Recognize the possibility computing systems might not work as expected and identify basic hardware and software problems using appropriate technical terminology (e.g., monitor turned off, volume decreased on headphones).
    Computer Basics
    Computer Detectives: Computer Problems
K.DA.CVT.01
With guidance, collect data on a basic topic (e.g. weather, temperature) and present it visually.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming
    Guided Research
    Introduction to Research
    Choice Research
K.DA.IM.01
With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph; complete a pattern), with or without a computing device.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming
K.DA.S.01
Identify that information from our everyday lives that can be stored and accessed via computing devices.
    Impacts of Technology in Our World
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
    Introduction to Data Storage and Files
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
K.IC.C.01
Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
K.IC.SI.01
Identify appropriate and safe behaviors when participating online.
    Impacts of Technology in Our World
    Minecraft: Education Edition® Basic Gameplay
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
K.IC.SLE.01
Keep login information private and log off of devices appropriately.
    Passwords
    Keeping Information Safe
K.NI.C.01
Identify and use passwords and discuss why they are not shared with others.
    Passwords
    Keeping Information Safe
K.NI.NCO.01
Recognize that basic computing devices and components can be connected to one another.
    Networks and the Internet
    Using Networks to Connect
    Exploring Computer Networks
1.AP.A.01
Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.
    Introduction to Computer Science and Scratch
    Introduction to Message Events
    Properties of Matter
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Forever Loop Dance Party
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Coding Card Game: Loops
    Coding Card Game: Loops 2
    Coding Card Game: Conditionals
    Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Growing Garden
    Maze Game Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Star Brightness and Distance
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
    Two-Step Dance & Feedback
    Choice Research
1.AP.C.01
With guidance, create programs by using creative expression or problem solving, to accomplish tasks that include sequencing and repetition. Programming languages, robot devices, or unplugged activities can serve as the means.
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
1.AP.PD.01
Create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
1.AP.PD.02
Give attribution to ideas, solutions, and creations of others, verbally or written, while writing or developing algorithms and programs.
    Giving Credit Through Attributions
1.AP.PD.03
Identify and correct errors (debug) in programs which include sequencing and repetition to accomplish a task, through variety of techniques and strategies that could include an unplugged activity (e.g., changing order or sequence, following steps, trial and error).
    Events
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Space Travel Project
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Forever Loop Dance Party
    Code Block Review
    End Block: Program a Race
    Chicken Crossing Game
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Introduction to Debugging
    Events (Alpine UT updates)
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Ozobot® Cycle
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Garden Project
    Debugging: Events and Motion
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
    Making a Timer
1.AP.PD.04
Use correct terminology (e.g., beginning, middle, end, etc.), and explain choices made during the development of an algorithm and/or program to solve a simple problem.
    Research Presentations
    Who Keeps Us Safe?
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Seed Dispersal
    LEGO® SPIKE Essential: Design for Changing Weather
    Introduction to Speed Blocks
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Tap-a-Mole Game
    Garden Project
    Transportation Speeds and Sounds
    All About Me!
1.AP.V.01
With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).
    Advanced Data and Programming
    Basic Data and Programming
    Data Storage with Symbols
    Variables: Keeping Score
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
1.CS.D.01
Select and operate the appropriate application/software to perform a variety of tasks or obtain a desired outcome.
    3D Design: Introduction
    3D Design: Create a Bubble Wand
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
1.CS.HS.01
Identify and describe functions of common computing devices and external hardware (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, printer, wearables).
    Computer Basics
    Computer Detectives: Computer Problems
1.CS.T.01
Identify and communicate basic hardware and software problems that may occur during use (e.g., application/program not working correctly, no sound coming from device, caps lock turned on), using appropriate technical terminology.)
    Computer Basics
    3D Design: Introduction
    3D Design: Create a Bubble Wand
    Computer Detectives: Computer Problems
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
1.DA.CVT.01
With guidance, collect and organize data. Present data effectively in two different ways.
    Training AI Using Data
    Get Organized with Files
    Data Storage with Symbols
    Variables: Keeping Score
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
1.DA.IM.01
With guidance, identify, interpret, and analyze data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
    Training AI Using Data
    Get Organized with Files
    Data Storage with Symbols
    Variables: Keeping Score
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
1.DA.S.01
Identify, access, modify, and save an existing file with a computing device.
    Get Organized with Files
    Data Storage and Files Practice
1.IC.C.01
Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
1.IC.SI.01
Identify and describe appropriate and inappropriate behaviors when participating online.
