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Standards Mapping

for Indiana K-2 Academic Standards for Computer Science

17

Standards in this Framework

17

Standards Mapped

100%

Mapped to Course

Standard Lessons
K-2.DI.1
Identify and collect data using digital tools (e.g., take pictures of all blue items, create a document with things that start with “a”).
  1. Indiana Computer Science: 1st Grade
  2. 9.4 Digital Research 1: Guided Research
  3. 9.6 Basic Data and Programming
  4. Indiana Computer Science: 2nd Grade
  5. 7.7 Advanced Data and Programming
K-2.DI.2
Define stored information as data and when appropriate, copy, search, retrieve, modify, and delete it.
  1. Indiana Computer Science: Kindergarten
  2. 1.1 Welcome to CodeHS!
  3. Indiana Computer Science: 1st Grade
  4. 1.1 Welcome to CodeHS!
  5. 9.4 Digital Research 1: Guided Research
  6. 9.6 Basic Data and Programming
  7. Indiana Computer Science: 2nd Grade
  8. 1.1 Welcome to CodeHS!
  9. 7.2 Get Organized with Files
  10. 7.3 Data Storage with Symbols
  11. 7.7 Advanced Data and Programming
  12. 7.8 Digital Research 2: Choice Research
  13. 8.3 Variables: Keeping Score
K-2.DI.3
Model that data can be stored and manipulated using numbers or symbols to represent information.
  1. Indiana Computer Science: 2nd Grade
  2. 7.3 Data Storage with Symbols
  3. 8.3 Variables: Keeping Score
K-2.DI.4
Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
  1. Indiana Computer Science: 1st Grade
  2. 9.5 Research Presentations
  3. 9.6 Basic Data and Programming
  4. Indiana Computer Science: 2nd Grade
  5. 7.7 Advanced Data and Programming
  6. 7.8 Digital Research 2: Choice Research
K-2.CD.1
Use appropriate terminology in identifying and describing computer hardware. (E)
  1. Indiana Computer Science: Kindergarten
  2. 9.1 Input Devices
  3. 9.2 Mouse Practice
  4. 9.3 Keyboard Introduction
  5. Indiana Computer Science: 1st Grade
  6. 9.2 Computer Basics
  7. Indiana Computer Science: 2nd Grade
  8. 7.1 Computer Detectives: Computer Problems
K-2.CD.2
Describe and troubleshoot basic hardware and software problems using appropriate terminology.
  1. Indiana Computer Science: 1st Grade
  2. 9.2 Computer Basics
  3. Indiana Computer Science: 2nd Grade
  4. 7.1 Computer Detectives: Computer Problems
K-2.CD.3
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
  1. Indiana Computer Science: Kindergarten
  2. 2.1 Scout Adventures 1: Introducing Scout
  3. 2.2 Scout Adventures 2: Scout Starts Exploring
  4. 2.3 Scout Adventures 3: Scout Meets a Friend
  5. 2.4 Scout Adventures 4: Scout Explores the Forest
  6. 2.5 Scout Adventures 5: Scout and Bluebird Help
  7. 2.6 Scout Adventures 6: Scout Celebrates with Friends
  8. Indiana Computer Science: 1st Grade
  9. 1.3 Scout Adventures 1: Introducing Scout
  10. 1.4 Scout Adventures 2: Scout Starts Exploring
  11. 1.5 Scout Adventures 3: Scout Meets a Friend
  12. 1.6 Scout Adventures 4: Scout Explores the Forest
  13. 1.7 Scout Adventures 5: Scout and Bluebird Help
  14. 1.8 Scout Adventures 6: Scout Celebrates with Friends
  15. Indiana Computer Science: 2nd Grade
  16. 7.9 3D Design: Create a Bubble Wand
K-2.PA.1
Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
  1. Indiana Computer Science: Kindergarten
  2. 1.2 Sequences (Unplugged)
  3. 3.3 Sequences: Snowball Fight
  4. 4.3 Using the Go To Page Block
  5. 5.1 Introduction to Speed Blocks
  6. 5.2 All About Me!
  7. 5.3 Debugging: Events and Motion
