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Elementary Standards Mapping

for KY CS K-5

20

Standards in this Framework

Standard Lessons
E-NI-01
Understand the basic components of how networks operate to protect physical and digital information.
  1. Strong Usernames and Passwords
  2. Networks and the Internet
  3. Networks, Packets, and the Internet
  4. Passwords
E-NI-02
Model how information is broken down into smaller pieces (data packets), transmitted over various paths (physical and/or wireless), and reassembled at the destination.
  1. Networks and the Internet
  2. Networks, Packets, and the Internet
  3. Networks Part 2: Network Protocols
E-IC-02
Discover how computing devices have affected the way people communicate.
  1. Impacts of Technology in Our World
  2. Training AI Using Data
  3. Training AI Using Data
E-IC-03
Evaluate the relevance and appropriateness of electronic information sources and digital media.
  1. Research: Effective Keywords
  2. Digital Research
  3. Digital Research 2: Choice Research
  4. Research: Informational Programs
E-IC-04
Understand the importance of proper use of data and information in a computing society.
  1. Giving Credit through Attributions
  2. Giving Credit Through Attributions
  3. Training AI Using Data
  4. Training AI Using Data
E-IC-01
Discuss how computing has impacted society.
  1. Impacts of Technology in Our World
  2. Our Words Have Power (Cyberbullying)
  3. Digital Identity
  4. Training AI Using Data
  5. Training AI Using Data
E-DA-01
Appropriately store and modify digital files.
  1. Using Digital Tools to Create Line Graphs
  2. Data Storage
E-DA-03
Analyze data for trends and relationships
  1. Weather and Climate
  2. Using Digital Tools to Create Line Graphs
  3. Advanced Data and Programming
  4. Programming and Data Project
  5. Data Storage and Variables
  6. Scale of Planets in the Solar System
  7. Basic Data and Programming Project
E-DA-02
Collect and visually display data using appropriate applications.
  1. Research: Informational Programs
  2. Using Digital Tools to Create Line Graphs
  3. Advanced Data and Programming
  4. Programming and Data Project
  5. Data Storage and Variables
  6. Data Patterns and Predictions
  7. Basic Data and Programming Project
E-CS-03
Describe basic hardware and software problems using accurate terminology.
  1. Computer Detectives: Hardware and Software Problems
  2. Computer Detectives: Computer Problems
E-CS-02
Identify and describe the function of common physical components of computing systems (hardware) using appropriate terminology.
  1. Input Devices
  2. Computer Basics
  3. How Systems Work (What is a Computer?)
  4. Introduction to the BBC micro:bit®
  5. Introduction to Coding with LEGO® Spike Essential
  6. Mouse Practice
  7. Keyboard Introduction
E-CS-01
Select and operate appropriate software and hardware to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
  1. Using Digital Tools to Create Line Graphs
E-AP-02
Explore and use variables in a program.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Balanced and Unbalanced Forces
  4. Sound Frequency & Amplitude
  5. Fractions and Variables
  6. Introduction to Comparison Operators
  7. Variables
  8. Digital Vocabulary Flashcard Quiz
  9. Wave Generator
  10. Unit Converter
  11. Revolutionary War Timeline
  12. Revolutionary War Timeline with the BBC micro:bit®
  13. Interactive Map of the 13 Colonies
  14. Interactive Map of the 13 Colonies with the BBC micro:bit®
  15. Digital Pet Project
  16. Unit Fractions with Variables
  17. Multiplication Quiz Game
  18. Cue Robot 3 - Loops and Functions
  19. Skills Practice: Variables
  20. Data Storage and Variables
  21. Skills Practice: Operators
  22. Area of a Rectangle with Tiles
  23. House Design with Area and Perimeter
  24. Introduction to Classes and Objects in Games
  25. micro:bit® Rounding to the Nearest Ten
  26. micro:bit® Rounding to the Nearest Hundred
  27. micro:bit® Rounding with Decimals
  28. Seasonal Project (Summer): Pop The Balloons
  29. Seasonal Project (Fall): Gathering Apples Game
  30. Seasonal Project (Fall): Gathering Apples Game
  31. Using the Go To Page Block
  32. Introduction to Speed Blocks
  33. Forever Loop Dance Party
  34. Pinball Game Project
  35. Mad Libs Project
  36. Flower Garden Functions Project
  37. Design an App
  38. Game Design Project
  39. Naming Numbers Game
  40. Rates and Unit Rates
  41. Positive and Negative Numbers
  42. Scale of Planets in the Solar System
  43. Balanced Ecosystems
  44. micro:bit® Reaction Game
E-AP-06
Modify, remix or reuse part of an existing program to create a new program, giving attribution to others.
