# 51

Standards in this Framework

Standard Lessons
3.CC.1
Collect and document evidence to share information with others in charts, tables, presentations, or text.
Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project
3.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually, or in writing, including process steps, findings, or conclusions.
Design an App
3.CC.3
Identify and implement roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
Pair Programming: Create a Band
3.CC.4
Communicate specific constraints and criteria established for an investigation.
3D Design: Keyboard Accommodations
3.CC.5
Critique or support methods, investigations, or arguments using evidence-based reasoning.
LEGO® SPIKE Essential: Design a Car Sensor
3.DM.1
Determine appropriate measurement tools to perform measurements and calculations (e.g., fractions, pounds, temperature, perimeter, area) defined in grade level content standards to analyze real-world scenarios.
Programming and Data Project House Design with Area and Perimeter House Design with Area and Perimeter
3.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs, pictographs) to determine patterns, using digital tools when possible and feasible.
Wave Generator Programming and Data Project
3.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes
Using Digital Tools to Create Line Graphs Programming and Data Project
3.DM.4
Choose data sets and analysis methods to support the inquiry process.
Using Digital Tools to Create Line Graphs Programming and Data Project
3.IPS.1
Plan and conduct an investigation to answer a specific question or solve a specific problem.
Design an App
3.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second).
Clones in Games Plan a Quest
3.IPS.3
Determine one or more viable solutions using data and information to resolve a scenario given criteria and constraints.
3D Design: Keyboard Accommodations
3.AM.1
Apply symbols and relationships (e.g., equations) to represent physical or conceptual objects (e.g., letters, numbers, or displays of color may represent objects).
Sound Frequency & Amplitude Classes and Objects in Games
3.AM.2
Create a model showing a subsystem as part of a larger system.
Networks, Packets, and the Internet
3.IDL.1
Identify and evaluate the impact of technology when selecting tools to solve a problem in order to determine the most effective solution.
Introduction to LEGO® Spike Prime Coding with LEGO® Spike Prime
3.IDL.2
Review and compile information from multiple sources to solve a problem.
Design an App
3.IDL.3
Describe how solutions or technologies are adapted to meet the changing needs and wants of individuals or communities.
3D Design: Keyboard Accommodations Design an App
4.CC.1
Collect and document evidence to share information with others in charts, tables, presentations or text.
Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project
4.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually, or in writing, including process steps, findings or conclusions.
Design an App
4.CC.3
Identify and implement roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
Pair Programming: Create a Band
4.CC.4
Communicate specific constraints and criteria established for an investigation.
3D Design: Keyboard Accommodations
4.CC.5
Critique or support methods, investigations or arguments using evidence-based reasoning.
LEGO® SPIKE Essential: Design a Car Sensor
4.DM.1
Determine appropriate measurement tools to perform measurements, calculations, and conversions (e.g., fractions, decimals, pounds, perimeter, area, kilograms to grams) defined in grade level content standards to analyze real-world scenarios.
House Design with Area and Perimeter House Design with Area and Perimeter
4.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs, charts, line plots, frequency tables) to determine patterns, using digital tools when possible and feasible.
Wave Generator Programming and Data Project
4.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes.
Using Digital Tools to Create Line Graphs Programming and Data Project
4.DM.4
Choose data sets and analysis methods to support the inquiry process.
Using Digital Tools to Create Line Graphs Programming and Data Project
4.IPS.1
Plan and conduct an investigation to answer a specific question or solve a specific problem.
Design an App
4.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second).
Clones in Games Plan a Quest
4.IPS.3
Determine one or more viable solutions using data and information to resolve a scenario given criteria and constraints.
3D Design: Keyboard Accommodations
4.AM.1
Apply symbols and relationships (e.g., place value, equations, operations) to represent physical or conceptual objects (e.g., letters, numbers, or displays of color may represent objects).
Sound Frequency & Amplitude Classes and Objects in Games
4.AM.2
Create a model showing a subsystem as part of a larger system.
Networks, Packets, and the Internet
4.IDL.1
Identify and evaluate the impact of technology when selecting tools to solve a problem in order to determine the most effective solution.
Introduction to LEGO® Spike Prime Coding with LEGO® Spike Prime
4.IDL.2
Review and compile information from multiple sources to solve a problem.
Design an App
4.IDL.3
Describe how solutions or technologies are adapted to meet the changing needs and wants of individuals or communities.
3D Design: Keyboard Accommodations Design an App
5.CC.1
Collect and document evidence to share information with others in charts, tables, presentations or text.
Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project
5.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually, or in writing, including process steps, findings or conclusions.
Design an App
5.CC.3
Identify and implement roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
Pair Programming: Create a Band
5.CC.4
Communicate specific constraints and criteria established for an investigation.
3D Design: Keyboard Accommodations
5.CC.5
Critique or support methods, investigations, or arguments using evidence-based reasoning.
LEGO® SPIKE Essential: Design a Car Sensor
5.DM.1
Determine appropriate measurement tools to perform measurements, calculations, and conversions (e.g., fractions, decimals, pounds, perimeter, area, volume, central tendency) defined in grade level content standards to analyze real-world scenarios.
Programming and Data Project House Design with Area and Perimeter House Design with Area and Perimeter
5.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs, charts, line plots) to determine patterns, using digital tools when possible and feasible.
Wave Generator Programming and Data Project
5.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes.
Using Digital Tools to Create Line Graphs Programming and Data Project
5.DM.4
Choose data sets and analysis methods to support the inquiry process.
Using Digital Tools to Create Line Graphs Programming and Data Project
5.IPS.1
Plan and conduct an investigation to answer a specific question or solve a specific problem.
Design an App
5.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second).
Clones in Games Plan a Quest
5.IPS.3
Determine one or more viable solutions using data and information to resolve a scenario given criteria and constraints.
3D Design: Keyboard Accommodations
5.AM.1
Apply symbols and relationships (e.g., place value, equations, operations) to represent physical or conceptual objects (e.g., letters, numbers, or displays of color may represent objects).
Sound Frequency & Amplitude Classes and Objects in Games
5.AM.2
Create a model showing a subsystem as part of a larger system.
Networks, Packets, and the Internet
5.IDL.1
Identify and evaluate the impact of technology when selecting tools to solve a problem in order to determine the most effective solution.
Introduction to LEGO® Spike Prime Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Car Sensor
5.IDL.2
Review and compile information from multiple sources to solve a problem.
Design an App
5.IDL.3
Describe how solutions or technologies are adapted to meet the changing needs and wants of individuals or communities.
3D Design: Keyboard Accommodations Design an App