    Impacts of Technology in Our World
    Minecraft: Education Edition® Basic Gameplay
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
1.IC.SLE.01
Keep login information private and log off of devices appropriately.
    Passwords
    Password Protectors
    Responsible Digital Citizens
1.NI.C.01
Recognize what passwords are, why they are used, and why they are not shared.
    Passwords
    Password Protectors
1.NI.NCO.01
Recognize that computing devices can be connected through physical or wireless pathways.
    Networks and the Internet
    Using Networks to Connect
    Exploring Computer Networks
2.AP.A.01
Model daily processes by creating and following algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.
    Introduction to Computer Science and Scratch
    Introduction to Message Events
    Properties of Matter
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Forever Loop Dance Party
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Coding Card Game: Loops
    Coding Card Game: Loops 2
    Coding Card Game: Conditionals
    Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Growing Garden
    Maze Game Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Star Brightness and Distance
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
    Two-Step Dance & Feedback
    Choice Research
2.AP.C.01
Create programs using a programming language, robot device, or unplugged activity that utilize sequencing and repetition to solve a problem or express creative ideas.
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
2.AP.PD.01
With guidance, create a grade-level appropriate document to clarify the steps that will be needed to create a sequential program and can be used to check if the program is correct.
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
2.AP.PD.02
Give attribution to ideas, solutions, and creations of others, verbally and written, while writing and developing programs.
    Giving Credit Through Attributions
2.AP.PD.03
Develop and debug programs that include sequencing and repetition to accomplish a task, though the use of a programming language and/or unplugged activity.
    Events
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Space Travel Project
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Forever Loop Dance Party
    Code Block Review
    End Block: Program a Race
    Chicken Crossing Game
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Introduction to Debugging
    Events (Alpine UT updates)
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Ozobot® Cycle
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Garden Project
    Debugging: Events and Motion
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
    Making a Timer
2.AP.PD.04
Use correct terminology (e.g., debug, program input/output, code, etc.) to explain the development of a program to solve a problem in an unplugged activity, handson manipulative, or programming language.
    Research Presentations
    Who Keeps Us Safe?
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Seed Dispersal
    LEGO® SPIKE Essential: Design for Changing Weather
    Introduction to Speed Blocks
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Tap-a-Mole Game
    Garden Project
    Transportation Speeds and Sounds
    All About Me!
2.AP.V.01
Model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).
    Advanced Data and Programming
    Basic Data and Programming
    Data Storage with Symbols
    Variables: Keeping Score
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
2.CS.D.01
Compare and discuss preferences for applications/software with the same primary functionality.
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
    Introduction to Productivity Software
2.CS.HS.01
Identify internal and external components of a computer system and their basic functions (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).
    Input Devices
    Computer Basics
    Computer Detectives: Computer Problems
2.CS.T.01
Identify and summarize basic troubleshooting techniques to solve basic hardware and software problems (e.g., turning off and on a device to restart, closing and reopening an application/program, turning on speakers).
    Computer Basics
    Computer Detectives: Computer Problems
2.DA.CVT.01
With guidance, collect, organize, and present the same data in a variety of visual ways (bar graph, pie chart, table, etc.).
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
    Introduction to Data Storage and Files
    Data Storage and Files Practice
    Managing Data Storage and Files
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
2.DA.IM.01
With guidance, collect, organize, present, and analyze data in a chart or graph (visualization) in order to make a prediction, with or without a computing device.
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
2.DA.S.01
Create, copy, manipulate, and delete a file on a computing device. Identify the information stored as data.
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
    Managing Data Storage and Files
    Variables: Symbols Mean Something
    Variables: Storing Data with Symbols
2.IC.C.01
Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives and the impact of new technologies on daily life.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
2.IC.SI.01
Develop a code of conduct and explain responsible practices when participating online. Practice the code of conduct and identify and report inappropriate behavior.
    Online Etiquette
    Responsible Digital Citizens
2.IC.SLE.01
Keep login information private and log off of devices appropriately.
    Passwords
    Password Protectors
    Responsible Digital Citizens
2.NI.C.01
Identify differences between strong and weak passwords and explain the importance of choosing strong passwords to protect devices and information from unauthorized users.
    Passwords
    Password Protectors
2.NI.NCO.01
Recognize that by connecting computing devices together they can share information (printers, scanners, internet, display devices).