  1. Giving Credit through Attributions
E-AP-07
Document, share and reflect when creating programs using correct terminology.
  1. Creative Storytelling
  2. Research Presentations
  3. Digital Research 2: Choice Research
  4. LEGO® SPIKE Essential: Design a Car Sensor
  5. Design an App
E-AP-08
Identify and correct errors in an algorithm.
  1. Classifying Shapes by Category
  2. Debugging
  3. Seasonal Project (Summer): Pop the Balloons
  4. Choose Your Own Adventure: Elements of Culture
  5. Classifying Shapes Using Lines and Angles
  6. Classifying Quadrilaterals in a Hierarchy
  7. VEX GO®: Lines and Angles
  8. Plan a Quest
  9. Pinball Game Project
  10. Program a Race
  11. Create a Chicken Crossing Game
  12. Garden Project
  13. River Crossing Game
  14. Create a Map
  15. Hide and Seek Game
  16. Tap-a-Mole Game
  17. Mad Libs Project
  18. Flower Garden Functions Project
  19. Design an App
  20. Game Design Project
  21. Add and Subtract Fractions
  22. Multiplying Fractions by Whole Numbers
  23. Naming Numbers Game
  24. Punctuation Game
  25. State Project
  26. Geographic Effects on Early Civilizations
  27. Multiplying and Dividing Fractions
  28. Scale of Planets in the Solar System
  29. Balanced Ecosystems
  30. Multimedia Book Report
  31. micro:bit® Reaction Game
  32. Introduction to Debugging
E-AP-04
Decompose precise steps needed to solve a problem.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. Loops: Part 2
  4. Counting with Mazes
  5. Create Your Own Story Problem
  6. Simple Algorithms
  7. Multiple Algorithms
  8. Loops
  9. Dash Robot Mazes
  10. LEGO® SPIKE Essential: Design a Car Sensor
  11. Seasonal Project (Summer): Pop the Balloons
  12. Choose Your Own Adventure: Elements of Culture
  13. VEX GO®: Lines and Angles
  14. Plan a Quest
  15. VEX 123®: Defining Shape Attributes
  16. Forever Loop Dance Party
  17. Pinball Game Project
  18. About Me Project
  19. Garden Project
  20. Create a Map
  21. Tap-a-Mole Game
  22. Mad Libs Project
  23. Flower Garden Functions Project
  24. Design an App
  25. Game Design Project
  26. Punctuation Game
  27. State Project
  28. Preventing Erosion
  29. Geographic Effects on Early Civilizations
  30. Multiplying and Dividing Fractions
  31. Multimedia Book Report
  32. micro:bit® Reaction Game
E-AP-05
Use a process when creating programs or computational artifacts.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. 3D Design 1: Recreate an Animal
  4. Maze Game Project
  5. Creative Storytelling
  6. Original Story Animations - Personal Story
  7. Storytelling Animations Part 2
  8. Original Story Animations - Fiction Story
  9. Coding with LEGO® Spike Prime
  10. Design Project with LEGO® Spike Essential: Moving Statue
  11. 3D Design: Keyboard Accommodations
  12. Seed Dispersal
  13. LEGO® SPIKE Essential: Design a Car Sensor
  14. VEX GO®: Lines and Angles
  15. Plan a Quest
  16. VEX 123®: Defining Shape Attributes
  17. Coding Class: Block Basics
  18. About Me Project
  19. Racing Game
  20. Digital Greeting Card Project
  21. Design an App
  22. Game Design Project
  23. Naming Numbers Game
  24. Multimedia Book Report
E-AP-03
Routinely create programs using a variety of tools to express ideas, address a problem or create an artifact, individually and collaboratively.