  8. 5.4 Transportation Speeds and Sounds
  9. 6.1 Loops
  10. 6.2 Loops: Frog and Rabbit
  11. 7.2 Storytelling Animations
  12. 7.3 Storytelling Animations Part 2
  13. 8.2 Wildlife Scene Project
  14. Indiana Computer Science: 1st Grade
  15. 2.1 Drawing Tools: Nature Walk
  16. 2.2 Events
  17. 2.5 Grow and Shrink Blocks in Motion
  18. 3.3 Introduction to Repeat Loops
  19. 3.5 Forever Loop Dance Party
  20. 4.1 Message Events: Simon Says
  21. 4.2 Debugging
  22. 4.3 Speed Block: Bouncy Ball
  23. 6.2 Grid: Solving Mazes
  24. 8.2 About Me Project
  25. 9.5 Research Presentations
  26. Indiana Computer Science: 2nd Grade
  27. 1.3 Events
  28. 1.4 Introduction to Repeat Loops
  29. 1.5 Forever Loop Dance Party
  30. 1.6 Introduction to Message Events
  31. 2.1 Debugging: Events and Sequences
  32. 2.3 Introduction to the Grid
  33. 3.1 Message Events: Scout Plays in the Forest
  34. 3.2 Programming a Cycle
  35. 4.1 Loops: Follow the Path
  36. 4.2 Debugging: Message Events and Loops
  37. 4.3 Original Story Animations - Fiction Story
  38. 5.1 Code Block Review
  39. 5.3 Moving Targets Game
  40. 5.4 Maze Game Project
  41. 5.5 Design an Adventure Game
  42. 6.1 Animal Life Cycles
  43. 7.7 Advanced Data and Programming
K-2.PA.2
Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
  1. Indiana Computer Science: Kindergarten
  2. 5.3 Debugging: Events and Motion
  3. 8.2 Wildlife Scene Project
  4. Indiana Computer Science: 1st Grade
  5. 4.2 Debugging
  6. Indiana Computer Science: 2nd Grade
  7. 2.1 Debugging: Events and Sequences
  8. 4.2 Debugging: Message Events and Loops
  9. 5.4 Maze Game Project
  10. 5.5 Design an Adventure Game
  11. 7.7 Advanced Data and Programming
K-2.PA.3
Develop programs with sequences and simple loops to express ideas or address a problem. (E)
  1. Indiana Computer Science: Kindergarten
  2. 1.3 Coding Card Game: Sequences
  3. 1.4 Coding Card Game: Sequences 2
  4. 3.2 Introduction to Events
  5. 3.3 Sequences: Snowball Fight
  6. 3.4 Introduction to Show and Hide Blocks
  7. 3.6 Growing Garden
  8. 4.3 Using the Go To Page Block
  9. 5.1 Introduction to Speed Blocks
  10. 5.2 All About Me!
  11. 5.4 Transportation Speeds and Sounds
  12. 6.1 Loops
  13. 6.2 Loops: Frog and Rabbit
  14. 7.1 Greater Than and Less Than: Single-Digit Numbers
  15. 7.2 Storytelling Animations
  16. 7.3 Storytelling Animations Part 2
  17. 8.1 Chicken Crossing Game
  18. 8.2 Wildlife Scene Project
  19. Indiana Computer Science: 1st Grade
  20. 1.2 Coding Card Game: Sequences 2
  21. 2.2 Events
  22. 2.3 Sequences: Digital Responsibilities
  23. 2.5 Grow and Shrink Blocks in Motion
  24. 3.1 Coding Card Game: Loops
  25. 3.2 Coding Card Game: Loops 2
  26. 3.3 Introduction to Repeat Loops
  27. 3.4 Loops: Predator and Prey
  28. 3.5 Forever Loop Dance Party
  29. 4.1 Message Events: Simon Says
  30. 4.3 Speed Block: Bouncy Ball
  31. 4.4 Garden Project
  32. 5.1 Create a Mini Golf Game
  33. 6.1 Grid: Arctic Animation
  34. 6.2 Grid: Solving Mazes
  35. 7.1 Place Value: Adding Up to 20
  36. 7.2 Greater Than and Less Than: Two-Digit Numbers
  37. 7.3 Sound and Pitch
  38. 7.4 Create an Original Story Animation
  39. 8.1 River Crossing Game
  40. 8.2 About Me Project
  41. 9.5 Research Presentations
  42. Indiana Computer Science: 2nd Grade
  43. 1.3 Events
  44. 1.4 Introduction to Repeat Loops
  45. 1.5 Forever Loop Dance Party
  46. 1.6 Introduction to Message Events
  47. 2.2 Tap-a-Mole Game
  48. 3.1 Message Events: Scout Plays in the Forest