    Networks and the Internet
    Using Networks to Connect
    Exploring Computer Networks
3.AP.A.01
Develop and compare multiple algorithms for the same task.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
    Loops: Falling Objects
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.6 - The Rabbit Chase: Help
    Compare and Refine Algorithms
3.AP.C.01
Using a programming language, create programs that include sequences, loops, conditionals, and variables to solve a problem or express an idea.
    Introduction to Computer Science and Scratch
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    KA1.1.1 - Karel's Coding Environment: Example Program
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    KA1.2.1 - The Rabbit Chase: Time to Clean Up
    KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.4 - The Rabbit Chase: Tracking Riley
    KA1.2.5 - The Rabbit Chase: Over the Wall
    KA1.2.6 - The Rabbit Chase: Help
    KA1.2.7 - The Rabbit Chase: Making Friends
    KA1.3.1 - Lost in Space: A Call from Space
    KA1.3.2a - Lost in Space: Directions to Mars
    KA1.3.2b - Lost in Space: Asteroid Field
    KA1.3.2c - Lost in Space: Asteroid Field 2
    KA1.3.3a - Lost in Space: Landing Systems Engaged
    KA1.3.3b - Lost in Space: Perimeter Check
    KA1.3.4a - Lost in Space: Putting Out Fires Part 1
    KA1.3.4b - Lost in Space: Putting Out Fires Part 2
    KA1.3.5b - Lost in Space: Tracking Tracy Part 2
    KA1.3.6 - Lost in Space: Martian Sand Worms
    KA1.4.1 - Evaluation: Supplies Drop Off
    KA1.4.2 - Evaluation: Create Karel Adventures
    House Design with Area and Perimeter
    KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Drawing Tools: Sea Creatures
    Loops: Sphero® Underwater Exploration
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
    Compare and Refine Algorithms
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.AP.M.01
Decompose a simple problem into a precise set of sequenced instructions.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    Computational Thinking: Design a School
    Introduction to Sphero Mini® and Sphero BOLT+®
    Computational Thinking: Design a Neighborhood
    Loops: Sphero® Underwater Exploration
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.AP.M.02
Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Animating Poetry
    Loops: Falling Objects
    Remixing Programs
3.AP.PD.01
Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences while solving simple problems.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Design an App
    Game Design Project
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.AP.PD.02
Identify instances of remixing, when ideas are borrowed and iterated upon, and provide attribution.
    Giving Credit Through Attributions
    Remixing Programs
3.AP.PD.03
Analyze and debug an existing program or algorithm that includes sequencing, repetition, and variables in a programming language.
    Exploring Ecosystems
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Debugging: Events and Loops
    Create a Maze
    Click-a-Mole
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Sequences: Parallel Programming
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    KA1.2.1 - Karel Error Messages Part 1
    KA1.2.2 - Karel Error Messages Part 2
    KA1.2.3 - Karel Error Messages Part 3
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    AI Chatbots
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.AP.PD.04
Communicate and explain program development to peers and adults using comments, presentations, and demonstrations.
    Game Design Project
    Loops: Falling Objects
3.AP.V.01
Create programs that use variables to store and modify grade-level appropriate data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    AI Chatbots
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.CS.D.01
Identify internal and external parts of computing devices that function together to form a system.
    How Computing Systems Work
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Introduction to Computing Systems
    Exploring Computing Systems
    Practicing with Computing Systems
    (Captions) Exploring Computing Systems
3.CS.HS.01
Identify a variety of ways computer hardware and software work together as a system to accomplish a task.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Minecraft: Education Edition® Basic Gameplay
    Coding with LEGO® Spike Prime
    LEGO® SPIKE Essential: Design a Moving Statue
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Makey Makey®: Introduction
    Ozobot® Timeline
    Makey Makey®: Graphing Points on a Coordinate Plane
    Ozobot® Cycle
    micro:bit®: Graphing Points on a Coordinate Plane
    micro:bit® Butterfly Migration Simulator
    Introduction to Sphero Mini® and Sphero BOLT+®
    Loops: Sphero® Underwater Exploration
    Conditionals: Sphero® Shark Race
3.CS.T.01
Identify and troubleshoot, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults (e.g. viruses, malware, versions of software and non-working applications, refresh screen, closing/reopening application, adjusting volume on headphones or speakers).
    Introduction to micro:bit®
    Computer Detectives: Hardware and Software Problems
3.DA.CVT.01
Collect, organize, and present the same data in a variety of visual formats (e.g. charts, graphs, tables, etc.)