  1. Comparing Organisms
  2. Greater Than and Less Than: Single-Digit Numbers
  3. Creative Storytelling
  4. Weather and Climate
  5. Digital Greeting Card Project
  6. Research Presentations
  7. Complex Conditionals: If/Then/Else Chase the Star
  8. Original Story Animations - Personal Story
  9. Research: Informational Programs
  10. Original Story Animations - Fiction Story
  11. Using Digital Tools to Create Line Graphs
  12. Nonfiction Animated Recordings
  13. Advanced Data and Programming
  14. Dash Robot Storytelling
  15. Dash Robot Mazes
  16. Classifying Shapes by Category
  17. Programming and Data Project
  18. Revolutionary War Timeline
  19. Wildlife Scene Project
  20. Digital Pet Project
  21. Ozobot® Programming 2: More Color Codes
  22. VEX 123®: Introduction
  23. Seasons with Bee-Bot®
  24. Design Project with LEGO® Spike Essential: Moving Statue
  25. 3D Design: Create a Bubble Wand
  26. 3D Design: Keyboard Accommodations
  27. Pair Programming: Create a Band
  28. LEGO® Spike Essential: Design for Changing Weather
  29. LEGO® SPIKE Essential: Design a Car Sensor
  30. Seasonal Project (Summer): Pop the Balloons
  31. Making Ten with Bee-Bot®
  32. The US Government
  33. Seasonal Project (Spring): Create a Chase Game
  34. Seasonal Project (Fall): Gathering Apples Game
  35. Seasonal Project (Fall): Gathering Apples Game
  36. The Coordinate Plane
  37. Complex Conditionals: If/Then/Else Chase the Balloon Game
  38. Choose Your Own Adventure: Elements of Culture
  39. Classifying Shapes Using Lines and Angles
  40. Classifying Quadrilaterals in a Hierarchy
  41. Using the Go To Page Block
  42. Identify Shapes by Attributes
  43. Minecraft: Education Edition® - Trailblazer
  44. Introduction to Speed Blocks
  45. Plan a Quest
  46. VEX 123®: Defining Shape Attributes
  47. Introduction to Show and Hide Blocks
  48. Introduction to Grow and Shrink Blocks
  49. Animation Loops Project
  50. Forever Loop Dance Party
  51. CodeHS Coding Card Game: Sequences
  52. CodeHS Coding Card Game: Sequences 2
  53. CodeHS Coding Card Game: Loops
  54. CodeHS Coding Card Game: Loops 2
  55. CodeHS Coding Card Game: Conditionals
  56. CodeHS Coding Card Game: Conditionals 2
  57. Pinball Game Project
  58. Catching Butterflies
  59. Introduction to the Wait Block
  60. Greater Than and Less Than: Two-Digit Numbers
  61. Greater Than and Less Than: Three-Digit Numbers
  62. Introduction to Pages
  63. Program a Race
  64. About Me Project
  65. Create a Chicken Crossing Game
  66. Garden Project
  67. Combining Shapes
  68. River Crossing Game
  69. Racing Game
  70. Create a Map
  71. Hide and Seek Game
  72. 3D Shapes
  73. Digital Greeting Card Project
  74. Mad Libs Project
  75. Flower Garden Functions Project
  76. Design an App
  77. Game Design Project
  78. Algebraic Thinking: Finding a Two-Digit Unknown
  79. Add and Subtract Fractions
  80. Multiplying Fractions by Whole Numbers
  81. Naming Numbers Game
  82. Modeling Life Cycles
  83. Fossils and Past Environments
  84. Patterns and Music
  85. Punctuation Game
  86. State Project
  87. Preventing Erosion
  88. Atoms and Molecules
  89. Geographic Effects on Early Civilizations
  90. Multiplying and Dividing Fractions
  91. Evaluate Algebraic Equations
  92. Scale of Planets in the Solar System
  93. Balanced Ecosystems
  94. Multimedia Book Report
  95. micro:bit® Reaction Game
  96. Drawing Tools: Fairy Tale Painting
  97. ScratchJr Drawing Tools: Farm Scene
  98. Animating Sprites with Factors
  99. Animating Sprites with Division
  100. Basic Data and Programming Project
  101. Seasons with Robot Mouse
  102. Weather with Robot Mouse
  103. Counting with Robot Mouse
  104. Patterns with Robot Mouse
  105. Comparing Length with Robot Mouse
E-AP-01
Create, follow, compare and refine algorithms for a task.
  1. Sequences (Unplugged)
  2. Simple Algorithms
  3. Multiple Algorithms
  4. Loops
  5. LEGO® SPIKE Essential: Design a Car Sensor
  6. Making Ten with Bee-Bot®
  7. Create a Map
  8. Design an App