  49. 3.2 Programming a Cycle
  50. 3.3 Pages: Scout's Travels
  51. 4.1 Loops: Follow the Path
  52. 4.3 Original Story Animations - Fiction Story
  53. 5.1 Code Block Review
  54. 5.2 Racing Game
  55. 5.3 Moving Targets Game
  56. 5.4 Maze Game Project
  57. 5.5 Design an Adventure Game
  58. 6.1 Animal Life Cycles
  59. 6.3 3D Shapes
  60. 6.4 Events and Money
  61. 6.5 Place Value: Ones, Tens, and Hundreds
  62. 6.6 Greater Than and Less Than: Three-Digit Numbers
  63. 7.7 Advanced Data and Programming
  64. 7.8 Digital Research 2: Choice Research
  65. 8.1 Coding Card Game: Conditionals
  66. 8.2 Coding Card Game: Conditionals 2
  67. 8.4 From ScratchJr to Scratch
  68. 8.5 ScratchJr to Scratch: Events and Loops
K-2.PA.4
Identify and fix (debug) errors in sequences and simple loops.
  1. Indiana Computer Science: Kindergarten
  2. 3.3 Sequences: Snowball Fight
  3. 5.1 Introduction to Speed Blocks
  4. 5.3 Debugging: Events and Motion
  5. 5.4 Transportation Speeds and Sounds
  6. 6.1 Loops
  7. 8.1 Chicken Crossing Game
  8. 8.2 Wildlife Scene Project
  9. Indiana Computer Science: 1st Grade
  10. 2.2 Events
  11. 2.4 Hide and Seek Game
  12. 3.3 Introduction to Repeat Loops
  13. 3.5 Forever Loop Dance Party
  14. 4.2 Debugging
  15. 4.3 Speed Block: Bouncy Ball
  16. 4.4 Garden Project
  17. 6.2 Grid: Solving Mazes
  18. 7.4 Create an Original Story Animation
  19. 8.1 River Crossing Game
  20. 9.5 Research Presentations
  21. Indiana Computer Science: 2nd Grade
  22. 1.3 Events
  23. 1.4 Introduction to Repeat Loops
  24. 1.5 Forever Loop Dance Party
  25. 1.6 Introduction to Message Events
  26. 2.1 Debugging: Events and Sequences
  27. 2.2 Tap-a-Mole Game
  28. 4.2 Debugging: Message Events and Loops
  29. 5.1 Code Block Review
  30. 5.3 Moving Targets Game
  31. 5.4 Maze Game Project
  32. 5.5 Design an Adventure Game
  33. 7.7 Advanced Data and Programming
K-2.PA.5
Model daily processes by creating and following algorithms (i.e., sets of step-by-step instructions) to complete tasks. (E)
  1. Indiana Computer Science: Kindergarten
  2. 1.2 Sequences (Unplugged)
  3. 1.3 Coding Card Game: Sequences
  4. 1.4 Coding Card Game: Sequences 2
  5. 6.1 Loops
  6. Indiana Computer Science: 1st Grade
  7. 1.2 Coding Card Game: Sequences 2
  8. 2.2 Events
  9. 3.1 Coding Card Game: Loops
  10. 3.2 Coding Card Game: Loops 2
  11. 3.5 Forever Loop Dance Party
  12. 9.5 Research Presentations
  13. Indiana Computer Science: 2nd Grade
  14. 1.3 Events
  15. 1.5 Forever Loop Dance Party
  16. 5.5 Design an Adventure Game
  17. 8.1 Coding Card Game: Conditionals
  18. 8.2 Coding Card Game: Conditionals 2
K-2.PA.6
Give attribution when using the ideas and creations of others while developing programs.
  1. Indiana Computer Science: 1st Grade
  2. 9.3 Giving Credit Through Attributions
K-2.NI.1
Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
  1. Indiana Computer Science: 1st Grade
  2. 9.1 Passwords
K-2.IC.1
Compare and contrast the effects of technology on communities and social interactions.
  1. Indiana Computer Science: 1st Grade
  2. 5.2 Impacts of Technology in Our World
K-2.IC.2
Identify expected behaviors for working responsibly with others online. (E)
  1. Indiana Computer Science: 1st Grade
  2. 2.3 Sequences: Digital Responsibilities
  3. 9.7 Online Etiquette
K-2.IC.3
Describe how to keep login information private and log off of devices appropriately.
  1. Indiana Computer Science: 1st Grade
  2. 9.1 Passwords