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
3.DA.IM.01
Utilize data to make predictions and discuss whether there are sufficient data to make these predictions and extrapolations.
    Research: Informational Programs
    Scale of Planets in the Solar System
    Training AI Using Data
    Productivity Software Inquiry Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
3.DA.S.01
Recognize that different types of information are stored in different formats that have varying characteristics, which could include associated programs and storage requirements.
    Data Storage
    File Management and Data
3.IC.C.01
Identify how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    How Machines Learn
    Introduction to Computing Systems
    Exploring Computing Systems
    Practicing with Computing Systems
    Standing Up to Cyberbullying
    (Captions) Exploring Computing Systems
3.IC.C.02
Identify potential problems that limit accessibility/usability and how Computing devices have built-in features to increase accessibility for all users.
    3D Design: Keyboard Accommodations
    Design an App
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online. Identify and report inappropriate behavior.
    Internet Positivity
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Online Collaboration
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Safe and Responsible Use of Technology
    Standing Up to Cyberbullying
3.IC.SI.02
Identify how computing devices and computational products have been, or can be, improved by incorporating diverse perspectives.
    3D Design: Recreate an Animal
    Platform Game Design
    Digital Pet Project
    3D Design: Keyboard Accommodations
    Design an App
    Maze Game Project
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
3.IC.SLE.01
Introduce intellectual property concepts and identify types of digital data (music, videos, photos) that may have intellectual property rights preventing copying and/or requiring attribution.
    Giving Credit Through Attributions
    Remixing Programs
3.NI.C.01
Discuss basic issues that relate to responsible use of computing devices and describe consequences of inappropriate use in a variety of locations.
    Internet Positivity
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Online Collaboration
    Safe and Responsible Use of Technology
    Standing Up to Cyberbullying
3.NI.NCO.01
Recognize how information is sent and received over physical or wireless pathways.
    Networks, Packets, and the Internet
    Modeling Network Connections
4.AP.A.01
Develop, compare, and refine multiple algorithms for the same task.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
    Loops: Falling Objects
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.6 - The Rabbit Chase: Help
    Compare and Refine Algorithms
4.AP.C.01
Using a programming language, create programs that include sequences, loops, conditionals, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.
    Introduction to Computer Science and Scratch
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    KA1.1.1 - Karel's Coding Environment: Example Program
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    KA1.2.1 - The Rabbit Chase: Time to Clean Up
    KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.4 - The Rabbit Chase: Tracking Riley
    KA1.2.5 - The Rabbit Chase: Over the Wall
    KA1.2.6 - The Rabbit Chase: Help
    KA1.2.7 - The Rabbit Chase: Making Friends
    KA1.3.1 - Lost in Space: A Call from Space
    KA1.3.2a - Lost in Space: Directions to Mars
    KA1.3.2b - Lost in Space: Asteroid Field
    KA1.3.2c - Lost in Space: Asteroid Field 2
    KA1.3.3a - Lost in Space: Landing Systems Engaged
    KA1.3.3b - Lost in Space: Perimeter Check
    KA1.3.4a - Lost in Space: Putting Out Fires Part 1
    KA1.3.4b - Lost in Space: Putting Out Fires Part 2
    KA1.3.5b - Lost in Space: Tracking Tracy Part 2
    KA1.3.6 - Lost in Space: Martian Sand Worms
    KA1.4.1 - Evaluation: Supplies Drop Off
    KA1.4.2 - Evaluation: Create Karel Adventures
    House Design with Area and Perimeter
    KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Drawing Tools: Sea Creatures
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Winter Celebrations Around the World
    AI Chatbots
    Compare and Refine Algorithms
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.AP.M.01
Decompose a large problem into smaller, manageable sub-problems to facilitate the program development process.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.AP.M.02
Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Animating Poetry
    Loops: Falling Objects
    Remixing Programs
4.AP.PD.01
Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences while solving simple problems.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Design an App
    Game Design Project
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.AP.PD.02
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
    Giving Credit Through Attributions
    Remixing Programs
4.AP.PD.03
Create and debug a program or algorithm that includes sequencing, repetition, and variables in a programming language.
    Exploring Ecosystems
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Debugging: Events and Loops
    Create a Maze
    Click-a-Mole
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Sequences: Parallel Programming
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    KA1.2.1 - Karel Error Messages Part 1
    KA1.2.2 - Karel Error Messages Part 2
    KA1.2.3 - Karel Error Messages Part 3
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    AI Chatbots
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.AP.PD.04
Communicate and explain program development to peers and adults using comments, presentations, and demonstrations.
