for Indiana K-2 Academic Standards for Computer Science — Indiana Computer Science: Kindergarten
Total Standards: 17Mapped: 17Completion: 100%
K-2.DI.1
Identify and collect data using digital tools (e.g., take pictures of all blue items, create a document with things that start with “a”).
Indiana Computer Science: Kindergarten
9.2 What Can Data Tell Us?
Indiana Computer Science: 1st Grade
9.2 Guided Research
9.4 Basic Data and Programming
Indiana Computer Science: 2nd Grade
6.4 Advanced Data and Programming
K-2.DI.2
Define stored information as data and when appropriate, copy, search, retrieve, modify, and delete it.
Indiana Computer Science: Kindergarten
2.1 Welcome to CodeHop!
9.1 Introduction to Research
9.3 Introduction to Data Storage and Files
Indiana Computer Science: 1st Grade
1.1 Welcome to CodeHop!
9.2 Guided Research
9.3 Data Storage and Files Practice
9.4 Basic Data and Programming
Indiana Computer Science: 2nd Grade
1.1 Welcome to CodeHop!
6.4 Advanced Data and Programming
7.2 Managing Data Storage and Files
7.4 Choice Research
8.3 Variables: Keeping Score
K-2.DI.3
Model that data can be stored and manipulated using numbers or symbols to represent information.
Indiana Computer Science: Kindergarten
9.2 What Can Data Tell Us?
9.3 Introduction to Data Storage and Files
Indiana Computer Science: 1st Grade
9.3 Data Storage and Files Practice
Indiana Computer Science: 2nd Grade
7.2 Managing Data Storage and Files
8.3 Variables: Keeping Score
K-2.DI.4
Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
Indiana Computer Science: Kindergarten
9.2 What Can Data Tell Us?
Indiana Computer Science: 1st Grade
9.4 Basic Data and Programming
Indiana Computer Science: 2nd Grade
6.4 Advanced Data and Programming
K-2.CD.1
Use appropriate terminology in identifying and describing computer hardware. (E)
Indiana Computer Science: Kindergarten
2.2 Computer Basics: Introduction
2.3 Mouse Practice
2.4 Keyboard Introduction
Indiana Computer Science: 1st Grade
2.1 Computer Basics: Exploration
Indiana Computer Science: 2nd Grade
2.1 Computer Basics: Connections
K-2.CD.2
Describe and troubleshoot basic hardware and software problems using appropriate terminology.
Indiana Computer Science: Kindergarten
2.2 Computer Basics: Introduction
Indiana Computer Science: 1st Grade
2.1 Computer Basics: Exploration
Indiana Computer Science: 2nd Grade
2.1 Computer Basics: Connections
K-2.CD.3
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
Indiana Computer Science: Kindergarten
3.1 Scout Adventures 1: Introducing Scout
3.2 Scout Adventures 2: Scout Starts Exploring
3.3 Scout Adventures 3: Scout Meets a Friend
3.4 Scout Adventures 4: Scout Explores the Forest
3.5 Scout Adventures 5: Scout and Bluebird Help
3.6 Scout Adventures 6: Scout Celebrates with Friends
Indiana Computer Science: 1st Grade
1.3 Scout Adventures 1: Introducing Scout
1.4 Scout Adventures 2: Scout Starts Exploring
1.5 Scout Adventures 3: Scout Meets a Friend
1.6 Scout Adventures 4: Scout Explores the Forest
1.7 Scout Adventures 5: Scout and Bluebird Help
1.8 Scout Adventures 6: Scout Celebrates with Friends
Indiana Computer Science: 2nd Grade
7.5 Types of Software
K-2.PA.1
Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
Indiana Computer Science: Kindergarten
1.1 Sequences (Unplugged)
5.3 Using the Go To Page Block
6.1 Introduction to Speed Blocks
6.2 All About Me!
6.3 Debugging: Events and Motion
6.4 Transportation Speeds and Sounds
7.1 Loops
7.2 Loops: Frog and Rabbit
7.3 Forever Loops: Fireworks
8.2 Wildlife Scene Project
Indiana Computer Science: 1st Grade
3.2 Drawing Tools: Nature Walk
3.3 Events
3.5 Grow and Shrink Blocks in Motion
3.7 Introduction to Debugging
3.8 Careers in CS: Litter Free Communities
4.1 Introduction to Repeat Loops
4.3 Forever Loop Dance Party
5.1 Message Events: Simon Says
5.2 Debugging
5.3 Speed Block: Bouncy Ball
7.1 Grid: Solving Mazes
7.2 End Block: Program a Race
8.2 About Me Project
Indiana Computer Science: 2nd Grade
1.3 Events
1.4 Introduction to Repeat Loops
1.5 Forever Loop Dance Party
1.6 Introduction to Message Events
3.2 Debugging: Events and Sequences
3.4 Introduction to the Grid
3.5 Careers in CS: Fashion-Retail
4.1 Message Events: Scout Plays in the Forest
4.2 Programming a Cycle
5.1 Loops: Follow the Path
5.2 Debugging: Message Events and Loops
5.3 Making a Timer
5.4 Original Story Animations - Fiction Story
6.1 Moving Targets Game
6.2 Maze Game Project
6.3 Design an Adventure Game
6.4 Advanced Data and Programming
K-2.PA.2
Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
Indiana Computer Science: Kindergarten
6.3 Debugging: Events and Motion
8.2 Wildlife Scene Project
Indiana Computer Science: 1st Grade
3.7 Introduction to Debugging
5.2 Debugging
Indiana Computer Science: 2nd Grade
3.2 Debugging: Events and Sequences
5.2 Debugging: Message Events and Loops
6.2 Maze Game Project
6.3 Design an Adventure Game
6.4 Advanced Data and Programming
K-2.PA.3
Develop programs with sequences and simple loops to express ideas or address a problem. (E)