    Game Design Project
    Loops: Falling Objects
4.AP.V.01
Create programs that use variables to store and modify grade-level appropriate data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    AI Chatbots
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.CS.D.01
Describe how internal and external parts of computing devices function to form a system.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
4.CS.HS.01
Identify and describe a variety of ways computer hardware and software work together as a system to accomplish a task, using appropriate technical terminology (input, output, processors, sensors, storage).
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Minecraft: Education Edition® Basic Gameplay
    Coding with LEGO® Spike Prime
    LEGO® SPIKE Essential: Design a Moving Statue
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Makey Makey®: Introduction
    Ozobot® Timeline
    Makey Makey®: Graphing Points on a Coordinate Plane
    Ozobot® Cycle
    micro:bit®: Graphing Points on a Coordinate Plane
    micro:bit® Butterfly Migration Simulator
    Introduction to Sphero Mini® and Sphero BOLT+®
    Loops: Sphero® Underwater Exploration
    Conditionals: Sphero® Shark Race
4.CS.T.01
Identify, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply various strategies for solving these problems (e.g., rebooting the device, checking the power, forced shutdown of an application, running anti-virus).
    Introduction to micro:bit®
    Computer Detectives: Hardware and Software Problems
4.DA.CVT.01
Organize and present collected data in a variety of visual formats to emphasize particular aspects or parts of the data set to make interpretation easier.
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
4.DA.IM.01
Discuss the potential accuracy of conclusions and predictions based on the adequacy of the data set (number of data).
    Research: Informational Programs
    Scale of Planets in the Solar System
    Training AI Using Data
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
4.DA.S.01
Store information in various formats for specific purposes (e.g. file type, file size, file compression).
    Data Storage
    Introduction to Productivity Software
    File Management and Data in Action
4.IC.C.01
Summarize how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    How Machines Learn
    Introduction to Computing Systems
    Exploring Computing Systems
    Practicing with Computing Systems
    Standing Up to Cyberbullying
    (Captions) Exploring Computing Systems
4.IC.C.02
Brainstorm solutions to improve accessibility/usability and ways computing could be improved to increase accessibility for all users.
    3D Design: Keyboard Accommodations
    Design an App
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online. Identify and report inappropriate behavior.
    Internet Positivity
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Online Collaboration
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Safe and Responsible Use of Technology
    Standing Up to Cyberbullying
4.IC.SI.02
Discuss ways existing computing devices or computational products can be improved by collaborating with peers to gain their diverse perspectives.
    3D Design: Recreate an Animal
    Platform Game Design
    Digital Pet Project
    3D Design: Keyboard Accommodations
    Design an App
    Maze Game Project
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
4.IC.SLE.01
Observe intellectual property law and give appropriate credit when using resources.
    Giving Credit Through Attributions
    Remixing Programs
4.NI.C.01
Identify problems that relate to unsecure networks and inappropriate use of computing devices and potential subsequent consequences.
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Online Collaboration
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
    Standing Up to Cyberbullying
4.NI.NCO.01
Summarize how information is sent and received over physical and wireless pathways (e.g.,information is deconstructed into smaller pieces called packets, transmitted to final destination, and reassembled).
    Networks, Packets, and the Internet
    Modeling Network Connections
5.AP.A.01
Develop, compare, and refine multiple algorithms for the same task and determine which algorithm is the most appropriate.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
    Loops: Falling Objects
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.6 - The Rabbit Chase: Help
    Compare and Refine Algorithms
5.AP.C.01
Using a programming language, create programs that include sequences, loops, conditionals, event handlers, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.
    Introduction to Computer Science and Scratch
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    KA1.1.1 - Karel's Coding Environment: Example Program
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    KA1.2.1 - The Rabbit Chase: Time to Clean Up
    KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.4 - The Rabbit Chase: Tracking Riley
    KA1.2.5 - The Rabbit Chase: Over the Wall
    KA1.2.6 - The Rabbit Chase: Help
    KA1.2.7 - The Rabbit Chase: Making Friends
    KA1.3.1 - Lost in Space: A Call from Space
    KA1.3.2a - Lost in Space: Directions to Mars
    KA1.3.2b - Lost in Space: Asteroid Field
    KA1.3.2c - Lost in Space: Asteroid Field 2
    KA1.3.3a - Lost in Space: Landing Systems Engaged
    KA1.3.3b - Lost in Space: Perimeter Check
    KA1.3.4a - Lost in Space: Putting Out Fires Part 1
    KA1.3.4b - Lost in Space: Putting Out Fires Part 2
    KA1.3.5b - Lost in Space: Tracking Tracy Part 2
    KA1.3.6 - Lost in Space: Martian Sand Worms
    KA1.4.1 - Evaluation: Supplies Drop Off
    KA1.4.2 - Evaluation: Create Karel Adventures
    House Design with Area and Perimeter
    KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Drawing Tools: Sea Creatures
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
    Compare and Refine Algorithms
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.AP.M.01
Decompose a large problem into smaller, manageable sub-problems and then further into sets of sequenced instructions to facilitate the program development process.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.AP.M.02
Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Animating Poetry
    Loops: Falling Objects
    Remixing Programs
5.AP.PD.01
Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences while solving problems.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Design an App
    Game Design Project
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.AP.PD.02
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
    Giving Credit Through Attributions
    Remixing Programs
5.AP.PD.03
Create, test, and debug a program that includes sequencing, repetition, and variables in a programming language to ensure it runs as intended.
    Exploring Ecosystems
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Debugging: Events and Loops
    Create a Maze
    Click-a-Mole
    Program an AI Chatbot
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Sequences: Parallel Programming
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    KA1.2.1 - Karel Error Messages Part 1
    KA1.2.2 - Karel Error Messages Part 2
    KA1.2.3 - Karel Error Messages Part 3
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    AI Chatbots
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.AP.PD.04
Communicate and explain program development to peers and adults using comments, presentations, and demonstrations.
    Game Design Project
    Loops: Falling Objects
5.AP.V.01
Create programs that use variables to store and modify grade-level appropriate data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    AI Chatbots
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.CS.D.01
Describe and model how internal and external parts of computing devices function to form a system. Describe how some components rely on others for correct functionality.
    How Computing Systems Work
    Introduction to micro:bit®
    Introduction to Computing Systems
    Exploring Computing Systems
    Practicing with Computing Systems
    (Captions) Exploring Computing Systems
5.CS.HS.01
Model and explain how information flows through hardware and software to accomplish a task.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
5.CS.T.01
Identify, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, apply a variety of strategies for solving these problems, and provide evidence why these strategies did or did not work.
    Computer Detectives: Hardware and Software Problems
5.DA.CVT.01
Interpret and communicate data in a variety of visual formats to highlight the relationships among the data to support a claim.
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
5.DA.IM.01
Refer to data sets to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.
    Research: Informational Programs
    Scale of Planets in the Solar System
    Training AI Using Data
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
5.DA.S.01
Convert different types of information into various formats to be used across multiple software/ hardware.
5.IC.C.01
Evaluate how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    How Machines Learn
    Introduction to Computing Systems
    Exploring Computing Systems
    Practicing with Computing Systems
    Standing Up to Cyberbullying
    (Captions) Exploring Computing Systems
5.IC.C.02
Develop, test, and refine computational artifacts to improve accessibility and usability for all users.
    3D Design: Keyboard Accommodations
    Design an App
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online. Identify and report inappropriate behavior.
    Internet Positivity
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Online Collaboration
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Safe and Responsible Use of Technology
    Standing Up to Cyberbullying
5.IC.SI.02
Discuss ways existing computing devices or computational products can be improved by collaborating with outside resources (other grade levels, businesses) to gain their diverse perspectives.
    3D Design: Recreate an Animal
    Platform Game Design
    Digital Pet Project
    3D Design: Keyboard Accommodations
    Design an App
    Maze Game Project
    Introduction to Design Thinking [3rd]
    Designing Solutions for Accessibility [4th]
5.IC.SLE.01
Discuss personal consequences and social impact of violating intellectual property rights or failing to provide appropriate attribution.
    Giving Credit Through Attributions
    Remixing Programs
5.NI.C.01
Define personal identifiable information (e.g., digital footprint) and why it should be protected as related to real world cyber security problems.
    Strong Usernames and Passwords
    Digital Identity
5.NI.C.02
Discuss real-world cybersecurity problems and explain how personal information can be protected (e.g., antivirus software, backing up data, strong passwords).
    Strong Usernames and Passwords
    Digital Identity
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
5.NI.NCO.01
Model how information is deconstructed into packets (smaller pieces), transmitted through multiple devices over the internet and networks, and reassembled at the final destination.
    Networks, Packets, and the Internet
    Modeling Network Connections