Indiana Computer Science: Kindergarten
1.2 Coding Card Game: Sequences
4.3 Introduction to Events
4.4 Introduction to Show and Hide Blocks
4.6 Growing Garden
5.3 Using the Go To Page Block
6.1 Introduction to Speed Blocks
6.2 All About Me!
6.4 Transportation Speeds and Sounds
7.1 Loops
7.2 Loops: Frog and Rabbit
7.3 Forever Loops: Fireworks
8.1 Chicken Crossing Game
8.2 Wildlife Scene Project
Indiana Computer Science: 1st Grade
1.2 Coding Card Game: Sequences 2
3.3 Events
3.5 Grow and Shrink Blocks in Motion
3.6 Introduction to the Wait Block
3.8 Careers in CS: Litter Free Communities
4.1 Introduction to Repeat Loops
4.2 Loops: Predator and Prey
4.3 Forever Loop Dance Party
5.1 Message Events: Simon Says
5.3 Speed Block: Bouncy Ball
5.4 Garden Project
6.1 Pages: Create a Tapping Game
6.2 Create a Mini Golf Game
7.1 Grid: Solving Mazes
7.2 End Block: Program a Race
8.1 River Crossing Game
8.2 About Me Project
9.2 Guided Research
Indiana Computer Science: 2nd Grade
1.3 Events
1.4 Introduction to Repeat Loops
1.5 Forever Loop Dance Party
1.6 Introduction to Message Events
3.3 Tap-a-Mole Game
3.5 Careers in CS: Fashion-Retail
3.6 Two-Step Dance & Feedback
4.1 Message Events: Scout Plays in the Forest
4.2 Programming a Cycle
4.3 Pages: Scout's Travels
5.1 Loops: Follow the Path
5.3 Making a Timer
5.4 Original Story Animations - Fiction Story
6.1 Moving Targets Game
6.2 Maze Game Project
6.3 Design an Adventure Game
6.4 Advanced Data and Programming
7.4 Choice Research
8.1 Coding Card Game: Conditionals
8.2 Coding Card Game: Conditionals 2
8.4 From ScratchJr to Scratch
8.5 ScratchJr to Scratch: Events and Loops
K-2.PA.4
Identify and fix (debug) errors in sequences and simple loops.
Indiana Computer Science: Kindergarten
6.1 Introduction to Speed Blocks
6.3 Debugging: Events and Motion
6.4 Transportation Speeds and Sounds
7.1 Loops
8.1 Chicken Crossing Game
8.2 Wildlife Scene Project
Indiana Computer Science: 1st Grade
3.3 Events
3.4 Hide and Seek Game
3.7 Introduction to Debugging
4.1 Introduction to Repeat Loops
4.3 Forever Loop Dance Party
5.2 Debugging
5.3 Speed Block: Bouncy Ball
5.4 Garden Project
7.1 Grid: Solving Mazes
7.2 End Block: Program a Race
8.1 River Crossing Game
Indiana Computer Science: 2nd Grade
1.3 Events
1.4 Introduction to Repeat Loops
1.5 Forever Loop Dance Party
1.6 Introduction to Message Events
3.2 Debugging: Events and Sequences
3.3 Tap-a-Mole Game
5.2 Debugging: Message Events and Loops
5.3 Making a Timer
6.1 Moving Targets Game
6.2 Maze Game Project
6.3 Design an Adventure Game
6.4 Advanced Data and Programming
K-2.PA.5
Model daily processes by creating and following algorithms (i.e., sets of step-by-step instructions) to complete tasks. (E)
Indiana Computer Science: Kindergarten
1.1 Sequences (Unplugged)
1.2 Coding Card Game: Sequences
4.1 Computational Thinking: Morning Routines
7.1 Loops
Indiana Computer Science: 1st Grade
1.2 Coding Card Game: Sequences 2
3.1 Computational Thinking: Evening Routines
3.3 Events
4.3 Forever Loop Dance Party
Indiana Computer Science: 2nd Grade
1.3 Events
1.5 Forever Loop Dance Party
3.1 Computational Thinking: School Day Routines
6.3 Design an Adventure Game
8.1 Coding Card Game: Conditionals
8.2 Coding Card Game: Conditionals 2
K-2.PA.6
Give attribution when using the ideas and creations of others while developing programs.
Indiana Computer Science: Kindergarten
9.1 Introduction to Research
Indiana Computer Science: 1st Grade
9.1 Giving Credit Through Attributions
9.2 Guided Research
Indiana Computer Science: 2nd Grade
3.6 Two-Step Dance & Feedback
7.4 Choice Research
K-2.NI.1
Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
Indiana Computer Science: Kindergarten
9.4 Keeping Information Safe
Indiana Computer Science: 1st Grade
2.2 Positive Online Behavior
K-2.IC.1
Compare and contrast the effects of technology on communities and social interactions.
Indiana Computer Science: Kindergarten
2.5 Introduction to Responsible Technology Use
Indiana Computer Science: 1st Grade
3.8 Careers in CS: Litter Free Communities
6.3 Impacts of Technology in Our World
Indiana Computer Science: 2nd Grade
3.5 Careers in CS: Fashion-Retail
K-2.IC.2
Identify expected behaviors for working responsibly with others online. (E)
Indiana Computer Science: Kindergarten
9.4 Keeping Information Safe
Indiana Computer Science: 1st Grade
2.2 Positive Online Behavior
Indiana Computer Science: 2nd Grade
2.2 Responsible Digital Citizens
7.1 Password Protectors
K-2.IC.3
Describe how to keep login information private and log off of devices appropriately.